mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-14 02:34:09 +02:00
Tweaks
This commit is contained in:
parent
a3f2d9d5dd
commit
1169ef9b7c
@ -3,6 +3,7 @@
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--require "modules.rpg"
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local Public = require 'maps.fish_defender_v2.core'
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local Gui = require 'utils.gui'
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require 'modules.rocket_launch_always_yields_science'
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require 'modules.launch_fish_to_win'
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require 'modules.biters_yield_coins'
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@ -23,6 +24,9 @@ local random = math.random
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local insert = table.insert
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local enable_start_grace_period = true
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Gui.mod_gui_button_enabled = true
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Gui.button_style = 'mod_gui_button'
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local starting_items = {
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['pistol'] = 1,
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['firearm-magazine'] = 20,
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@ -103,7 +107,8 @@ local function create_wave_gui(player)
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if player.gui.top['fish_defense_waves'] then
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player.gui.top['fish_defense_waves'].destroy()
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end
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local frame = player.gui.top.add({type = 'frame', name = 'fish_defense_waves'})
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local frame = player.gui.top.add({type = 'frame', name = 'fish_defense_waves', style = 'finished_game_subheader_frame'})
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frame.style.minimal_height = 38
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frame.style.maximal_height = 38
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local wave_count = 0
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@ -215,7 +220,8 @@ local function add_fd_stats_button(player)
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player.gui.top.add {
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type = 'sprite-button',
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name = button_id,
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sprite = 'item/submachine-gun'
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sprite = 'item/submachine-gun',
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style = Gui.button_style
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}
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b.style.maximal_height = 38
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end
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@ -120,9 +120,6 @@ local function get_sorted_list(column_name, score_list)
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for key, player in ipairs(score_list) do
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sl[key] = player
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i = i + 1
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if i == 20 then
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return sl
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end
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end
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return sl
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end
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@ -1,6 +1,7 @@
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-- launch fish into space to win the game -- by mewmew
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local Event = require 'utils.event'
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local Gui = require 'utils.gui'
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local function goals()
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if not global.catplanet_goals then
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@ -98,14 +99,9 @@ local function fish_in_space_toggle_button(player)
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if player.gui.top['fish_in_space_toggle'] then
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return
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end
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local button = player.gui.top.add {name = 'fish_in_space_toggle', type = 'sprite-button', sprite = 'item/raw-fish', tooltip = 'Fish in Space'}
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button.style.font = 'default-bold'
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local button = player.gui.top.add {name = 'fish_in_space_toggle', type = 'sprite-button', sprite = 'item/raw-fish', tooltip = 'Fish in Space', style = Gui.button_style}
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.top_padding = 2
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button.style.left_padding = 4
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button.style.right_padding = 4
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button.style.bottom_padding = 2
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button.style.maximal_height = 38
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end
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local function level_up_popup(player)
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@ -138,6 +134,7 @@ local function fish_in_space_gui(player)
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local frame = player.gui.left.add({type = 'frame', name = 'fish_in_space'})
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local label = frame.add({type = 'label', caption = 'Fish rescued: '})
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label.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
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frame.style.bottom_padding = -2
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local progress = global.fish_in_space / global.catplanet_goals[i + 1].goal
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if progress > 1 then
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@ -4,6 +4,7 @@ local Global = require 'utils.global'
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local Color = require 'utils.color_presets'
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local SpamProtection = require 'utils.spam_protection'
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local Event = require 'utils.event'
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local Gui = require 'utils.gui'
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local this = {
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data = {},
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@ -18,6 +19,8 @@ Global.register(
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end
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)
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local main_frame_name = Gui.uid_name()
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local space = {
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minimal_height = 10,
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top_padding = 0,
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@ -143,7 +146,7 @@ local function close_player_inventory(player)
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return
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end
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local element = gui.inventory_gui
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local element = gui[main_frame_name]
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if not is_valid(element) then
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return
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@ -186,7 +189,7 @@ local function redraw_inventory(gui, source, target, caption, panel_type)
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return
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end
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local inventory_gui = screen.inventory_gui
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local inventory_gui = screen[main_frame_name]
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inventory_gui.caption = 'Inventory of ' .. target.name
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for i = 1, #panel_type do
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@ -271,7 +274,7 @@ local function open_inventory(source, target)
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return
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end
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local inventory_gui = screen.inventory_gui
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local inventory_gui = screen[main_frame_name]
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if inventory_gui then
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close_player_inventory(source)
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end
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@ -282,7 +285,7 @@ local function open_inventory(source, target)
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type = 'frame',
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caption = 'Inventory',
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direction = 'vertical',
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name = 'inventory_gui'
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name = main_frame_name
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}
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)
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@ -383,22 +386,6 @@ local function on_gui_click(event)
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end
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end
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end
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local function gui_closed(event)
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local player = game.get_player(event.player_index)
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if not this.data[player.index] then
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return
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end
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local type = event.gui_type
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if type == defines.gui_type.custom then
