1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00
This commit is contained in:
danielmartin0 2022-03-30 00:58:03 +01:00
commit 0dd1904b3b
9 changed files with 272 additions and 106 deletions

View File

@ -24,6 +24,18 @@ local bottom_guis_frame = Gui.uid_name()
local clear_corpse_button_name = Gui.uid_name()
local bottom_quickbar_button_name = Gui.uid_name()
function Public.toggle_player_frame(player, state)
local gui = player.gui
local frame = gui.screen[bottom_guis_frame]
if frame and frame.valid then
if state then
frame.visible = true
else
frame.visible = false
end
end
end
function Public.get_player_data(player, remove_user_data)
if remove_user_data then
if this.players[player.index] then
@ -32,7 +44,9 @@ function Public.get_player_data(player, remove_user_data)
return
end
if not this.players[player.index] then
this.players[player.index] = {}
this.players[player.index] = {
hidden = false
}
end
return this.players[player.index]
end
@ -84,7 +98,7 @@ local function destroy_frame(player)
end
end
local function create_frame(player, alignment, location, portable)
local function create_frame(player, alignment, location, portable, hidden)
local gui = player.gui
local frame = gui.screen[bottom_guis_frame]
if frame and frame.valid then
@ -100,6 +114,12 @@ local function create_frame(player, alignment, location, portable)
direction = alignment
}
if hidden then
frame.visible = false
else
frame.visible = true
end
frame.style.padding = 3
frame.style.top_padding = 4
@ -188,7 +208,7 @@ local function set_location(player, state)
}
end
create_frame(player, alignment, location, data.portable)
create_frame(player, alignment, location, data.portable, data.hidden)
end
--- Activates the custom buttons
@ -220,7 +240,7 @@ Gui.on_click(
Event.add(
defines.events.on_player_joined_game,
function(event)
local player = game.players[event.player_index]
local player = game.get_player(event.player_index)
if this.activate_custom_buttons then
set_location(player)
end

View File

@ -13,10 +13,47 @@ local Event = require 'utils.event'
local Server = require 'utils.server'
local SpamProtection = require 'utils.spam_protection'
local Token = require 'utils.token'
local Global = require 'utils.global'
local Gui = require 'utils.gui'
local main_gui_tabs = {}
local Public = {}
local screen_elements = {}
local this = {
settings = {
mod_gui_top_frame = false
}
}
Global.register(
this,
function(tbl)
this = tbl
end
)
--- This adds the given gui to the top gui.
---@param player <userdata>
---@param frame <object>
---@param name <string>
function Public.add_mod_button(player, frame, name)
if Gui.get_button_flow(player)[name] then
return
end
Gui.get_button_flow(player).add(frame)
end
---@param state <bool>
--- If we should use the new mod gui or not
function Public.set_mod_gui_top_frame(state)
this.settings.mod_gui_top_frame = state or false
end
--- Get mod_gui_top_frame
function Public.get_mod_gui_top_frame()
return this.settings.mod_gui_top_frame
end
--- This adds the given gui to the main gui.
---@param tbl
@ -108,14 +145,18 @@ function Public.comfy_panel_refresh_active_tab(player)
end
local function top_button(player)
if player.gui.top['comfy_panel_top_button'] then
return
if this.settings.mod_gui_top_frame then
Public.add_mod_button(player, {type = 'sprite-button', name = 'comfy_panel_top_button', sprite = 'item/raw-fish'}, 'comfy_panel_top_button')
else
if player.gui.top['comfy_panel_top_button'] then
return
end
local button = player.gui.top.add({type = 'sprite-button', name = 'comfy_panel_top_button', sprite = 'item/raw-fish'})
button.style.minimal_height = 38
button.style.maximal_height = 38
button.style.minimal_width = 40
button.style.padding = -2
end
local button = player.gui.top.add({type = 'sprite-button', name = 'comfy_panel_top_button', sprite = 'item/raw-fish'})
button.style.minimal_height = 38
button.style.maximal_height = 38
button.style.minimal_width = 40
button.style.padding = -2
end
local function main_frame(player)

