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Merge pull request #98 from ComfyFactory/bugfixes

Bugfix
This commit is contained in:
Gerkiz 2021-07-20 22:20:33 +02:00 committed by GitHub
commit 0ea8cccf3a
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 119 additions and 127 deletions

View File

@ -3,7 +3,7 @@
--as an admin, write either /trust or /untrust and the players name in the chat to grant/revoke immunity from protection
local Event = require 'utils.event'
local session = require 'utils.datastore.session_data'
local Session = require 'utils.datastore.session_data'
local Global = require 'utils.global'
local Utils = require 'utils.core'
local Color = require 'utils.color_presets'
@ -41,7 +41,8 @@ local this = {
enable_capsule_cursor_warning = false,
required_playtime = 2592000,
damage_entity_threshold = 20,
explosive_threshold = 16
explosive_threshold = 16,
limit = 2000
}
local blacklisted_types = {
@ -78,11 +79,6 @@ Global.register(
end
)
--[[
local function increment_key(t, k, v)
t[k][#t[k] + 1] = (v or 1)
end
]]
local function increment(t, v)
t[#t + 1] = (v or 1)
end
@ -175,22 +171,19 @@ local function on_marked_for_deconstruction(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
if not event.player_index then
return
end
local player = game.get_player(event.player_index)
if player.admin then
return
end
if trusted[player.name] and this.do_not_check_trusted then
if Session.get_trusted_player(player.name) or this.do_not_check_trusted then
return
end
local playtime = player.online_time
if tracker[player.name] then
playtime = player.online_time + tracker[player.name]
if Session.get_session_player(player.name) then
playtime = player.online_time + Session.get_session_player(player.name)
end
if playtime < 2592000 then
event.entity.cancel_deconstruction(game.get_player(event.player_index).force.name)
@ -202,19 +195,18 @@ local function on_player_ammo_inventory_changed(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
local player = game.get_player(event.player_index)
if player.admin then
return
end
if trusted[player.name] and this.do_not_check_trusted then
if Session.get_trusted_player(player.name) or this.do_not_check_trusted then
return
end
local playtime = player.online_time
if tracker[player.name] then
playtime = player.online_time + tracker[player.name]
if Session.get_session_player(player.name) then
playtime = player.online_time + Session.get_session_player(player.name)
end
if playtime < 1296000 then
if this.enable_capsule_cursor_warning then
@ -229,10 +221,9 @@ end
local function on_player_joined_game(event)
local player = game.get_player(event.player_index)
local trusted = session.get_trusted_table()
if not this.enabled then
if not trusted[player.name] then
trusted[player.name] = true
if not Session.get_trusted_player(player.name) then
Session.set_trusted_player(player.name)
end
return
end
@ -260,7 +251,7 @@ local function on_player_built_tile(event)
this.landfill_history = {}
end
if #this.landfill_history > 1000 then
if #this.landfill_history > this.limit then
this.landfill_history = {}
end
local t = math.abs(math.floor((game.tick) / 60))
@ -279,8 +270,7 @@ local function on_built_entity(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
if game.tick < 1296000 then
return
end
@ -291,13 +281,13 @@ local function on_built_entity(event)
if player.admin then
return
end
if trusted[player.name] and this.do_not_check_trusted then
if Session.get_trusted_player(player.name) or this.do_not_check_trusted then
return
end
local playtime = player.online_time
if tracker[player.name] then
playtime = player.online_time + tracker[player.name]
if Session.get_session_player(player.name) then
playtime = player.online_time + Session.get_session_player(player.name)
end
if playtime < 432000 then
@ -312,10 +302,10 @@ local function on_player_used_capsule(event)
if not this.enabled then
return
end
local trusted = session.get_trusted_table()
local player = game.get_player(event.player_index)
if trusted[player.name] and this.do_not_check_trusted then
if Session.get_trusted_player(player.name) or this.do_not_check_trusted then
return
end
@ -364,7 +354,7 @@ local function on_player_used_capsule(event)
if not this.capsule_history then
this.capsule_history = {}
end
if #this.capsule_history > 1000 then
if #this.capsule_history > this.limit then
this.capsule_history = {}
end
@ -398,7 +388,7 @@ local function on_entity_died(event)
this.friendly_fire_history = {}
end
if #this.friendly_fire_history > 1000 then
if #this.friendly_fire_history > this.limit then
this.friendly_fire_history = {}
end
@ -485,7 +475,7 @@ local function on_player_mined_entity(event)
if not this.whitelist_mining_history then
this.whitelist_mining_history = {}
end
if #this.whitelist_mining_history > 1000 then
if #this.whitelist_mining_history > this.limit then
this.whitelist_mining_history = {}
end
local t = math.abs(math.floor((game.tick) / 60))
@ -519,7 +509,7 @@ local function on_player_mined_entity(event)
this.mining_history = {}
end
