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@ -1075,8 +1075,6 @@ function Public.loading_update(tickinterval)
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Overworld.ensure_lane_generated_up_to(24, Crowsnest.Data.visibilitywidth)
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Overworld.ensure_lane_generated_up_to(-24, Crowsnest.Data.visibilitywidth)
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log(_inspect(memory.destinations))
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for i = 1, #memory.destinations do
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if memory.destinations[i].overworld_position.x == 0 then
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memory.mapbeingloadeddestination_index = i
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@ -1112,6 +1110,8 @@ function Public.loading_update(tickinterval)
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end
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Progression.go_from_starting_dock_to_first_destination()
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log("starting game for crew " .. memory.name)
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elseif memory.loadingticks > 1230 then
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if boat then
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boat.speed = 0
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