mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
commit
0ccbe23c71
@ -104,6 +104,9 @@ require 'modules.autostash'
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--![[Comfylatron has seized the Fish Train and turned it into a time machine]]--
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--require 'maps.chronosphere.main'
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--![[Launch rockets in increasingly harder getting worlds.]]--
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--require 'maps.journey.main'
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--![[East VS West Survival PVP, where you breed biters with science flasks]]--
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--require 'maps.biter_hatchery.main'
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148
maps/journey/constants.lua
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148
maps/journey/constants.lua
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@ -0,0 +1,148 @@
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--luacheck: ignore
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local Public = {}
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Public.mothership_teleporter_position = {x = 0, y = 12}
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Public.mothership_radius = 28
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Public.particle_spawn_vectors = {}
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for x = Public.mothership_radius * -1 - 32, Public.mothership_radius + 32, 1 do
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for y = Public.mothership_radius * -1 - 32, Public.mothership_radius + 32, 1 do
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local position = {x = x, y = y}
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local distance = math.sqrt(position.x ^ 2 + position.y ^ 2)
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if distance > Public.mothership_radius then
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table.insert(Public.particle_spawn_vectors, {position.x, position.y})
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end
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end
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end
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Public.size_of_particle_spawn_vectors = #Public.particle_spawn_vectors
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Public.world_selector_width = 6
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Public.world_selector_height = 8
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local area = {
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left_top = {x = -3, y = math.floor(Public.mothership_radius * 0.5) * -1},
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right_bottom = {x = 3, y = math.floor(Public.mothership_radius * 0.5) * -1 + Public.world_selector_height},
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}
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Public.world_selector_areas = {
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[1] = {
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left_top = {x = area.left_top.x - 12, y = area.left_top.y},
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right_bottom = {x = area.left_top.x - 6, y = area.right_bottom.y},
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},
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[2] = area,
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[3] = {
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left_top = {x = area.right_bottom.x + 6, y = area.left_top.y},
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right_bottom = {x = area.right_bottom.x + 12, y = area.right_bottom.y},
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},
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}
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Public.world_selector_colors = {
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[1] = {r = 200, g = 200, b = 0, a = 255},
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[2] = {r = 150, g = 150, b = 255, a = 255},
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[3] = {r = 200, g = 100, b = 100, a = 255},
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}
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Public.mothership_messages = {
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waiting = {
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"Return to me, so we can continue the journey!",
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"Don't leave me waiting for so long. Let's continue our journey.",
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"Please return to me.",
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"Board me, so we can continue this adventure!",
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},
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}
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Public.mothership_gen_settings = {
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["water"] = 0,
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["starting_area"] = 1,
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["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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["default_enable_all_autoplace_controls"] = false,
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["autoplace_settings"] = {
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["entity"] = {treat_missing_as_default = false},
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["tile"] = {treat_missing_as_default = false},
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["decorative"] = {treat_missing_as_default = false},
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},
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autoplace_controls = {
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["coal"] = {frequency = 0, size = 0, richness = 0},
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["stone"] = {frequency = 0, size = 0, richness = 0},
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["copper-ore"] = {frequency = 0, size = 0, richness = 0},
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["iron-ore"] = {frequency = 0, size = 0, richness = 0},
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["uranium-ore"] = {frequency = 0, size = 0, richness = 0},
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["crude-oil"] = {frequency = 0, size = 0, richness = 0},
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["trees"] = {frequency = 0, size = 0, richness = 0},
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["enemy-base"] = {frequency = 0, size = 0, richness = 0}
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},
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}
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Public.modifiers = {
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["cliff_settings"] = {20, 40, "Cliffs"},
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["enemy-base"] = {15, 25, "Nests"},
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["starting_area"] = {-25, -10, "Starting Area"},
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["water"] = {-30, -15, "Water"},
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["coal"] = {-20, -10, "Coal"},
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["stone"] = {-20, -10, "Stone"},
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["copper-ore"] = {-20, -10, "Copper Ore"},
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["iron-ore"] = {-20, -10, "Iron Ore"},
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["uranium-ore"] = {-20, -10, "Uranium Ore"},
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["crude-oil"] = {-20, -10, "Oil"},
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["trees"] = {-35, -15, "Trees"},
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["time_factor"] = {20, 40, "Evolution Time Factor"},
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["destroy_factor"] = {20, 40, "Evolution Destroy Factor"},
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["pollution_factor"] = {20, 40, "Evolution Pollution Factor"},
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["expansion_cooldown"] = {-30, -15, "Nest Expansion Cooldown"},
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["ageing"] = {-25, -10, "Terrain Pollution Consumption"},
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["enemy_attack_pollution_consumption_modifier"] = {-25, -10, "Nest Pollution Consumption"},
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["technology_price_multiplier"] = {5, 10, "Technology Price"},
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}