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local data = get_player_data(player)
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if not data then
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return
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end
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close_player_inventory(player)
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end
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end
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local function on_pre_player_left_game(event)
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local player = game.get_player(event.player_index)
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@ -466,11 +453,36 @@ commands.add_command(
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end
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)
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function Public.get_active_frame(player)
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if not player.gui.screen.inventory_gui then
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function Public.show_inventory(player, target_player)
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if not player or not player.valid then
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return false
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end
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return player.gui.screen.inventory_gui.tabbed_pane.tabs[player.gui.screen.inventory_gui.tabbed_pane.selected_tab_index].content
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if not target_player or not target_player.valid then
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return false
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end
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local valid, opened = player_opened(player)
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if valid then
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if target_player.index == opened then
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player.print('You are already viewing this players inventory.', Color.warning)
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return false
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end
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end
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if validate_player(target_player) then
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open_inventory(player, target_player)
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return true
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else
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player.print('[Inventory] Please type a name of a player who is connected.', Color.warning)
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return false
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end
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end
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function Public.get_active_frame(player)
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if not player.gui.screen[main_frame_name] then
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return false
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end
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return player.gui.screen[main_frame_name].tabbed_pane.tabs[player.gui.screen[main_frame_name].tabbed_pane.selected_tab_index].content
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end
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function Public.get(key)
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@ -487,13 +499,26 @@ function Public.module_disabled(state)
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this.module_disabled = state or false
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end
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Gui.on_custom_close(
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main_frame_name,
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function(event)
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local player = game.get_player(event.player_index)
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if not this.data[player.index] then
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return
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end
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close_player_inventory(player)
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end
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)
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Event.add(defines.events.on_player_main_inventory_changed, update_gui)
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Event.add(defines.events.on_player_gun_inventory_changed, update_gui)
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Event.add(defines.events.on_player_ammo_inventory_changed, update_gui)
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Event.add(defines.events.on_player_armor_inventory_changed, update_gui)
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Event.add(defines.events.on_player_trash_inventory_changed, update_gui)
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Event.add(defines.events.on_gui_closed, gui_closed)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_pre_player_left_game, on_pre_player_left_game)
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Public.close_player_inventory = close_player_inventory
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return Public
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@ -94,7 +94,7 @@ local function create_mini_camera_gui(player, target, zoom, render, tooltip)
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end
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local player_data
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if validate_player(target) then
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if validate_player(target) or (target and target.valid and player.admin) then
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player_data = create_player_data(player)
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player_data.target = target
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else
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@ -107,6 +107,8 @@ local function create_mini_camera_gui(player, target, zoom, render, tooltip)
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frame = player.gui.screen.add({type = 'frame', name = locate_player_frame_name, caption = target.name})
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end
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player.opened = frame
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frame.force_auto_center()
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local surface = tonumber(target.surface.index)
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@ -219,6 +221,17 @@ Gui.on_click(
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end
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)
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Gui.on_custom_close(
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locate_player_frame_name,
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function(event)
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local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Where Locate Player')
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if is_spamming then
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return
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end
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remove_camera_frame(event.player)
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end
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)
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Gui.on_click(
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player_frame_name,
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function(event)
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@ -226,7 +239,10 @@ Gui.on_click(
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if is_spamming then
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return
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end
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remove_camera_frame(event.player)
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local type = event.gui_type
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if type == defines.gui_type.custom then
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remove_camera_frame(event.player)
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end
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end
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)
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211
utils/gui.lua
211
utils/gui.lua
@ -138,6 +138,57 @@ function Public.set_data_parent(parent, element, value)
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end
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end
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-- Associates data with the LuaGuiElement along with the tag. If data is nil then removes the data
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function Public.set_data_custom(tag, element, value)
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if not tag then
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return error('A tag is required', 2)
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end
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local player_index = element.player_index
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local values = data[player_index]
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if value == nil then
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if not values then
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return
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end
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local tags = values[tag]
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if not tags then
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if next(values) == nil then
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data[player_index] = nil
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end
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return
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end
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if element.remove then
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values[tag] = nil
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return
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end