View File

@ -3,7 +3,7 @@ local Global = require 'utils.global'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Server = require 'utils.server'
local Tabs = require 'comfy_panel.main'
local ComfyGui = require 'comfy_panel.main'
local session = require 'utils.datastore.session_data'
local Config = require 'comfy_panel.config'
local SpamProtection = require 'utils.spam_protection'
@ -403,7 +403,7 @@ local function toggle(event)
if main_frame then
remove_main_frame(main_frame, left, event.player)
else
Tabs.comfy_panel_clear_gui(event.player)
ComfyGui.comfy_panel_clear_gui(event.player)
draw_main_frame(left, event.player)
end
end
@ -766,21 +766,34 @@ local function player_joined(event)
return
end
if player.gui.top[main_button_name] ~= nil then
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
update_poll_viewer(data)
end
if ComfyGui.get_mod_gui_top_frame() then
ComfyGui.add_mod_button(
player,
{
type = 'sprite-button',
name = main_button_name,
sprite = 'item/programmable-speaker',
tooltip = 'Let your question be heard!'
},
'main_button_name'
)
else
local b =
player.gui.top.add {
type = 'sprite-button',
name = main_button_name,
sprite = 'item/programmable-speaker',
tooltip = 'Let your question be heard!'
}
b.style.maximal_height = 38
if player.gui.top[main_button_name] ~= nil then
local frame = player.gui.top[main_frame_name]
if frame and frame.valid then
local data = Gui.get_data(frame)
update_poll_viewer(data)
end
else
local b =
player.gui.top.add {
type = 'sprite-button',
name = main_button_name,
sprite = 'item/programmable-speaker',
tooltip = 'Let your question be heard!'
}
b.style.maximal_height = 38
end
end
end

View File

@ -1,6 +1,7 @@
local Event = require 'utils.event'
local Gui = require 'utils.gui'
local Server = require 'utils.server'
local ComfyGui = require 'comfy_panel.main'
local SpamProtection = require 'utils.spam_protection'
local main_frame_name = Gui.uid_name()
@ -140,25 +141,38 @@ end
local function create_main_button(event)
local player = game.get_player(event.player_index)
local main_button = player.gui.top[main_button_name]
if not main_button or not main_button.valid then
main_button =
player.gui.top.add(
if ComfyGui.get_mod_gui_top_frame() then
ComfyGui.add_mod_button(
player,
{
type = 'sprite-button',
name = main_button_name,
sprite = 'utility/surface_editor_icon',
tooltip = 'Connect to another Comfy server!',
name = main_button_name
}
tooltip = 'Connect to another Comfy server!'
},
main_button_name
)
main_button.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
main_button.style.font = 'heading-1'
main_button.style.minimal_height = 40
main_button.style.maximal_width = 40
main_button.style.minimal_width = 38
main_button.style.maximal_height = 38
main_button.style.padding = 1
main_button.style.margin = 0
else
local main_button = player.gui.top[main_button_name]
if not main_button or not main_button.valid then
main_button =
player.gui.top.add(
{
type = 'sprite-button',
sprite = 'utility/surface_editor_icon',
tooltip = 'Connect to another Comfy server!',
name = main_button_name
}
)
main_button.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
main_button.style.font = 'heading-1'
main_button.style.minimal_height = 40
main_button.style.maximal_width = 40
main_button.style.minimal_width = 38
main_button.style.maximal_height = 38
main_button.style.padding = 1
main_button.style.margin = 0
end
end
end

View File

@ -9,7 +9,6 @@ require 'utils.command_handler'
require 'utils.utils'
require 'utils.pause_game'
require 'utils.table'
require 'utils.freeplay'
require 'utils.datastore.server_ups_data'
require 'utils.datastore.current_time_data'
require 'utils.datastore.color_data'
@ -37,6 +36,7 @@ require 'comfy_panel.admin'
-- require 'comfy_panel.score'
require 'comfy_panel.config'
require 'comfy_panel.server_select'
require 'utils.freeplay'
---------------- !ENABLE MODULES HERE ----------------
--require 'modules.admins_operate_biters'