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Public.starter_goods_pool = {
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{"accumulator", 8, 16},
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{"big-electric-pole", 8, 16},
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{"burner-inserter", 64, 128},
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{"burner-mining-drill", 8, 16},
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{"car", 2, 4},
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{"copper-cable", 128, 256},
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{"copper-plate", 64, 128},
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{"electric-furnace", 4, 8},
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{"electric-mining-drill", 4, 8},
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{"firearm-magazine", 64, 128},
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{"grenade", 8, 16},
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{"gun-turret", 4, 8},
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{"inserter", 32, 64},
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{"iron-gear-wheel", 64, 128},
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{"iron-plate", 64, 128},
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{"lab", 2, 4},
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{"long-handed-inserter", 32, 64},
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{"medium-electric-pole", 16, 32},
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{"pipe", 128, 256},
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{"radar", 4, 8},
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{"small-lamp", 64, 128},
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{"solar-panel", 8, 16},
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{"solid-fuel", 256, 512},
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{"stack-inserter", 16, 32},
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{"stack-filter-inserter", 16, 32},
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{"steam-turbine", 4, 8},
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{"steel-chest", 16, 32},
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{"steel-furnace", 8, 16},
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{"steel-plate", 32, 64},
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{"stone-wall", 128, 256},
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{"substation", 4, 8},
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}
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Public.build_type_whitelist = {
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["arithmetic-combinator"] = true,
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["constant-combinator"] = true,
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["decider-combinator"] = true,
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["electric-energy-interface"] = true,
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["electric-pole"] = true,
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["gate"] = true,
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["heat-pipe"] = true,
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["lamp"] = true,
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["pipe"] = true,
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["pipe-to-ground"] = true,
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["programmable-speaker"] = true,
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["transport-belt"] = true,
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["wall"] = true,
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}
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return Public
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752
maps/journey/functions.lua
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752
maps/journey/functions.lua
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@ -0,0 +1,752 @@
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--luacheck: ignore
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local Public = {}
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local Constants = require 'maps.journey.constants'
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local function clear_world_selectors(journey)
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for k, world_selector in pairs(journey.world_selectors) do
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for _, ID in pairs(world_selector.texts) do
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rendering.destroy(ID)
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end
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journey.world_selectors[k].texts = {}
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journey.world_selectors[k].activation_level = 0
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end
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end
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local function drop_player_items(player)
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local character = player.character
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if not character then return end
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if not character.valid then return end
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player.clear_cursor()
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for i = 1, player.crafting_queue_size, 1 do
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if player.crafting_queue_size > 0 then
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player.cancel_crafting{index = 1, count = 99999999}
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end
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end
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local surface = player.surface
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local spill_blockage = surface.create_entity{name = "stone-furnace", position = player.position}
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for _, define in pairs({defines.inventory.character_main, defines.inventory.character_guns, defines.inventory.character_ammo, defines.inventory.character_armor, defines.inventory.character_vehicle, defines.inventory.character_trash}) do
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local inventory = character.get_inventory(define)
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if inventory and inventory.valid then
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for i = 1, #inventory, 1 do
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local slot = inventory[i]
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if slot.valid and slot.valid_for_read then
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surface.spill_item_stack(player.position, slot, true, nil, false)
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end
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end
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inventory.clear()
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end
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end
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spill_blockage.destroy()
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end
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function Public.clear_player(player)
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local character = player.character
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if not character then return end
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if not character.valid then return end
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player.character.destroy()
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player.set_controller({type = defines.controllers.god})
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player.create_character()
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player.clear_items_inside()
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end
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function Public.mothership_message_queue(journey)
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local text = journey.mothership_messages[1]
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if not text then return end
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if text ~= "" then
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text = "[font=default-game][color=200,200,200]" .. text .. "[/color][/font]"
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text = "[font=heading-1][color=255,155,155]<Mothership> [/color][/font]" .. text
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game.print(text)
