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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-07 13:31:40 +02:00
fix weirdness
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parent
ed56df94e0
commit
0e789e8770
@ -19,6 +19,7 @@ local main_frame_name = Gui.uid_name()
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local settings_button_name = Gui.uid_name()
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local spell_gui_button_name = Gui.uid_name()
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local spell_gui_frame_name = Gui.uid_name()
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local enable_spawning_frame_name = Gui.uid_name()
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local spell1_button_name = Gui.uid_name()
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local spell2_button_name = Gui.uid_name()
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local spell3_button_name = Gui.uid_name()
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@ -98,19 +99,19 @@ function Public.reset_table()
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this.rpg_extra.turret_kills_to_global_pool = true
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this.rpg_extra.difficulty = false
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this.rpg_extra.surface_name = 'nauvis'
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this.rpg_extra.enable_health_and_mana_bars = false
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this.rpg_extra.enable_mana = false
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this.rpg_extra.enable_health_and_mana_bars = true
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this.rpg_extra.enable_mana = true
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this.rpg_extra.mana_limit = 2500
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this.rpg_extra.enable_wave_defense = false
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this.rpg_extra.enable_flame_boots = false
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this.rpg_extra.enable_explosive_bullets = false
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this.rpg_extra.enable_explosive_bullets_globally = false
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this.rpg_extra.enable_wave_defense = true
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this.rpg_extra.enable_flame_boots = true
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this.rpg_extra.enable_explosive_bullets = true
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this.rpg_extra.enable_explosive_bullets_globally = true
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this.rpg_extra.mana_per_tick = 0.1
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this.rpg_extra.force_mana_per_tick = false
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this.rpg_extra.enable_stone_path = false
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this.rpg_extra.enable_auto_allocate = false
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this.rpg_extra.force_mana_per_tick = true
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this.rpg_extra.enable_stone_path = true
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this.rpg_extra.enable_auto_allocate = true
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this.rpg_extra.enable_one_punch = true
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this.rpg_extra.enable_one_punch_globally = false
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this.rpg_extra.enable_one_punch_globally = true
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this.rpg_extra.tweaked_crafting_items = {
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['red-wire'] = true,
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['green-wire'] = true,
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@ -534,6 +535,7 @@ Public.main_frame_name = main_frame_name
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Public.settings_button_name = settings_button_name
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Public.spell_gui_button_name = spell_gui_button_name
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Public.spell_gui_frame_name = spell_gui_frame_name
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Public.enable_spawning_frame_name = enable_spawning_frame_name
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Public.spell1_button_name = spell1_button_name
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Public.spell2_button_name = spell2_button_name
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Public.spell3_button_name = spell3_button_name
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