View File

@ -1526,7 +1526,7 @@ function Public.reset_game()
goal = 250000,
rank = 'Anti-matter',
color = {r = 100, g = 100, b = 245},
msg = 'The obese cat colapses and forms a black hole!',
msg = 'The obese cat collapses and forms a black hole!',
msg2 = ':obese:',
achieved = false
},
@ -1590,6 +1590,7 @@ local function on_tick()
if wave_count >= wave_limit then
if market and market.valid then
market.die()
game.print('Game won!', {r = 0.22, g = 0.88, b = 0.22})
game.print('Game wave limit reached! Game will soft-reset shortly.', {r = 0.22, g = 0.88, b = 0.22})
end
end

View File

@ -49,18 +49,43 @@ function Public.reset_table()
this.boss_biters = {}
this.acid_lines_delay = {}
this.entity_limits = {
['gun-turret'] = {placed = 1, limit = 3, str = 'gun turret', slot_price = 70},
['gun-turret'] = {placed = 1, limit = 6, str = 'gun turret', slot_price = 70},
['laser-turret'] = {placed = 0, limit = 1, str = 'laser turret', slot_price = 300},
['artillery-turret'] = {placed = 0, limit = 1, str = 'artillery turret', slot_price = 500},
['flamethrower-turret'] = {placed = 0, limit = 0, str = 'flamethrower turret', slot_price = 50000},
['land-mine'] = {placed = 0, limit = 1, str = 'mine', slot_price = 20}
}
this.difficulties_votes = {
[1] = {wave_interval = 3800, amount_modifier = 0.90, strength_modifier = 0.90, boss_modifier = 5.0},
[2] = {wave_interval = 3600, amount_modifier = 1.00, strength_modifier = 1.00, boss_modifier = 6.0},
[3] = {wave_interval = 3400, amount_modifier = 1.10, strength_modifier = 1.30, boss_modifier = 7.0},
[4] = {wave_interval = 3200, amount_modifier = 1.20, strength_modifier = 1.60, boss_modifier = 8.0},
[5] = {wave_interval = 3000, amount_modifier = 1.40, strength_modifier = 2.20, boss_modifier = 9.0}
[1] = {
wave_interval = 5000,
amount_modifier = 0.90,
strength_modifier = 0.90,
boss_modifier = 5.0
},
[2] = {
wave_interval = 3500,
amount_modifier = 1.00,
strength_modifier = 1.00,
boss_modifier = 6.0
},
[3] = {
wave_interval = 3400,
amount_modifier = 1.10,
strength_modifier = 1.30,
boss_modifier = 7.0
},
[4] = {
wave_interval = 3200,
amount_modifier = 1.20,
strength_modifier = 1.60,
boss_modifier = 8.0
},
[5] = {
wave_interval = 3000,
amount_modifier = 1.40,
strength_modifier = 2.20,
boss_modifier = 9.0
}
}
this.boss_waves = {
[50] = {{name = 'big-biter', count = 3}},