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end
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table.remove(journey.mothership_messages, 1)
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end
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function Public.deny_building(event)
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local entity = event.created_entity
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if not entity.valid then return end
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if entity.surface.name ~= "mothership" then return end
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if Constants.build_type_whitelist[entity.type] then return end
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entity.die()
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end
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function Public.draw_gui(journey)
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local surface = game.surfaces.nauvis
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local mgs = surface.map_gen_settings
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local caption = "World - " .. journey.world_number
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local tooltip = ""
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for k, autoplace in pairs(mgs.autoplace_controls) do
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tooltip = tooltip .. Constants.modifiers[k][3] .. " - " .. math.floor(autoplace.frequency * 100) .. "%\n"
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end
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tooltip = tooltip .. "Cliff Interval - " .. math.round(mgs.cliff_settings.cliff_elevation_interval * 2.5, 2) .. "%\n"
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tooltip = tooltip .. "Water - " .. math.floor(mgs.water * 100) .. "%\n"
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tooltip = tooltip .. "Starting area - " .. math.floor(mgs.starting_area * 100) .. "%\n"
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tooltip = tooltip .. "Evolution Time Factor - " .. math.round(game.map_settings.enemy_evolution.time_factor * 25000000, 1) .. "%\n"
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tooltip = tooltip .. "Evolution Destroy Factor - " .. math.round(game.map_settings.enemy_evolution.destroy_factor * 50000, 1) .. "%\n"
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tooltip = tooltip .. "Evolution Pollution Factor - " .. math.round(game.map_settings.enemy_evolution.pollution_factor * 111100000, 1) .. "%\n"
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tooltip = tooltip .. "Nest Expansion Cooldown - " .. math.round(game.map_settings.enemy_expansion.min_expansion_cooldown / 144, 1) .. "%\n"
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tooltip = tooltip .. Constants.modifiers["enemy_attack_pollution_consumption_modifier"][3] .. " - " .. math.round(game.map_settings.pollution.enemy_attack_pollution_consumption_modifier * 100, 1) .. "%\n"
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tooltip = tooltip .. Constants.modifiers["ageing"][3] .. " - " .. math.round(game.map_settings.pollution.ageing * 100, 1) .. "%\n"
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tooltip = tooltip .. Constants.modifiers["technology_price_multiplier"][3] .. " - " .. math.round(game.difficulty_settings.technology_price_multiplier * 200, 1) .. "%"
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tooltip = tooltip .. "\n\nCapsules:\n"
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local c = 0
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for k, v in pairs(journey.bonus_goods) do
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tooltip = tooltip .. v .. "x " .. k .. " "
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c = c + 1
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if c % 2 == 0 then tooltip = tooltip .. "\n" end
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end
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for _, player in pairs(game.connected_players) do
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if not player.gui.top.journey_button then
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local button = player.gui.top.add({type = "sprite-button", name = "journey_button", caption = ""})
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button.style.font = "heading-1"
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button.style.font_color = {222, 222, 222}
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button.style.minimal_height = 38
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button.style.minimal_width = 100
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button.style.padding = -2
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end
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local gui = player.gui.top.journey_button
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gui.caption = caption
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gui.tooltip = tooltip
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end
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end
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local function is_mothership(position)
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if math.abs(position.x) > Constants.mothership_radius then return false end
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if math.abs(position.y) > Constants.mothership_radius then return false end
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local p = {x = position.x, y = position.y}
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if p.x > 0 then p.x = p.x + 1 end
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if p.y > 0 then p.y = p.y + 1 end
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local d = math.sqrt(p.x ^ 2 + p.y ^ 2)
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if d < Constants.mothership_radius then
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return true
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end
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end
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function Public.on_mothership_chunk_generated(event)
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local left_top = event.area.left_top
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local surface = event.surface
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local seed = surface.map_gen_settings.seed
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local tiles = {}
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local position = {x = left_top.x + x, y = left_top.y + y}
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if is_mothership(position) then
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table.insert(tiles, {name = "black-refined-concrete", position = position})
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else
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table.insert(tiles, {name = "out-of-map", position = position})
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end
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end
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end
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surface.set_tiles(tiles, true)
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end
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function Public.hard_reset(journey)
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if game.surfaces.mothership and game.surfaces.mothership.valid then
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game.delete_surface(game.surfaces.mothership)
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end
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game.map_settings.enemy_expansion.enabled = true
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game.map_settings.enemy_expansion.max_expansion_distance = 20
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game.map_settings.enemy_expansion.settler_group_min_size = 5
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game.map_settings.enemy_expansion.settler_group_max_size = 50
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game.map_settings.enemy_expansion.min_expansion_cooldown = 14400
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game.map_settings.enemy_expansion.max_expansion_cooldown = 216000
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game.map_settings.pollution.enabled = true
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game.map_settings.pollution.ageing = 1
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game.map_settings.pollution.enemy_attack_pollution_consumption_modifier = 1
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game.difficulty_settings.technology_price_multiplier = 0.5