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tags[element.index] = nil
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if next(tags) == nil then
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values[tag] = nil
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end
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else
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if not values then
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values = {
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[tag] = {}
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}
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data[player_index] = values
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end
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local tags = values[tag]
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if not tags then
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values[tag] = {}
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tags = values[tag]
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end
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tags[element.index] = value
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end
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end
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-- Gets the Associated data with this LuaGuiElement if any.
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function Public.get_data(element)
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if not element then
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@ -178,6 +229,30 @@ function Public.get_data_parent(parent, element)
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return values[element.index]
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end
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-- Gets the Associated data with this LuaGuiElement if any.
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function Public.get_data_custom(tag, element)
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if not tag then
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return error('A tag is required', 2)
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end
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if not element then
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return error('An element is required', 2)
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end
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local player_index = element.player_index
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local values = data[player_index]
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if not values then
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return nil
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end
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values = values[tag]
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if not values then
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return nil
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end
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return values[element.index]
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end
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-- Adds a gui that is alike the factorio native gui.
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function Public.add_main_frame_with_toolbar(player, align, set_frame_name, set_settings_button_name, close_main_frame_name, name, info, inside_table_count)
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if not align then
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@ -738,6 +813,7 @@ function Public.refresh(player)
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for _, tab in pairs(tabbed_pane.tabs) do
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if tab.content.name ~= frame.name then
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tab.content.clear()
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Event.raise(Public.events.on_gui_removal, {player_index = player.index})
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end
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end
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@ -763,6 +839,9 @@ function Public.call_existing_tab(player, name)
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end
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end
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Public.get_button_flow = mod_gui.get_button_flow
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Public.mod_button = mod_gui.get_button_flow
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-- Register a handler for the on_gui_checked_state_changed event for LuaGuiElements with element_name.
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-- Can only have one handler per element name.
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-- Guarantees that the element and the player are valid when calling the handler.
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@ -819,66 +898,6 @@ Public.on_player_show_top = custom_handler_factory(on_visible_handlers)
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-- Adds a player field to the event table.
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Public.on_pre_player_hide_top = custom_handler_factory(on_pre_hidden_handlers)
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if _DEBUG then
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local concat = table.concat
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local names = {}
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Public.names = names
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function Public.uid_name()
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local info = debug.getinfo(2, 'Sl')
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local filepath = info.source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
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local line = info.currentline
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local token = tostring(Token.uid())
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local name = concat {token, ' - ', filepath, ':line:', line}
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names[token] = name
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return token
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end
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function Public.set_data(element, value)
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local player_index = element.player_index
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local values = data[player_index]
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if value == nil then
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if not values then
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return
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end
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local index = element.index
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values[index] = nil
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element_map[index] = nil
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if next(values) == nil then
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data[player_index] = nil
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end
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else
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if not values then
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values = {}
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data[player_index] = values
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end
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local index = element.index
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values[index] = value
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element_map[index] = element
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end
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end
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set_data = Public.set_data
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function Public.data()
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return data
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end
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function Public.element_map()
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return element_map
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end
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end
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Public.get_button_flow = mod_gui.get_button_flow
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Public.mod_button = mod_gui.get_button_flow
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Public.on_click(
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main_button_name,
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function(event)
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@ -891,6 +910,7 @@ Public.on_click(
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if frame then
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remove_data_recursively(frame)
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frame.destroy()
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Event.raise(Public.events.on_gui_removal, {player_index = player.index})
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else
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draw_main_frame(player)
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end
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@ -963,22 +983,61 @@ Event.add(
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end
|
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)
|
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|
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Event.add(
|
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Public.events.on_gui_removal,
|
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function(player)
|
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local b =
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Public.get_button_flow(player).add(
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{
|
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type = 'sprite-button',
|
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name = main_button_name,
|
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sprite = 'utility/expand_dots',
|
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style = Public.button_style,
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tooltip = 'The panel of all the goodies!'