if #this.mining_history > 1000 then
if #this.mining_history > this.limit then
this.mining_history = {}
end
@ -567,7 +557,7 @@ local function on_gui_opened(event)
if not this.corpse_history then
this.corpse_history = {}
end
if #this.corpse_history > 1000 then
if #this.corpse_history > this.limit then
this.corpse_history = {}
end
@ -622,7 +612,7 @@ local function on_pre_player_mined_item(event)
if not this.corpse_history then
this.corpse_history = {}
end
if #this.corpse_history > 1000 then
if #this.corpse_history > this.limit then
this.corpse_history = {}
end
@ -650,7 +640,7 @@ local function on_console_chat(event)
if not this.message_history then
this.message_history = {}
end
if #this.message_history > 1000 then
if #this.message_history > this.limit then
this.message_history = {}
end
@ -667,13 +657,12 @@ local function on_player_cursor_stack_changed(event)
if not this.enabled then
return
end
local tracker = session.get_session_table()
local trusted = session.get_trusted_table()
local player = game.get_player(event.player_index)
if player.admin then
return
end
if trusted[player.name] and this.do_not_check_trusted then
if Session.get_trusted_player(player.name) or this.do_not_check_trusted then
return
end
@ -690,8 +679,8 @@ local function on_player_cursor_stack_changed(event)
local name = item.name
local playtime = player.online_time
if tracker[player.name] then
playtime = player.online_time + tracker[player.name]
if Session.get_session_player(player.name) then
playtime = player.online_time + Session.get_session_player(player.name)
end
if playtime < 1296000 then
@ -737,7 +726,7 @@ local function on_player_cancelled_crafting(event)
if not this.cancel_crafting_history then
this.cancel_crafting_history = {}
end
if #this.cancel_crafting_history > 1000 then
if #this.cancel_crafting_history > this.limit then
this.cancel_crafting_history = {}
end
@ -853,6 +842,30 @@ local function on_permission_string_imported(event)
Utils.log_msg('{Permission_Group}', player.name .. ' imported a permission string')
end
--- This is used for the RPG module, when casting capsules.
---@param player <LuaPlayer>
---@param position <EventPosition>
---@param msg <string>
function Public.insert_into_capsule_history(player, position, msg)
if not this.capsule_history then
this.capsule_history = {}
end
if #this.capsule_history > this.limit then
this.capsule_history = {}
end
local t = math.abs(math.floor((game.tick) / 60))
t = FancyTime.short_fancy_time(t)
local str = '[' .. t .. '] '
str = str .. '[color=yellow]' .. msg .. '[/color]'
str = str .. ' at X:'
str = str .. math.floor(position.x)
str = str .. ' Y:'
str = str .. math.floor(position.y)
str = str .. ' '
str = str .. 'surface:' .. player.surface.index
increment(this.capsule_history, str)
end
--- This will reset the table of antigrief
function Public.reset_tables()
this.landfill_history = {}
@ -879,48 +892,28 @@ end
--- If the event should also check trusted players.
---@param value <string>
function Public.do_not_check_trusted(value)
if value then
this.do_not_check_trusted = value
else
this.do_not_check_trusted = false
end
this.do_not_check_trusted = value or false
return this.do_not_check_trusted
end
--- If ANY actions should be performed when a player misbehaves.
---@param value <string>
function Public.enable_capsule_warning(value)
if value then
this.enable_capsule_warning = value
else
this.enable_capsule_warning = false
end
this.enable_capsule_warning = value or false
return this.enable_capsule_warning
end
--- If ANY actions should be performed when a player misbehaves.
---@param value <string>
function Public.enable_capsule_cursor_warning(value)
if value then
this.enable_capsule_cursor_warning = value
else
this.enable_capsule_cursor_warning = false
end
this.enable_capsule_cursor_warning = value or false
return this.enable_capsule_cursor_warning
end
--- If the script should jail a person instead of kicking them
---@param value <string>
function Public.enable_jail(value)
if value then
this.enable_jail = value
else
this.enable_jail = false
end
this.enable_jail = value or false
return this.enable_jail
end
@ -944,30 +937,6 @@ function Public.damage_entity_threshold(value)
return this.damage_entity_threshold
end
--- This is used for the RPG module, when casting capsules.
---@param player <LuaPlayer>
---@param position <EventPosition>
---@param msg <string>
function Public.insert_into_capsule_history(player, position, msg)
if not this.capsule_history then
this.capsule_history = {}
end
if #this.capsule_history > 1000 then
this.capsule_history = {}
end
local t = math.abs(math.floor((game.tick) / 60))
t = FancyTime.short_fancy_time(t)
local str = '[' .. t .. '] '
str = str .. '[color=yellow]' .. msg .. '[/color]'
str = str .. ' at X:'
str = str .. math.floor(position.x)
str = str .. ' Y:'
str = str .. math.floor(position.y)
str = str .. ' '
str = str .. 'surface:' .. player.surface.index
increment(this.capsule_history, str)
end
--- Returns the table.
---@param key string
function Public.get(key)