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game.map_settings.enemy_evolution.time_factor = 0.000004
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game.map_settings.enemy_evolution.destroy_factor = 0.002
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game.map_settings.enemy_evolution.pollution_factor = 0.0000009
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local surface = game.surfaces[1]
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local mgs = surface.map_gen_settings
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mgs.water = 1
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mgs.starting_area = 1
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mgs.cliff_settings = {cliff_elevation_interval = 40, cliff_elevation_0 = 10}
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mgs.autoplace_controls = {
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["coal"] = {frequency = 1, size = 1, richness = 1},
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["stone"] = {frequency = 1, size = 1, richness = 1},
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["copper-ore"] = {frequency = 1, size = 1, richness = 1},
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["iron-ore"] = {frequency = 1, size = 1, richness = 1},
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["uranium-ore"] = {frequency = 1, size = 1, richness = 1},
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["crude-oil"] = {frequency = 1, size = 1, richness = 1},
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["trees"] = {frequency = 1, size = 1, richness = 1},
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["enemy-base"] = {frequency = 1, size = 1, richness = 1},
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}
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surface.map_gen_settings = mgs
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surface.clear(true)
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if journey.world_selectors and journey.world_selectors[1].border then
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for k, world_selector in pairs(journey.world_selectors) do
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for _, ID in pairs(world_selector.rectangles) do
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rendering.destroy(ID)
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end
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rendering.destroy(world_selector.border)
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end
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end
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journey.world_selectors = {}
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for i = 1, 3, 1 do journey.world_selectors[i] = {activation_level = 0, texts = {}} end
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journey.mothership_speed = 0.5
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journey.characters_in_mothership = 0
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journey.mothership_messages = {}
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journey.mothership_cargo = {}
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journey.bonus_goods = {}
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journey.world_number = 0
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journey.game_state = "create_mothership"
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end
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function Public.create_mothership(journey)
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local surface = game.create_surface("mothership", Constants.mothership_gen_settings)
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surface.request_to_generate_chunks({x = 0, y = 0}, 6)
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surface.force_generate_chunk_requests()
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surface.freeze_daytime = true
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journey.game_state = "draw_mothership"
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end
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function Public.draw_mothership(journey)
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local surface = game.surfaces.mothership
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local positions = {}
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for x = Constants.mothership_radius * -1, Constants.mothership_radius, 1 do
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for y = Constants.mothership_radius * -1, Constants.mothership_radius, 1 do
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local position = {x = x, y = y}
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if is_mothership(position) then table.insert(positions, position) end
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end
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end
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table.shuffle_table(positions)
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for _, position in pairs(positions) do
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if surface.count_tiles_filtered({area = {{position.x - 1, position.y - 1}, {position.x + 2, position.y + 2}}, name = "out-of-map"}) > 0 then
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local e = surface.create_entity({name = "stone-wall", position = position, force = "player"})
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e.destructible = false
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e.minable = false
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end
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if surface.count_tiles_filtered({area = {{position.x - 1, position.y - 1}, {position.x + 2, position.y + 2}}, name = "lab-dark-1"}) < 4 then
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surface.set_tiles({{name = "lab-dark-1", position = position}}, true)
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end
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end
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|
||||
for _, tile in pairs(surface.find_tiles_filtered({area = {{Constants.mothership_teleporter_position.x - 2, Constants.mothership_teleporter_position.y - 2}, {Constants.mothership_teleporter_position.x + 2, Constants.mothership_teleporter_position.y + 2}}})) do
|
||||
surface.set_tiles({{name = "lab-dark-1", position = tile.position}}, true)
|
||||
end
|
||||
|
||||
for k, area in pairs(Constants.world_selector_areas) do
|
||||
journey.world_selectors[k].rectangles = {}
|
||||
|
||||
local center = {x = area.left_top.x + Constants.world_selector_width * 0.5, y = area.left_top.y + Constants.world_selector_height * 0.5}
|
||||
|
||||
local position = area.left_top
|
||||
local rectangle = rendering.draw_rectangle {
|
||||
width = 1,
|
||||
filled=true,
|
||||
surface = surface,
|
||||
left_top = position,
|
||||
right_bottom = {position.x + Constants.world_selector_width, position.y + Constants.world_selector_height},
|
||||
color = Constants.world_selector_colors[k],
|
||||
draw_on_ground = true,
|
||||
only_in_alt_mode = false
|
||||
}
|
||||
table.insert(journey.world_selectors[k].rectangles, rectangle)
|
||||
|
||||
journey.world_selectors[k].border = rendering.draw_rectangle {
|
||||
width = 8,
|
||||
filled=false,
|
||||
surface = surface,
|
||||
left_top = position,
|
||||
right_bottom = {position.x + Constants.world_selector_width, position.y + Constants.world_selector_height},
|
||||
color = {r = 100, g = 100, b = 100, a = 255},
|
||||
draw_on_ground = true,
|
||||
only_in_alt_mode = false
|
||||
}
|
||||
end
|
||||
|
||||
for k, item_name in pairs({"arithmetic-combinator", "constant-combinator", "decider-combinator", "programmable-speaker", "red-wire", "green-wire", "small-lamp", "substation", "pipe", "gate", "stone-wall", "transport-belt"}) do
|
||||
local e = surface.create_entity({name = "steel-chest", position = {-7 + k, Constants.mothership_radius - 3}, force = "player"})
|
||||
local stack_size = game.item_prototypes[item_name].stack_size
|
||||
e.insert({name = item_name, count = stack_size * 10})
|
||||
e.minable = false
|
||||
e.destructible = false
|
||||
end
|
||||
|
||||
for m = -1, 1, 2 do
|
||||
local e = surface.create_entity({name = "electric-energy-interface", position = {8 * m, Constants.mothership_radius - 4}, force = "player"})
|
||||
e.minable = false
|
||||
e.destructible = false
|
||||
local e = surface.create_entity({name = "substation", position = {10 * m, Constants.mothership_radius - 5}, force = "player"})
|
||||
e.minable = false
|
||||
e.destructible = false
|
||||
end
|
||||
|
||||
for _ = 1, 5, 1 do
|
||||
