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Added science logs to bb
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@ -83,11 +83,7 @@ function add_stats(player, food, flask_amount,biter_force_name,evo_before_scienc
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["south"] = table.concat({"[color=255, 65, 65]", s, "[/color]"})
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}
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if flask_amount > 1 then
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-- FIX HOUR/MIN HANDLING(genre 5h58 => 4H MAIS NON, à tester mon idée)
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-- fix
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local feed_time = math.round(game.tick,0)
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--local feed_time_hours = math.round(game.tick / (60*60*60),0)
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--local feed_time_mins = math.round(game.tick / (60*60) - (feed_time/(60*60*60)) * 60,0)
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local feed_time_mins = math.round(game.tick / (60*60),0)
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local minute_unit = ""
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if feed_time_mins <= 1 then
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@ -95,18 +91,9 @@ function add_stats(player, food, flask_amount,biter_force_name,evo_before_scienc
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else
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minute_unit = "mins"
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end
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local shown_feed_time_hours = ""
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--if feed_time_hours > 0 then
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-- shown_feed_time_hours = feed_time_hours .. "h"
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--end
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local shown_feed_time_mins = ""
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shown_feed_time_mins = feed_time_mins .. minute_unit
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--if feed_time_mins == 0 and feed_time_hours == 0 then
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-- shown_feed_time_mins = feed_time_mins .. minute_unit
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--end
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local formatted_feed_time = shown_feed_time_hours .. shown_feed_time_mins
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local formatted_feed_time = shown_feed_time_mins
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evo_before_science_feed = math.round(evo_before_science_feed*100,1)
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threat_before_science_feed = math.round(threat_before_science_feed,0)
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local formatted_evo_after_feed = math.round(global.bb_evolution[biter_force_name]*100,1)
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@ -116,7 +103,6 @@ function add_stats(player, food, flask_amount,biter_force_name,evo_before_scienc
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local evo_jump_difference = math.round(formatted_evo_after_feed - evo_before_science_feed,1)
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local threat_jump_difference = math.round(formatted_threat_after_feed - threat_before_science_feed,0)
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local line_log_stats_to_add = table.concat({ formatted_amount .. " " .. formatted_food .. " by " .. colored_player_name .. " to " .. team_strings[get_enemy_team_of(player.force.name)]})
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if global.science_logs_text then
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table.insert(global.science_logs_date, formatted_feed_time)
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table.insert(global.science_logs_text, line_log_stats_to_add)
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@ -105,6 +105,20 @@ function Public.draw_top_toggle_button(player)
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button.style.bottom_padding = 2
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end
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local function draw_science_stats_button(player)
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if player.gui.top["stats_toggle_button"] then player.gui.top["stats_toggle_button"].destroy() end
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local button = player.gui.top.add({type = "sprite-button", name = "stats_toggle_button", caption = "Science logs", tooltip = tooltip})
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button.style.font = "heading-2"
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button.style.font_color = {r = 0.88, g = 0.55, b = 0.11}
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button.style.minimal_height = 38
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button.style.minimal_width = 120
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button.style.top_padding = 2
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button.style.left_padding = 0
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button.style.right_padding = 0
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button.style.bottom_padding = 2
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end
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local function draw_manager_gui(player)
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if player.gui.center["team_manager_gui"] then player.gui.center["team_manager_gui"].destroy() end
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@ -216,6 +230,87 @@ local function draw_manager_gui(player)
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button.style.font = "heading-2"
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end
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local function draw_stats_gui(player)
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if player.gui.center["stats_gui"] then player.gui.center["stats_gui"].destroy() end
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local frame = player.gui.center.add({type = "frame", name = "stats_gui", caption = "Science logs", direction = "vertical"})
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local t = frame.add({type = "table", name = "stats_root_table", column_count = 4})
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local l = t.add({type = "sprite-button", caption = "Date", "Date"})
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l.style.minimal_width = 160
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l.style.maximal_width = 160
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l.style.font_color = {r = 0.88, g = 0.55, b = 0.11}
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l.style.font = "heading-1"
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local l = t.add({type = "sprite-button", caption = "Science details", "Science details"})
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l.style.minimal_width = 160
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l.style.maximal_width = 160
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l.style.font_color = {r = 0.88, g = 0.55, b = 0.11}
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l.style.font = "heading-1"
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local l = t.add({type = "sprite-button", caption = "Evo jump", "Evo jump"})
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l.style.minimal_width = 160
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l.style.maximal_width = 160
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l.style.font_color = {r = 0.88, g = 0.55, b = 0.11}
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l.style.font = "heading-1"
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local l = t.add({type = "sprite-button", caption = "Threat jump", "Threat jump"})
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l.style.minimal_width = 160
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l.style.maximal_width = 160
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l.style.font_color = {r = 0.88, g = 0.55, b = 0.11}
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l.style.font = "heading-1"
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if global.science_logs_date then
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local list_box = t.add({type = "list-box", name = "stats_list_box_" .. 1, items = global.science_logs_all})
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list_box.style.minimal_height = 360
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list_box.style.minimal_width = 160
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list_box.style.maximal_height = 480
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end
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if global.science_logs_text then
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local list_box = t.add({type = "list-box", name = "stats_list_box_" .. 2, items = global.science_logs_text})
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list_box.style.minimal_height = 360
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list_box.style.minimal_width = 160
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list_box.style.maximal_height = 480
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end
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if global.science_logs_evo_jump then
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local list_box = t.add({type = "list-box", name = "stats_list_box_" .. 3, items = global.science_logs_evo_jump})
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list_box.style.minimal_height = 360
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list_box.style.minimal_width = 160
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list_box.style.maximal_height = 480
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end
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if global.science_logs_threat then
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local list_box = t.add({type = "list-box", name = "stats_list_box_" .. 4, items = global.science_logs_threat})
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list_box.style.minimal_height = 360
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list_box.style.minimal_width = 160
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list_box.style.maximal_height = 480
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end
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frame.add({type = "label", caption = ""})
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local t = frame.add({type = "table", name = "stats_bottom_buttons", column_count = 4})
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local button = t.add({
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type = "button",
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name = "stats_close",
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caption = "Close",
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tooltip = "Close this window."
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})
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button.style.font = "heading-2"
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end
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local function stats_gui_click(event)
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local player = game.players[event.player_index]
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local name = event.element.name
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if name == "stats_close" then
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player.gui.center["stats_gui"].destroy()
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return
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end
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end
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local function set_custom_team_name(force_name, team_name)
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if team_name == "" then global.tm_custom_name[force_name] = nil return end
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if not team_name then global.tm_custom_name[force_name] = nil return end
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@ -343,6 +438,13 @@ function Public.gui_click(event)
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return
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end
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if name == "stats_toggle_button" then
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if player.gui.center["stats_gui"] then player.gui.center["stats_gui"].destroy() return end
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draw_stats_gui(player)
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end
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if player.gui.center["stats_gui"] then stats_gui_click(event) end
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if player.gui.center["team_manager_gui"] then team_manager_gui_click(event) end
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if player.gui.center["custom_team_name_gui"] then
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@ -364,6 +466,7 @@ end
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function Public.init()
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global.tm_custom_name = {}
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draw_science_stats_button(game.players[event.player_index])
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end
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return Public
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