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luacheck fix
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@ -1675,7 +1675,7 @@ local function process_explosion_tile(pos, explosion_index, current_radius)
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end
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global.explosion_schedule[explosion_index].damage_remaining = global.explosion_schedule[explosion_index].damage_remaining - entity.health
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entity.damage(999999, 'player', 'explosion')
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else
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else
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global.explosion_schedule[explosion_index].damage_remaining = global.explosion_schedule[explosion_index].damage_remaining - entity.health
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entity.damage(global.explosion_schedule[explosion_index].damage_remaining, 'player', 'explosion')
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end
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