local e = surface.create_entity({name = "compilatron", position = Constants.mothership_teleporter_position, force = "player"})
|
||||
e.destructible = false
|
||||
end
|
||||
|
||||
Public.draw_gui(journey)
|
||||
|
||||
journey.game_state = "set_world_selectors"
|
||||
end
|
||||
|
||||
function Public.teleport_players_to_mothership(journey)
|
||||
local surface = game.surfaces.mothership
|
||||
for _, player in pairs(game.connected_players) do
|
||||
if player.surface.name ~= "mothership" then
|
||||
Public.clear_player(player)
|
||||
player.teleport(surface.find_non_colliding_position("character", {0,0}, 32, 0.5), surface)
|
||||
journey.characters_in_mothership = journey.characters_in_mothership + 1
|
||||
table.insert(journey.mothership_messages, "Welcome home " .. player.name .. "!")
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_activation_level(surface, area)
|
||||
local player_count_in_area = surface.count_entities_filtered({area = area, name = "character"})
|
||||
local player_count_for_max_activation = #game.connected_players * 0.66
|
||||
local level = player_count_in_area / player_count_for_max_activation
|
||||
level = math.round(level, 2)
|
||||
return level
|
||||
end
|
||||
|
||||
local function animate_selectors(journey)
|
||||
for k, world_selector in pairs(journey.world_selectors) do
|
||||
local activation_level = journey.world_selectors[k].activation_level
|
||||
if activation_level < 0.2 then activation_level = 0.2 end
|
||||
if activation_level > 1 then activation_level = 1 end
|
||||
for _, rectangle in pairs(world_selector.rectangles) do
|
||||
local color = Constants.world_selector_colors[k]
|
||||
rendering.set_color(rectangle, {r = color.r * activation_level, g = color.g * activation_level, b = color.b * activation_level, a = 255})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_background(journey, surface)
|
||||
if journey.characters_in_mothership == 0 then return end
|
||||
local speed = journey.mothership_speed
|
||||
for c = 1, 16 * speed, 1 do
|
||||
local position = Constants.particle_spawn_vectors[math.random(1, Constants.size_of_particle_spawn_vectors)]
|
||||
surface.create_entity({name = "shotgun-pellet", position = position, target = {position[1], position[2] + Constants.mothership_radius * 2}, speed = speed})
|
||||
end
|
||||
for c = 1, 16 * speed, 1 do
|
||||
local position = Constants.particle_spawn_vectors[math.random(1, Constants.size_of_particle_spawn_vectors)]
|
||||
surface.create_entity({name = "piercing-shotgun-pellet", position = position, target = {position[1], position[2] + Constants.mothership_radius * 2}, speed = speed})
|
||||
end
|
||||
for c = 1, 2 * speed, 1 do
|
||||
local position = Constants.particle_spawn_vectors[math.random(1, Constants.size_of_particle_spawn_vectors)]
|
||||
surface.create_entity({name = "cannon-projectile", position = position, target = {position[1], position[2] + Constants.mothership_radius * 2}, speed = speed})
|
||||
end
|
||||
for c = 1, 1 * speed, 1 do
|
||||
local position = Constants.particle_spawn_vectors[math.random(1, Constants.size_of_particle_spawn_vectors)]
|
||||
surface.create_entity({name = "uranium-cannon-projectile", position = position, target = {position[1], position[2] + Constants.mothership_radius * 2}, speed = speed})
|
||||
end
|
||||
if math.random(1, 32) == 1 then
|
||||
local position = Constants.particle_spawn_vectors[math.random(1, Constants.size_of_particle_spawn_vectors)]
|
||||
surface.create_entity({name = "explosive-uranium-cannon-projectile", position = position, target = {position[1], position[2] + Constants.mothership_radius * 3}, speed = speed})
|
||||
end
|
||||
end
|
||||
|
||||
function Public.set_world_selectors(journey)
|
||||
local surface = game.surfaces.mothership
|
||||
local modifier_names = {}
|
||||
for k, _ in pairs(Constants.modifiers) do
|
||||
table.insert(modifier_names, k)
|
||||
end
|
||||
|
||||
local bonus_goods_keys = {}
|
||||
for i = 1, #Constants.starter_goods_pool, 1 do
|
||||
table.insert(bonus_goods_keys, i)
|
||||
end
|
||||
|
||||
for k, world_selector in pairs(journey.world_selectors) do
|
||||
table.shuffle_table(bonus_goods_keys)
|
||||
table.shuffle_table(modifier_names)
|
||||
world_selector.modifiers = {}
|
||||
world_selector.bonus_goods = {}
|
||||
local position = Constants.world_selector_areas[k].left_top
|
||||
local texts = world_selector.texts
|
||||
local modifiers = world_selector.modifiers
|
||||
local bonus_goods = world_selector.bonus_goods
|
||||
local y_modifier = - 8.5
|
||||
|
||||
for i = 1, 6, 1 do
|
||||
local modifier = modifier_names[i]
|
||||
modifiers[i] = {modifier, math.random(Constants.modifiers[modifier][1], Constants.modifiers[modifier][2])}
|
||||
end
|
||||
for i = 7, 8, 1 do
|
||||
local modifier = modifier_names[i]
|
||||
modifiers[i] = {modifier, -1 * math.random(Constants.modifiers[modifier][1], Constants.modifiers[modifier][2])}
|
||||
end
|
||||
|
||||
for k2, modifier in pairs(modifiers) do
|
||||
y_modifier = y_modifier + 0.8
|
||||
local text = ""
|
||||
if modifier[2] > 0 then text = text .. "+" end
|
||||
text = text .. modifier[2] .. "% "
|
||||
text = text .. Constants.modifiers[modifier[1]][3]
|
||||
|
||||
local color
|
||||
if k2 < 7 then
|
||||
color = {200, 0, 0, 255}
|
||||
else
|
||||
color = {0, 200, 0, 255}
|
||||
end
|
||||
|
||||
texts[k2] = rendering.draw_text{
|
||||
text = text,
|
||||
surface = surface,
|
||||
target = {position.x + Constants.world_selector_width * 0.5, position.y + y_modifier},
|
||||
color = color,
|
||||
scale = 1.25,
|
||||
font = "default-large",
|
||||
alignment = "center",
|
||||
scale_with_zoom = false
|
||||
}
|
||||
end
|
||||
|
||||
for i = 1, 3, 1 do
|
||||
local key = bonus_goods_keys[i]
|
||||
local bonus_good = Constants.starter_goods_pool[key]
|
||||
bonus_goods[i] = {bonus_good[1], math.random(bonus_good[2], bonus_good[3])}
|
||||
end
|
||||
|
||||
y_modifier = y_modifier + 1
|
||||
local x_modifier = -0.5
|
||||
|
||||
for k2, good in pairs(world_selector.bonus_goods) do
|
||||
local render_id = rendering.draw_text{
|
||||
text = "+" .. good[2],
|
||||
surface = surface,
|
||||
target = {position.x + x_modifier, position.y + y_modifier},
|
||||
color = {200, 200, 0, 255},
|
||||
scale = 1.25,
|
||||
font = "default-large",
|
||||
alignment = "center",
|
||||
scale_with_zoom = false
|
||||
}
|
||||
table.insert(texts, render_id)
|
||||
|
||||
x_modifier = x_modifier + 0.95
|
||||
if good[2] >= 10 then x_modifier = x_modifier + 0.18 end
|
||||
if good[2] >= 100 then x_modifier = x_modifier + 0.18 end
|
||||
|
||||
local render_id = rendering.draw_sprite{
|
||||
sprite = "item/" .. good[1],
|
||||
surface = surface,
|
||||
target = {position.x + x_modifier, position.y + 0.5 + y_modifier},
|
||||
}
|
||||
table.insert(texts, render_id)
|
||||
|
||||
x_modifier = x_modifier + 1.70
|
||||
end
|
||||
end
|
||||
journey.game_state = "mothership_world_selection"
|
||||
end
|
||||
|
||||
function Public.mothership_world_selection(journey)
|
||||
if journey.mothership_teleporter and journey.mothership_teleporter.valid then
|
||||
journey.mothership_teleporter.destroy()
|
||||
end
|
||||
|
||||
local surface = game.surfaces.mothership
|
||||
|
||||
local daytime = surface.daytime
|
||||
daytime = daytime - 0.025
|
||||
if daytime < 0 then daytime = 0 end
|
||||
surface.daytime = daytime
|
||||
|
||||
Public.teleport_players_to_mothership(journey)
|
||||
|
||||
journey.mothership_teleporter_online = false
|
||||
journey.selected_world = false
|
||||
for i = 1, 3, 1 do
|
||||
local activation_level = get_activation_level(surface, Constants.world_selector_areas[i])
|
||||
journey.world_selectors[i].activation_level = activation_level
|
||||
if activation_level > 1 then
|
||||
journey.selected_world = i
|
||||
end
|
||||
end
|
||||
|
||||
if journey.selected_world then
|
||||
if not journey.mothership_advancing_to_world then
|
||||
table.insert(journey.mothership_messages, "Advancing to selected world.")
|
||||
journey.mothership_advancing_to_world = game.tick + math.random(60 * 45, 60 * 75)
|
||||
else
|
||||
local seconds_left = math.floor((journey.mothership_advancing_to_world - game.tick) / 60)
|
||||
if seconds_left <= 0 then
|
||||
journey.mothership_advancing_to_world = false
|
||||
table.insert(journey.mothership_messages, "Arriving at targeted destination!")
|
||||
journey.game_state = "mothership_arrives_at_world"
|
||||
return
|
||||
end
|
||||
if seconds_left % 15 == 0 then table.insert(journey.mothership_messages, "Estimated arrival in " .. seconds_left .. " seconds.") end
|
||||
end
|
||||
|
||||
journey.mothership_speed = journey.mothership_speed + 0.1
|
||||
if journey.mothership_speed > 4 then journey.mothership_speed = 4 end
|
||||
else
|
||||
if journey.mothership_advancing_to_world then
|
||||
table.insert(journey.mothership_messages, "Aborting travling sequence.")