View File

@ -5,6 +5,7 @@ local Global = require 'utils.global'
local SpamProtection = require 'utils.spam_protection'
local Event = require 'utils.event'
local BottomFrame = require 'comfy_panel.bottom_frame'
local ComfyGui = require 'comfy_panel.main'
local floor = math.floor
local print_color = {r = 120, g = 255, b = 0}
@ -537,22 +538,19 @@ local function auto_stash(player, event)
end
local function create_gui_button(player)
if player.gui.top.auto_stash then
return
end
local tooltip
if this.insert_into_furnace and this.insert_into_wagon then
tooltip =
'Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores to nearby chests, excluding quickbar items.\nCTRL+RMB: Fill nearby furnaces.\nSHIFT+LMB: Everything onto filtered slots to wagon.\nSHIFT+RMB: Only ores to wagon'
elseif this.insert_into_furnace then
tooltip =
'Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores to nearby chests, excluding quickbar items.\nCTRL+RMB: Fill nearby furnaces.'
tooltip = 'Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores to nearby chests, excluding quickbar items.\nCTRL+RMB: Fill nearby furnaces.'
elseif this.insert_into_wagon then
tooltip =
'Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores to nearby chests, excluding quickbar items.\nSHIFT+LMB: Everything onto filtered slots to wagon.\nSHIFT+RMB: Only ores to wagon'
tooltip = 'Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores to nearby chests, excluding quickbar items.\nSHIFT+LMB: Everything onto filtered slots to wagon.\nSHIFT+RMB: Only ores to wagon'
else
tooltip =
'Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores to nearby chests, excluding quickbar items.'
tooltip = 'Sort your inventory into nearby chests.\nLMB: Everything, excluding quickbar items.\nRMB: Only ores to nearby chests, excluding quickbar items.'
end
if player.gui.top.auto_stash then
return
end
if this.bottom_button then
local data = BottomFrame.get('bottom_quickbar_button')
@ -568,23 +566,36 @@ local function create_gui_button(player)
end
end
else
local b =
player.gui.top.add(
{
type = 'sprite-button',
sprite = 'item/wooden-chest',
name = 'auto_stash',
tooltip = tooltip
}
)
b.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
b.style.font = 'heading-1'
b.style.minimal_height = 40
b.style.maximal_width = 40
b.style.minimal_width = 38
b.style.maximal_height = 38
b.style.padding = 1
b.style.margin = 0
if ComfyGui.get_mod_gui_top_frame() then
ComfyGui.add_mod_button(
player,
{
type = 'sprite-button',
name = 'auto_stash',
sprite = 'item/wooden-chest',
tooltip = tooltip
},
'auto_stash'
)
else
local b =
player.gui.top.add(
{
type = 'sprite-button',
sprite = 'item/wooden-chest',
name = 'auto_stash',
tooltip = tooltip
}
)
b.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
b.style.font = 'heading-1'
b.style.minimal_height = 40
b.style.maximal_width = 40
b.style.minimal_width = 38
b.style.maximal_height = 38
b.style.padding = 1
b.style.margin = 0
end
end
end

