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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-17 20:58:13 +02:00
indicator for selected recipe
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parent
22b924ff2b
commit
0b07ed3d37
@ -146,7 +146,37 @@ local function draw_main_window(player)
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Public.refresh_main_window(player)
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end
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local function draw_recipe_window_header(player, container, item_name, recipes, mode)
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local function refresh_recipe_bar(player, selected_recipe)
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if not player.gui.center["fjei_recipe_window"] then return end
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if not player.gui.center["fjei_recipe_window"].header_container then return end
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local container = player.gui.center["fjei_recipe_window"].header_container.header_table.scroll_pane.fjei_recipe_window_select_table
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local recipes = {}
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for _, child in pairs(container.children) do
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if child.type == "frame" then
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childchild = child.children[1]
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table_insert(recipes, childchild.name)
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else
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table_insert(recipes, child.name)
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end
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end
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container.clear()
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for key, name in pairs(recipes) do
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if name == selected_recipe then
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local element = container.add({ type = "frame", name = "fjei_recipe_window_selected_recipe"})
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element.style.margin = 0
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element.style.padding = -4
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add_sprite_icon(element, name, true)
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else
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add_sprite_icon(container, name, true)
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end
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end
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end
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local function draw_recipe_window_header(player, container, item_name, recipes, mode, recipe_name)
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local t = container.add({type = "table", name = "header_table", column_count = 4})
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@ -166,8 +196,17 @@ local function draw_recipe_window_header(player, container, item_name, recipes,
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scroll_pane.style.minimal_height = 60
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scroll_pane.style.maximal_height = 60
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local tt = scroll_pane.add({type = "table", name = "fjei_recipe_window_select_table", column_count = 1024})
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for key, name in pairs(recipes) do add_sprite_icon(tt, name, true) end
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for key, name in pairs(recipes) do
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if recipe_name == name then
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local element = tt.add({type = "frame", name = "fjei_recipe_window_selected_recipe"})
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element.style.margin = 0
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element.style.padding = -3
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add_sprite_icon(element, name, true)
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else
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add_sprite_icon(tt, name, true)
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end
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end
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local element = t.add {type = "sprite-button", caption = "X", name = "fjei_close_recipe_window"}
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element.style.font = "heading-1"
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@ -290,6 +329,7 @@ local function create_recipe_window(item_name, player, button, selected_recipe)
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if button == defines.mouse_button_type.left then mode = 1 else mode = 2 end
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if selected_recipe and player.gui.center["fjei_recipe_window"] then
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refresh_recipe_bar(player, selected_recipe)
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local container = player.gui.center["fjei_recipe_window"].recipe_container
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container.clear()
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draw_recipe(player, container, selected_recipe)
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@ -339,7 +379,7 @@ local function create_recipe_window(item_name, player, button, selected_recipe)
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frame.style.padding = 4
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local container = frame.add({type = "table", name = "header_container", column_count = 1})
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draw_recipe_window_header(player, container, item_name, recipes, mode)
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draw_recipe_window_header(player, container, item_name, recipes, mode, recipe_name)
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local container = frame.add({type = "table", name = "recipe_container", column_count = 1})
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draw_recipe(player, container, recipe_name)
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@ -482,6 +522,7 @@ function Public.open_recipe(element, player, button)
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local item_name = element.name
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local selected_recipe = false
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if element.parent.name == "fjei_recipe_window_selected_recipe" then return end
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if element.parent.name == "fjei_recipe_window_select_table" then selected_recipe = item_name end
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if element.parent.name == "fjei_main_window_item_list_table" or element.parent.name == "fjei_main_window_history_table" then
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local recipe_window = player.gui.center["fjei_recipe_window"]
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