|
||||
journey.mothership_advancing_to_world = false
|
||||
end
|
||||
journey.mothership_speed = journey.mothership_speed - 0.25
|
||||
if journey.mothership_speed < 0.35 then journey.mothership_speed = 0.35 end
|
||||
end
|
||||
|
||||
draw_background(journey, surface)
|
||||
animate_selectors(journey)
|
||||
end
|
||||
|
||||
function Public.mothership_arrives_at_world(journey)
|
||||
local surface = game.surfaces.mothership
|
||||
|
||||
Public.teleport_players_to_mothership(journey)
|
||||
|
||||
if journey.mothership_speed == 0.15 then
|
||||
journey.mothership_teleporter = surface.create_entity({name = "player-port", position = Constants.mothership_teleporter_position, force = "player"})
|
||||
table.insert(journey.mothership_messages, "Teleporter deployed. [gps=" .. Constants.mothership_teleporter_position.x .. "," .. Constants.mothership_teleporter_position.y .. ",mothership]")
|
||||
journey.mothership_teleporter.destructible = false
|
||||
journey.mothership_teleporter.minable = false
|
||||
|
||||
for _ = 1, 16, 1 do table.insert(journey.mothership_messages, "") end
|
||||
table.insert(journey.mothership_messages, "[img=item/uranium-fuel-cell] Fuel cells depleted ;_;")
|
||||
for _ = 1, 16, 1 do table.insert(journey.mothership_messages, "") end
|
||||
table.insert(journey.mothership_messages, "Refuel via supply rocket required!")
|
||||
for _ = 1, 16, 1 do table.insert(journey.mothership_messages, "") end
|
||||
table.insert(journey.mothership_messages, "Good luck on your adventure! ^.^")
|
||||
|
||||
for i = 1, 3, 1 do
|
||||
journey.world_selectors[i].activation_level = 0
|
||||
end
|
||||
animate_selectors(journey)
|
||||
|
||||
journey.game_state = "create_the_world"
|
||||
else
|
||||
journey.mothership_speed = journey.mothership_speed - 0.15
|
||||
end
|
||||
|
||||
if journey.mothership_speed < 0.15 then
|
||||
journey.mothership_speed = 0.15
|
||||
end
|
||||
|
||||
draw_background(journey, surface)
|
||||
end
|
||||
|
||||
function Public.create_the_world(journey)
|
||||
local surface = game.surfaces.nauvis
|
||||
local mgs = surface.map_gen_settings
|
||||
mgs.seed = math.random(1, 4294967295)
|
||||
mgs.peaceful_mode = false
|
||||
|
||||
local modifiers = journey.world_selectors[journey.selected_world].modifiers
|
||||
for _, modifier in pairs(modifiers) do
|
||||
local m = (100 + modifier[2]) * 0.01
|
||||
local name = modifier[1]
|
||||
for _, autoplace in pairs({"iron-ore", "copper-ore", "uranium-ore", "coal", "stone", "crude-oil", "stone", "trees", "enemy-base"}) do
|
||||
if name == autoplace then
|
||||
for k, v in pairs(mgs.autoplace_controls[name]) do
|
||||
mgs.autoplace_controls[name][k] = mgs.autoplace_controls[name][k] * m
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if name == "cliff_settings" then
|
||||
--smaller value = more cliffs
|
||||
local m2 = (100 - modifier[2]) * 0.01
|
||||
mgs.cliff_settings.cliff_elevation_interval = mgs.cliff_settings.cliff_elevation_interval * m2
|
||||
mgs.cliff_settings.cliff_elevation_0 = mgs.cliff_settings.cliff_elevation_0 * m2
|
||||
end
|
||||
if name == "water" then
|
||||
mgs.water = mgs.water * m
|
||||
end
|
||||
if name == "starting_area" then
|
||||
mgs.water = mgs.water * m
|
||||
end
|
||||
for _, evo in pairs({"time_factor", "destroy_factor", "pollution_factor"}) do
|
||||
if name == evo then
|
||||
game.map_settings.enemy_evolution[name] = game.map_settings.enemy_evolution[name] * m
|
||||
break
|
||||
end
|
||||
end
|
||||
if name == "expansion_cooldown" then
|
||||
game.map_settings.enemy_expansion.min_expansion_cooldown = game.map_settings.enemy_expansion.min_expansion_cooldown * m
|
||||
game.map_settings.enemy_expansion.max_expansion_cooldown = game.map_settings.enemy_expansion.min_expansion_cooldown * m
|
||||
end
|
||||
if name == "technology_price_multiplier" then
|
||||
game.difficulty_settings.technology_price_multiplier = game.difficulty_settings.technology_price_multiplier * m
|
||||
end
|
||||
if name == "enemy_attack_pollution_consumption_modifier" then
|
||||
game.map_settings.pollution.enemy_attack_pollution_consumption_modifier = game.map_settings.pollution.enemy_attack_pollution_consumption_modifier * m
|
||||
end
|
||||
if name == "ageing" then
|
||||
game.map_settings.pollution.ageing = game.map_settings.pollution.ageing * m
|
||||
end
|
||||
end
|
||||
|
||||
surface.map_gen_settings = mgs
|
||||
surface.clear(false)
|
||||
|
||||
journey.world_number = journey.world_number + 1
|
||||
|
||||
for _, good in pairs(journey.world_selectors[journey.selected_world].bonus_goods) do
|
||||
if journey.bonus_goods[good[1]] then
|
||||
journey.bonus_goods[good[1]] = journey.bonus_goods[good[1]] + good[2]
|
||||
else
|
||||
journey.bonus_goods[good[1]] = good[2]
|
||||
end
|
||||
end
|
||||
journey.goods_to_dispatch = {}
|
||||
for k, v in pairs(journey.bonus_goods) do table.insert(journey.goods_to_dispatch, {k, v}) end
|
||||
|
||||
Public.draw_gui(journey)
|
||||
|
||||
journey.game_state = "wipe_offline_players"
|
||||
end
|
||||
|
||||
function Public.wipe_offline_players(journey)
|
||||
for _, player in pairs(game.players) do
|
||||
if not player.connected then
|
||||
player.force = game.forces.enemy
|
||||
end