View File

@ -1,5 +1,8 @@
local Global = require 'utils.global'
local Event = require 'utils.event'
local BottomFrame = require 'comfy_panel.bottom_frame'
local Task = require 'utils.task'
local Token = require 'utils.token'
local Public = {}
@ -7,11 +10,12 @@ local this = {
created_items = {},
respawn_items = {},
disabled = false,
skip_intro = true,
skip_intro = false,
chart_distance = 0,
disable_crashsite = true,
disable_crashsite = false,
crashed_ship_items = {},
crashed_debris_items = {}
crashed_debris_items = {},
custom_surface_name = nil
}
Global.register(
@ -21,20 +25,26 @@ Global.register(
end
)
local function custom_surface()
local i = 0
for k, _ in pairs(game.surfaces) do
i = i + 1
if i > 2 then
return true
end
end
return false
end
local util = require('util')
local crash_site = require('crash-site')
local toggle_screen_for_player_token =
Token.register(
function(data)
local index = data.index
local state = data.state
local player = game.get_player(index)
if not player or not player.valid then
return
end
if state then
BottomFrame.toggle_player_frame(player, true)
else
BottomFrame.toggle_player_frame(player, false)
end
end
)
local created_items = function()
return {
['iron-plate'] = 8,
@ -53,6 +63,10 @@ local respawn_items = function()
}
end
local ship_parts = function()
return crash_site.default_ship_parts()
end
local ship_items = function()
return {
['firearm-magazine'] = 8
@ -92,14 +106,21 @@ local on_player_created = function(event)
if not this.disable_crashsite then
local surface = player.surface
surface.daytime = 0.7
crash_site.create_crash_site(surface, {-5, -6}, util.copy(this.crashed_ship_items), util.copy(this.crashed_debris_items))
crash_site.create_crash_site(surface, {-5, -6}, util.copy(this.crashed_ship_items), util.copy(this.crashed_debris_items), util.copy(this.crashed_ship_parts))
util.remove_safe(player, this.crashed_ship_items)
util.remove_safe(player, this.crashed_debris_items)
player.get_main_inventory().sort_and_merge()
if player.character then
player.character.destructible = false
end
crash_site.create_cutscene(player, {-5, -4})
if not this.skip_intro then
BottomFrame.toggle_player_frame(player, false)
Task.set_timeout_in_ticks(1, toggle_screen_for_player_token, {index = player.index, state = false})
crash_site.create_cutscene(player, {-5, -4})
end
return
end
end
@ -120,9 +141,6 @@ local on_cutscene_waypoint_reached = function(event)
if not this.modded then
return
end
if this.disabled then
return
end
if not crash_site.is_crash_site_cutscene(event) then
return
end
@ -130,10 +148,16 @@ local on_cutscene_waypoint_reached = function(event)
local player = game.get_player(event.player_index)
player.exit_cutscene()
BottomFrame.toggle_player_frame(player, true)
Task.set_timeout_in_ticks(5, toggle_screen_for_player_token, {index = player.index, state = true})
if custom_surface() then
if this.custom_surface_name then
if player.surface.name == 'nauvis' then
player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
local get_custom_surface = game.get_surface(this.custom_surface_name)
if not get_custom_surface or not get_custom_surface.valid then
return
end
player.teleport(get_custom_surface.find_non_colliding_position('character', {64, 64}, 50, 0.5), get_custom_surface.name)
end
end
end
@ -143,10 +167,6 @@ local skip_crash_site_cutscene = function(event)
return
end
if this.disabled then
return
end
if event.player_index ~= 1 then
return
end
@ -157,10 +177,16 @@ local skip_crash_site_cutscene = function(event)
local player = game.get_player(event.player_index)
if player.controller_type == defines.controllers.cutscene then
player.exit_cutscene()
BottomFrame.toggle_player_frame(player, true)
Task.set_timeout_in_ticks(5, toggle_screen_for_player_token, {index = player.index, state = true})
end
if custom_surface() then
if this.custom_surface_name then
if player.surface.name == 'nauvis' then
player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
local get_custom_surface = game.get_surface(this.custom_surface_name)
if not get_custom_surface or not get_custom_surface.valid then
return
end
player.teleport(get_custom_surface.find_non_colliding_position('character', {64, 64}, 50, 0.5), get_custom_surface.name)
end
end
end
@ -181,8 +207,16 @@ local on_cutscene_cancelled = function(event)
if player.character then
player.character.destructible = true
end
if custom_surface() then
player.teleport(game.surfaces[3].find_non_colliding_position('character', {64, 64}, 50, 0.5), game.surfaces[3].name)
BottomFrame.toggle_player_frame(player, true)
Task.set_timeout_in_ticks(5, toggle_screen_for_player_token, {index = player.index, state = true})
if this.custom_surface_name then
if player.surface.name == 'nauvis' then
local get_custom_surface = game.get_surface(this.custom_surface_name)
if not get_custom_surface or not get_custom_surface.valid then
return
end
player.teleport(get_custom_surface.find_non_colliding_position('character', {64, 64}, 50, 0.5), get_custom_surface.name)
end
end
player.zoom = 1.5
@ -204,6 +238,12 @@ local freeplay_interface = {
set_skip_intro = function(bool)
this.skip_intro = bool
end,
set_disabled = function(bool)
this.disabled = bool
end,
set_custom_surface_name = function(str)
this.custom_surface_name = str or error('Remote call parameter to freeplay set custom_surface_name must be string')
end,
set_chart_distance = function(value)
this.chart_distance = tonumber(value) or error('Remote call parameter to freeplay set chart distance must be a number')
end,
@ -252,11 +292,11 @@ Event.on_init(
local game_has_mods = is_game_modded()
if game_has_mods then
this.modded = true
this.disable_crashsite = true
this.created_items = created_items()
this.respawn_items = respawn_items()
this.crashed_ship_items = ship_items()
this.crashed_debris_items = debris_items()
this.crashed_ship_parts = this.crashed_ship_parts or ship_parts()
end
end
)
@ -266,6 +306,7 @@ local on_configuration_changed = function()
this.respawn_items = this.respawn_items or respawn_items()
this.crashed_ship_items = this.crashed_ship_items or ship_items()
this.crashed_debris_items = this.crashed_debris_items or debris_items()
this.crashed_ship_parts = this.crashed_ship_parts or ship_parts()
if not this.init_ran then
this.init_ran = #game.players > 0