View File

@ -48,15 +48,19 @@ local function chest_is_valid(chest, inventory)
if chest.type == 'cargo-wagon' then
local t = {}
local chest_inventory = chest.get_inventory(defines.inventory.cargo_wagon)
inventory = inventory.get_contents()
for index = 1, 40 do
if chest_inventory.get_filter(index) ~= nil then
local n = chest_inventory.get_filter(index)
if inventory[n] then
if (t[n] and t[n].valid) then
t[n].count = inventory[n]
else
t[n] = {count = inventory[n], valid = true}
for i = 1, #inventory do
local item = inventory[i]
if item.valid_for_read then
for index = 1, 40 do
if chest_inventory.get_filter(index) ~= nil then
local n = chest_inventory.get_filter(index)
if item.name == n then
if (t[n] and t[n].valid) then
t[n].count = item.count
else
t[n] = {count = item.count, valid = true}
end
end
end
end
end
@ -203,7 +207,7 @@ local function does_inventory_contain_item_type(inventory, item_subgroup)
return false
end
local function insert_item_into_chest(player_inventory, chests, filtered_chests, name, count, furnace, wagon)
local function insert_item_into_chest(player_inventory, chests, filtered_chests, name, count, durability, furnace, wagon)
local container = {
['container'] = true,
['logistic-container'] = true
@ -249,7 +253,7 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
local valid_to_insert = (amount % 2 == 0)
if valid_to_insert then
if chest_inventory.can_insert({name = name, count = amount}) then
local inserted_count = chest_inventory.insert({name = name, count = amount})
local inserted_count = chest_inventory.insert({name = name, count = amount, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
count = count - inserted_count
@ -268,7 +272,7 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
end
else
if chest_inventory.can_insert({name = name, count = amount}) then
local inserted_count = chest_inventory.insert({name = name, count = amount})
local inserted_count = chest_inventory.insert({name = name, count = amount, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
count = count - inserted_count
@ -295,8 +299,8 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
return
end
local chest_inventory = chest.get_inventory(defines.inventory.chest)
if chest_inventory and chest_inventory.can_insert({name = name, count = amount}) then
local inserted_count = chest_inventory.insert({name = name, count = amount})
if chest_inventory and chest_inventory.can_insert({name = name, count = amount, durability = durability}) then
local inserted_count = chest_inventory.insert({name = name, count = amount, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
count = count - inserted_count
@ -313,8 +317,8 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
for _, chest in pairs(chests) do
if chest.type == 'cargo-wagon' then
local chest_inventory = chest.get_inventory(defines.inventory.cargo_wagon)
if chest_inventory and chest_inventory.can_insert({name = name, count = count}) then
local inserted_count = chest_inventory.insert({name = name, count = count})
if chest_inventory and chest_inventory.can_insert({name = name, count = count, durability = durability}) then
local inserted_count = chest_inventory.insert({name = name, count = count, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
count = count - inserted_count
@ -331,9 +335,9 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
if container[chest.type] then
local chest_inventory = chest.get_inventory(defines.inventory.chest)
if chest_inventory and chest_inventory.can_insert({name = name, count = count}) then
if chest_inventory and chest_inventory.can_insert({name = name, count = count, durability = durability}) then
if chest_inventory.find_item_stack(name) then
local inserted_count = chest_inventory.insert({name = name, count = count})
local inserted_count = chest_inventory.insert({name = name, count = count, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
@ -350,9 +354,9 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
for _, chest in pairs(filtered_chests) do
if container[chest.type] then
local chest_inventory = chest.get_inventory(defines.inventory.chest)
if chest_inventory and chest_inventory.can_insert({name = name, count = count}) then
if chest_inventory and chest_inventory.can_insert({name = name, count = count, durability = durability}) then
if chest_inventory.is_empty() then
local inserted_count = chest_inventory.insert({name = name, count = count})
local inserted_count = chest_inventory.insert({name = name, count = count, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