|
||||
end
|
||||
journey.game_state = "place_teleporter_into_world"
|
||||
end
|
||||
|
||||
function Public.place_teleporter_into_world(journey)
|
||||
local surface = game.surfaces.nauvis
|
||||
surface.request_to_generate_chunks({x = 0, y = 0}, 3)
|
||||
surface.force_generate_chunk_requests()
|
||||
journey.nauvis_teleporter = surface.create_entity({name = "player-port", position = Constants.mothership_teleporter_position, force = "player"})
|
||||
journey.nauvis_teleporter.destructible = false
|
||||
journey.nauvis_teleporter.minable = false
|
||||
journey.game_state = "make_it_night"
|
||||
end
|
||||
|
||||
function Public.make_it_night(journey)
|
||||
draw_background(journey, game.surfaces.mothership)
|
||||
local surface = game.surfaces.mothership
|
||||
local daytime = surface.daytime
|
||||
daytime = daytime + 0.02
|
||||
surface.daytime = daytime
|
||||
if daytime > 0.5 then
|
||||
clear_world_selectors(journey)
|
||||
game.reset_time_played()
|
||||
game.forces.player.reset()
|
||||
game.forces.player.reset_technologies()
|
||||
game.forces.player.reset_technology_effects()
|
||||
game.forces.enemy.reset_evolution()
|
||||
journey.mothership_cargo["uranium-fuel-cell"] = nil
|
||||
journey.mothership_teleporter_online = true
|
||||
journey.game_state = "dispatch_goods"
|
||||
end
|
||||
end
|
||||
|
||||
function Public.dispatch_goods(journey)
|
||||
draw_background(journey, game.surfaces.mothership)
|
||||
|
||||
if math.random(1, 16) ~= 1 then return end
|
||||
if journey.characters_in_mothership == #game.connected_players then return end
|
||||
|
||||
local goods_to_dispatch = journey.goods_to_dispatch
|
||||
local size_of_goods_to_dispatch = #goods_to_dispatch
|
||||
if size_of_goods_to_dispatch == 0 then
|
||||
journey.game_state = "world"
|
||||
return
|
||||
end
|
||||
|
||||
if journey.dispatch_beacon and journey.dispatch_beacon.valid then return end
|
||||
|
||||
local surface = game.surfaces.nauvis
|
||||
|
||||
if journey.dispatch_beacon_position then
|
||||
local good = goods_to_dispatch[journey.dispatch_key]
|
||||
surface.spill_item_stack(journey.dispatch_beacon_position, {name = good[1], count = good[2]}, true, nil, false)
|
||||
table.remove(journey.goods_to_dispatch, journey.dispatch_key)
|
||||
journey.dispatch_beacon = nil
|
||||
journey.dispatch_beacon_position = nil
|
||||
journey.dispatch_key = nil
|
||||
return
|
||||
end
|
||||
|
||||
local chunk = surface.get_random_chunk()
|
||||
local position = {x = chunk.x * 32 + math.random(0, 31), y = chunk.y * 32 + math.random(0, 31)}
|
||||
position = surface.find_non_colliding_position("rocket-silo", position, 32, 1)
|
||||
if not position then return end
|
||||
|
||||
journey.dispatch_beacon = surface.create_entity({name = "stone-wall", position = position, force = "neutral"})
|
||||
journey.dispatch_beacon.minable = false
|
||||
journey.dispatch_beacon_position = {x = position.x, y = position.y}
|
||||
journey.dispatch_key = math.random(1, size_of_goods_to_dispatch)
|
||||
|
||||
local good = goods_to_dispatch[journey.dispatch_key]
|
||||
table.insert(journey.mothership_messages, "Capsule containing " .. good[2] .. "x [img=item/" .. good[1] .. "] dispatched. [gps=" .. position.x .. "," .. position.y .. ",nauvis]")
|
||||
|
||||
surface.create_entity({name = "artillery-projectile", position = {x = position.x - 256 + math.random(0, 512), y = position.y - 256}, target = position, speed = 0.2})
|
||||
end
|
||||
|
||||
function Public.world(journey)
|
||||
if journey.mothership_cargo["uranium-fuel-cell"] then
|
||||
if journey.mothership_cargo["uranium-fuel-cell"] >= 50 then
|
||||
table.insert(journey.mothership_messages, "Refuel operation successful!! =^.^=")
|
||||
journey.game_state = "mothership_waiting_for_players"
|
||||
end
|
||||
end
|
||||
draw_background(journey, game.surfaces.mothership)
|
||||
end
|
||||
|
||||
function Public.mothership_waiting_for_players(journey)
|
||||
if journey.characters_in_mothership > #game.connected_players * 0.5 then
|
||||
journey.game_state = "set_world_selectors"
|
||||
return
|
||||
end
|
||||
|
||||
if math.random(1, 2) == 1 then return end
|
||||
local tick = game.tick % 3600
|
||||
if tick == 0 then
|
||||
local messages = Constants.mothership_messages.waiting
|
||||
table.insert(journey.mothership_messages, messages[math.random(1, #messages)])
|
||||
end
|
||||
end
|
||||
|
||||
function Public.teleporters(journey, player)
|
||||
local surface = player.surface
|
||||
local base_position = {Constants.mothership_teleporter_position.x , Constants.mothership_teleporter_position.y - 5}
|
||||
if surface.count_entities_filtered({position = player.position, name = "player-port"}) == 0 then return end
|
||||
if surface.index == 1 then
|
||||
drop_player_items(player)
|
||||
local position = game.surfaces.mothership.find_non_colliding_position("character", base_position, 32, 0.5)
|
||||
if position then
|
||||
player.teleport(position, game.surfaces.mothership)
|
||||
else
|
||||
player.teleport(base_position, game.surfaces.mothership)
|
||||
end
|
||||
journey.characters_in_mothership = journey.characters_in_mothership + 1
|
||||
return
|
||||
end
|
||||
if not journey.mothership_teleporter_online then return end