|
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}
|
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)
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b.style.padding = 2
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b.style.width = 20
|
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if _DEBUG then
|
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local concat = table.concat
|
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|
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local names = {}
|
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Public.names = names
|
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|
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function Public.uid_name()
|
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local info = debug.getinfo(2, 'Sl')
|
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local filepath = info.source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
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local line = info.currentline
|
||||
|
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local token = tostring(Token.uid())
|
||||
|
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local name = concat {token, ' - ', filepath, ':line:', line}
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names[token] = name
|
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|
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return token
|
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end
|
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)
|
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|
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function Public.set_data(element, value)
|
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local player_index = element.player_index
|
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local values = data[player_index]
|
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|
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if value == nil then
|
||||
if not values then
|
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return
|
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end
|
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|
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local index = element.index
|
||||
values[index] = nil
|
||||
element_map[index] = nil
|
||||
|
||||
if next(values) == nil then
|
||||
data[player_index] = nil
|
||||
end
|
||||
else
|
||||
if not values then
|
||||
values = {}
|
||||
data[player_index] = values
|
||||
end
|
||||
|
||||
local index = element.index
|
||||
values[index] = value
|
||||
element_map[index] = element
|
||||
end
|
||||
end
|
||||
set_data = Public.set_data
|
||||
|
||||
function Public.data()
|
||||
return data
|
||||
end
|
||||
|
||||
function Public.element_map()
|
||||
return element_map
|
||||
end
|
||||
end
|
||||
|
||||
return Public
|
||||
|
@ -12,6 +12,7 @@ local Token = require 'utils.token'
|
||||
local Vars = require 'utils.player_list_vars'
|
||||
local Utils = require 'utils.utils'
|
||||
local Core = require 'utils.core'
|
||||
local Inventory = require 'modules.show_inventory'
|
||||
|
||||
local Public = {}
|
||||
|
||||
@ -23,6 +24,7 @@ local ranks = Vars.ranks
|
||||
local pokemessages = Vars.pokemessages
|
||||
local get_formatted_playtime = Utils.get_formatted_playtime
|
||||
local get_comparator = Vars.get_comparator
|
||||
local tag = 'Players'
|
||||
|
||||
local this = {
|
||||
player_list = {
|
||||
@ -248,23 +250,35 @@ Gui.on_click(
|
||||
local player = event.player
|
||||
local element = event.element
|
||||
|
||||
local data = Gui.get_data(element)
|
||||
local button = event.button
|
||||
local data = Gui.get_data_custom(tag, element)
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
|
||||
local is_spamming = SpamProtection.is_spamming(player, nil, 'PlayerList Locate Player')
|
||||
if is_spamming then
|
||||
return
|
||||
end
|
||||
if button == defines.mouse_button_type.left then
