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https://github.com/ComfyFactory/ComfyFactorio.git
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Biter hatchery - fix bugs and remove overflow of text
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74e87a4a29
commit
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@ -1,12 +1,12 @@
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--luacheck: ignore
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require 'modules.no_turrets'
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require 'modules.no_acid_puddles'
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local Gui = require 'utils.gui'
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local CoreGui = require 'utils.gui'
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require 'maps.biter_hatchery.share_chat'
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local Map_score = require 'utils.gui.map_score'
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local unit_raffle = require 'maps.biter_hatchery.raffle_tables'
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local Terrain = require 'maps.biter_hatchery.terrain'
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local Gui = require 'maps.biter_hatchery.gui'
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require 'maps.biter_hatchery.share_chat'
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local Team = require 'maps.biter_hatchery.team'
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local Unit_health_booster = require 'modules.biter_health_booster'
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local Map = require 'modules.map_info'
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@ -95,7 +95,7 @@ local function spawn_units(belt, food_item, removed_item_count)
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end
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end
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if math_random(1, 8) == 1 then
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spawn_worm_turret(belt.surface, belt.force.name, food_item)
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spawn_worm_turret(belt.surface, belt.force.name)
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end
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end
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@ -117,7 +117,7 @@ local function feed_floaty_text(entity)
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entity.surface.create_entity({name = 'flying-text', position = entity.position, text = nom_msg[math_random(1, 4)], color = {math_random(50, 100), 0, 255}})
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local position = {x = entity.position.x - 0.75, y = entity.position.y - 1}
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local b = 1.35
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for a = 1, math_random(0, 2), 1 do
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for _ = 1, math_random(0, 2), 1 do
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local p = {(position.x + 0.4) + (b * -1 + math_random(0, b * 20) * 0.1), position.y + (b * -1 + math_random(0, b * 20) * 0.1)}
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entity.surface.create_entity({name = 'flying-text', position = p, text = '♥', color = {math_random(150, 255), 0, 255}})
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end
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@ -126,7 +126,7 @@ end
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local function eat_food_from_belt(belt)
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for i = 1, 2, 1 do
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local line = belt.get_transport_line(i)
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for food_item, raffle in pairs(unit_raffle) do
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for food_item, _ in pairs(unit_raffle) do
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if global.map_forces[belt.force.name].unit_count > global.map_forces[belt.force.name].max_unit_count then
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return
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end
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@ -140,8 +140,7 @@ local function eat_food_from_belt(belt)
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end
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local function nom()
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local surface = game.surfaces.nauvis
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for key, force in pairs(global.map_forces) do
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for _, force in pairs(global.map_forces) do
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if not force.hatchery then
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return
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end
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@ -310,7 +309,7 @@ local function on_entity_died(event)
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for _, child in pairs(player.gui.left.children) do
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child.destroy()
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end
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Gui.call_existing_tab(player, 'Map Scores')
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CoreGui.call_existing_tab(player, 'Map Scores')
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end
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for _, e in pairs(entity.surface.find_entities_filtered({type = 'unit'})) do
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@ -320,7 +319,6 @@ end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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local surface = game.surfaces.nauvis
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Gui.unit_health_buttons(player)
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Gui.spectate_button(player)
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@ -119,8 +119,7 @@ function Public.spawn_players(hatchery)
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if game.tick % 90 ~= 0 then
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return
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end
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game.print('spawning characters', {150, 150, 150})
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local surface = game.surfaces.nauvis
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-- game.print('spawning characters', {150, 150, 150})
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for _, player in pairs(game.connected_players) do
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if player.force.name ~= 'spectator' then
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Public.assign_force_to_player(player)
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@ -10,7 +10,7 @@ local function get_replacement_tile(surface, position)
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for i = 1, 128, 1 do
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local vectors = {{0, i}, {0, i * -1}, {i, 0}, {i * -1, 0}}
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table.shuffle_table(vectors)
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for k, v in pairs(vectors) do
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for _, v in pairs(vectors) do
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local tile = surface.get_tile(position.x + v[1], position.y + v[2])
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if not tile.collides_with('resource-layer') then
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return tile.name
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@ -58,6 +58,7 @@ end
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function Public.reset_nauvis(hatchery)
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local surface = game.surfaces.nauvis
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local mgs = surface.map_gen_settings
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---@diagnostic disable-next-line: assign-type-mismatch
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mgs.seed = math_random(1, 99999999)
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mgs.water = 1
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mgs.starting_area = 1
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@ -70,6 +71,7 @@ function Public.reset_nauvis(hatchery)
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['iron-ore'] = {frequency = 8, size = 0.7, richness = 1},
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['uranium-ore'] = {frequency = 5, size = 0.5, richness = 0.5},
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['crude-oil'] = {frequency = 5, size = 1, richness = 1},
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---@diagnostic disable-next-line: assign-type-mismatch
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['trees'] = {frequency = math.random(4, 32) * 0.1, size = math.random(4, 16) * 0.1, richness = math.random(1, 10) * 0.1},
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['enemy-base'] = {frequency = 0, size = 0, richness = 0}
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}
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@ -79,7 +81,7 @@ function Public.reset_nauvis(hatchery)
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surface.delete_chunk({chunk.x, chunk.y})
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end
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hatchery.gamestate = 'prepare_east'
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game.print('preparing east', {150, 150, 150})
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-- game.print('preparing east', {150, 150, 150})
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print(hatchery.gamestate)
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end
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@ -109,7 +111,7 @@ function Public.prepare_east(hatchery)
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end
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draw_spawn_ore(surface, {x = 240, y = 0})
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hatchery.gamestate = 'clear_west'
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game.print('clearing west chunks', {150, 150, 150})
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-- game.print('clearing west chunks', {150, 150, 150})
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print(hatchery.gamestate)
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end
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@ -125,7 +127,7 @@ function Public.clear_west(hatchery)
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end
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hatchery.mirror_queue = {}
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hatchery.gamestate = 'prepare_west'
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game.print('preparing west chunks', {150, 150, 150})
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-- game.print('preparing west chunks', {150, 150, 150})
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print(hatchery.gamestate)
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end
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@ -147,11 +149,14 @@ function Public.draw_team_nests(hatchery)
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if game.tick % 90 ~= 0 then
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return
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end
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game.print('placing nests', {150, 150, 150})
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-- game.print('placing nests', {150, 150, 150})
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local surface = game.surfaces.nauvis
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local x = hatchery_position.x
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local e = surface.create_entity({name = 'biter-spawner', position = {x * -1, 0}, force = 'west'})
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if not e or not e.valid then
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return
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end
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for _, p in pairs({{x * -1 + 6, 0}, {x * -1 + 3, 6}, {x * -1 + 3, -5}}) do
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surface.create_entity({name = 'small-worm-turret', position = p, force = 'west'})
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surface.create_decoratives {check_collision = false, decoratives = {{name = 'enemy-decal', position = p, amount = 1}}}
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@ -162,6 +167,9 @@ function Public.draw_team_nests(hatchery)
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surface.create_decoratives {check_collision = false, decoratives = {{name = 'enemy-decal', position = e.position, amount = 3}}}
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local e = surface.create_entity({name = 'biter-spawner', position = {x, 0}, force = 'east'})
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if not e or not e.valid then
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return
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end
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for _, p in pairs({{x - 6, 0}, {x - 3, 6}, {x - 3, -5}}) do
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surface.create_entity({name = 'small-worm-turret', position = p, force = 'east'})
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surface.create_decoratives {check_collision = false, decoratives = {{name = 'enemy-decal', position = p, amount = 1}}}
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