count = count - inserted_count
@ -370,9 +374,9 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
for _, chest in pairs(filtered_chests) do
if container[chest.type] then
local chest_inventory = chest.get_inventory(defines.inventory.chest)
if chest_inventory and chest_inventory.can_insert({name = name, count = count}) then
if chest_inventory and chest_inventory.can_insert({name = name, count = count, durability = durability}) then
if does_inventory_contain_item_type(chest_inventory, item_subgroup) then
local inserted_count = chest_inventory.insert({name = name, count = count})
local inserted_count = chest_inventory.insert({name = name, count = count, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
count = count - inserted_count
@ -389,8 +393,8 @@ local function insert_item_into_chest(player_inventory, chests, filtered_chests,
for _, chest in pairs(filtered_chests) do
if container[chest.type] then
local chest_inventory = chest.get_inventory(defines.inventory.chest)
if chest_inventory.can_insert({name = name, count = count}) then
local inserted_count = chest_inventory.insert({name = name, count = count})
if chest_inventory.can_insert({name = name, count = count, durability = durability}) then
local inserted_count = chest_inventory.insert({name = name, count = count, durability = durability})
player_inventory.remove({name = name, count = inserted_count})
create_floaty_text(chest.surface, chest.position, name, inserted_count)
count = count - inserted_count
@ -411,11 +415,14 @@ local priority = {
local function switch_key_val(tbl)
local t = {}
for name, count in pairs(tbl) do
if priority[name] then
t[#t + 1] = {name = name, count = count, priority = priority[name]}
else
t[#t + 1] = {name = name, count = count}
for i = 1, #tbl do
local item = tbl[i]
if item.valid_for_read then
if priority[item.name] then
t[#t + 1] = {name = item.name, count = item.count, durability = item.durability, priority = priority[item.name]}
else
t[#t + 1] = {name = item.name, count = item.count, durability = item.durability}
end
end
end
@ -488,38 +495,39 @@ local function auto_stash(player, event)
end
end
local getIndexInventory = switch_key_val(inventory.get_contents())
local getIndexInventory = switch_key_val(inventory)
for i = #getIndexInventory, 1, -1 do
local name = getIndexInventory[i].name
local count = getIndexInventory[i].count
local durability = getIndexInventory[i].durability
local is_resource = this.whitelist[name]
if not inventory.find_item_stack(name).grid and not hotbar_items[name] then
if ctrl and this.insert_into_furnace then
if button == defines.mouse_button_type.right then
if is_resource then
insert_item_into_chest(inventory, chests, filtered_chests, name, count, true, false)
insert_item_into_chest(inventory, chests, filtered_chests, name, count, durability, true, false)
end
end
elseif shift and this.insert_into_wagon then
if button == defines.mouse_button_type.right then
if is_resource then
insert_item_into_chest(inventory, chests, filtered_chests, name, count, false, true)
insert_item_into_chest(inventory, chests, filtered_chests, name, count, durability, false, true)
end
end
if button == defines.mouse_button_type.left then
if filtered_allowed and filtered_allowed[name] and filtered_allowed[name].valid then
local c = filtered_allowed[name].count
insert_item_into_chest(inventory, chests, filtered_chests, name, c, false, true)
insert_item_into_chest(inventory, chests, filtered_chests, name, c, durability, false, true)
end
end
elseif button == defines.mouse_button_type.right then
if is_resource then
insert_item_into_chest(inventory, chests, filtered_chests, name, count)
insert_item_into_chest(inventory, chests, filtered_chests, name, count, durability)
end
elseif button == defines.mouse_button_type.left then
insert_item_into_chest(inventory, chests, filtered_chests, name, count)
insert_item_into_chest(inventory, chests, filtered_chests, name, count, durability)
end
end
end

View File

@ -276,6 +276,21 @@ function Public.get_trusted_player(player)
return trusted and player and player.valid and trusted[player.name] or false
end
--- Returns the table of trusted
-- @param LuaPlayer
function Public.set_trusted_player(player)
if trusted and player and player.valid then
trusted[player.name] = true
end
end
--- Returns the table of session
-- @param LuaPlayer
-- @return <table>
function Public.get_session_player(player)
return session and player and player.valid and session[player.name] or false
end
--- Returns the table of settings
-- @return <table>
function Public.get_settings_table()