|
||||
if surface.name == "mothership" then
|
||||
drop_player_items(player)
|
||||
local position = game.surfaces.nauvis.find_non_colliding_position("character", base_position, 32, 0.5)
|
||||
if position then
|
||||
player.teleport(position, game.surfaces.nauvis)
|
||||
else
|
||||
player.teleport(base_position, game.surfaces.nauvis)
|
||||
end
|
||||
|
||||
journey.characters_in_mothership = journey.characters_in_mothership - 1
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
return Public
|
130
maps/journey/main.lua
Normal file
130
maps/journey/main.lua
Normal file
@ -0,0 +1,130 @@
|
||||
--luacheck: ignore
|
||||
--[[
|
||||
Journey, launch a rocket in increasingly harder getting worlds. - MewMew
|
||||
]]--
|
||||
|
||||
local Constants = require 'maps.journey.constants'
|
||||
local Functions = require 'maps.journey.functions'
|
||||
local Map = require 'modules.map_info'
|
||||
local Global = require 'utils.global'
|
||||
|
||||
local journey = {}
|
||||
Global.register(
|
||||
journey,
|
||||
function(tbl)
|
||||
journey = tbl
|
||||
end
|
||||
)
|
||||
|
||||
local function on_chunk_generated(event)
|
||||
local surface = event.surface
|
||||
if surface.name ~= "mothership" then return end
|
||||
Functions.on_mothership_chunk_generated(event)
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
Functions.draw_gui(journey)
|
||||
|
||||
if player.surface.name == "mothership" then
|
||||
journey.characters_in_mothership = journey.characters_in_mothership + 1
|
||||
end
|
||||
|
||||
if player.force.name == "enemy" then
|
||||
Functions.clear_player(player)
|
||||
player.force = game.forces.player
|
||||
end
|
||||
end
|
||||
|
||||
local function on_player_left_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
Functions.draw_gui(journey)
|
||||
|
||||
if player.surface.name == "mothership" then
|
||||
journey.characters_in_mothership = journey.characters_in_mothership - 1
|
||||
end
|
||||
end
|
||||
|
||||
local function on_player_changed_position(event)
|
||||
local player = game.players[event.player_index]
|
||||
Functions.teleporters(journey, player)
|
||||
end
|
||||
|
||||
local function on_built_entity(event)
|
||||
Functions.deny_building(event)
|
||||
end
|
||||
|
||||
local function on_robot_built_entity(event)
|
||||
Functions.deny_building(event)
|
||||
end
|
||||
|
||||
local function on_rocket_launched(event)
|
||||
local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket)
|
||||
local slot = rocket_inventory[1]
|
||||
if slot and slot.valid and slot.valid_for_read then
|
||||
if journey.mothership_cargo[slot.name] then
|
||||
journey.mothership_cargo[slot.name] = journey.mothership_cargo[slot.name] + slot.count
|
||||
else
|
||||
journey.mothership_cargo[slot.name] = slot.count
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function on_nth_tick()
|
||||
Functions[journey.game_state](journey)
|
||||
Functions.mothership_message_queue(journey)
|
||||
end
|
||||
|
||||
local function on_init()
|
||||
local T = Map.Pop_info()
|
||||
T.main_caption = 'Journey'
|
||||
T.sub_caption = 'v 1.3'
|
||||
T.text =
|
||||
table.concat(
|
||||
{
|
||||
'The selectors in the mothership, allow you to select a destination.\n',
|
||||
'Once enough players are on a selector, mothership will start traveling.\n',
|
||||
'A teleporter will be deployed, after reaching the target.\n',
|
||||
'It is however, only capable of transfering the subjects body, anything besides will be left on the ground.\n\n',
|
||||
|
||||
'Worlds will get more difficult with each jump, adding the chosen modifiers.\n',
|
||||
'Launch a stack of uranium fuel cells via rocket cargo, to advance to the next world.\n',
|
||||
'The tooltip on the top button has information about the current world.\n',
|
||||
'If the journey ends, an admin can fully reset the map via command "/reset-journey".\n\n',
|
||||
|
||||
'How far will this journey lead?\n\n',
|
||||
}
|
||||
)
|
||||
T.main_caption_color = {r = 100, g = 20, b = 255}
|
||||
T.sub_caption_color = {r = 100, g = 100, b = 100}
|
||||
Functions.hard_reset(journey)
|
||||
end
|
||||
|
||||
commands.add_command(
|
||||
'reset-journey',
|
||||
'Fully resets the journey map.',
|
||||
function()
|
||||
local player = game.player
|
||||
if not (player and player.valid) then
|
||||
return
|
||||
end
|
||||
if not player.admin then
|
||||
player.print("You are not an admin!")
|
||||
return
|
||||
end
|
||||
Functions.hard_reset(journey)
|
||||
game.print(player.name .. " has reset the map.")
|
||||
end
|
||||
)
|
||||
|
||||
local Event = require 'utils.event'
|
||||
Event.on_init(on_init)
|
||||
Event.on_nth_tick(10, on_nth_tick)
|
||||
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
||||
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
||||
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
||||
Event.add(defines.events.on_player_left_game, on_player_left_game)
|
||||
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
||||
Event.add(defines.events.on_rocket_launched, on_rocket_launched)
|
||||
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|
||||
Event.add(defines.events.on_built_entity, on_built_entity)
|
Loading…
Reference in New Issue
Block a user