|
||||
local is_spamming = SpamProtection.is_spamming(player, nil, 'PlayerList Locate Player')
|
||||
if is_spamming then
|
||||
return
|
||||
end
|
||||
|
||||
local target = game.get_player(data)
|
||||
if not target or not target.valid then
|
||||
Gui.set_data(element, nil)
|
||||
return
|
||||
local target = game.get_player(data)
|
||||
if not target or not target.valid then
|
||||
return
|
||||
end
|
||||
Where.create_mini_camera_gui(player, target)
|
||||
elseif defines.mouse_button_type.right then
|
||||
local is_spamming = SpamProtection.is_spamming(player, nil, 'PlayerList Show Inventory')
|
||||
if is_spamming then
|
||||
return
|
||||
end
|
||||
|
||||
local target = game.get_player(data)
|
||||
if not target or not target.valid then
|
||||
return
|
||||
end
|
||||
Inventory.show_inventory(player, target)
|
||||
end
|
||||
Gui.set_data(element, nil)
|
||||
Where.create_mini_camera_gui(player, target)
|
||||
end
|
||||
)
|
||||
|
||||
@ -274,14 +288,13 @@ Gui.on_click(
|
||||
local player = event.player
|
||||
local element = event.element
|
||||
|
||||
local data = Gui.get_data(element)
|
||||
local data = Gui.get_data_custom(tag, element)
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
local target = game.get_player(data)
|
||||
|
||||
if player.index == target.index then
|
||||
Gui.set_data(element, nil)
|
||||
return
|
||||
end
|
||||
|
||||
@ -297,7 +310,6 @@ Gui.on_click(
|
||||
game.print(str)
|
||||
this.player_list.last_poke_tick[player.index] = game.tick
|
||||
this.player_list.pokes[target.index] = this.player_list.pokes[target.index] + 1
|
||||
Gui.set_data(element, nil)
|
||||
end
|
||||
end
|
||||
)
|
||||
@ -306,7 +318,7 @@ local function refresh()
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_player_active_frame(player)
|
||||
if frame then
|
||||
if frame.name ~= 'Players' then
|
||||
if frame.name ~= tag then
|
||||
return
|
||||
end
|
||||
local data = {player = player, frame = frame, sort_by = this.player_list.sorting_method[player.index]}
|
||||
@ -342,12 +354,13 @@ function Public.rpg_enabled(value)
|
||||
return this.rpg_enabled
|
||||
end
|
||||
|
||||
Gui.add_tab_to_gui({name = module_name, caption = 'Players', id = player_list_show_token, admin = false})
|
||||
Gui.add_tab_to_gui({name = module_name, caption = tag, id = player_list_show_token, admin = false})
|
||||
|
||||
Gui.on_click(
|
||||
module_name,
|
||||
function(event)
|
||||
local player = event.player
|
||||
Gui.set_data_custom(tag, {player_index = player.index, remove = true}, nil)
|
||||
Gui.reload_active_tab(player)
|
||||
end
|
||||
)
|
||||
@ -370,7 +383,7 @@ Gui.on_click(
|
||||
if not frame then
|
||||
return
|
||||
end
|
||||
if frame.name ~= 'Players' then
|
||||
if frame.name ~= tag then
|
||||
return
|
||||
end
|
||||
|
||||
@ -390,5 +403,11 @@ Gui.on_click(
|
||||
|
||||
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
||||
Event.add(defines.events.on_player_left_game, on_player_left_game)
|
||||
Event.add(
|
||||
Gui.events.on_gui_removal,
|
||||
function(event)
|
||||
Gui.set_data_custom(tag, {player_index = event.player_index, remove = true}, nil)
|
||||
end
|
||||
)
|
||||
|
||||
return Public
|
||||
|
@ -413,6 +413,8 @@ Public.gui_data = function(data)
|
||||
tooltip = 'This player is not trusted.' .. minimap .. tooltip
|
||||
end
|
||||
|
||||
tooltip = tooltip .. '\nRight-click to view their inventory!'
|
||||
|
||||
local caption
|
||||
if show_roles_in_list or player.admin then
|
||||
caption = player.name .. ' ' .. trusted
|
||||
@ -435,7 +437,7 @@ Public.gui_data = function(data)
|
||||
tooltip = tooltip
|
||||
}
|
||||
|
||||
Gui.set_data(name_label, player.index)
|
||||
Gui.set_data_custom('Players', name_label, player.index)
|
||||
|
||||
name_label.style.font = 'default'
|
||||
name_label.style.font_color = {
|
||||
@ -589,7 +591,7 @@ Public.gui_data = function(data)
|
||||
poke_flow.style.right_padding = 20
|
||||
local poke_label = poke_flow.add {type = 'label', name = 'button_spacer_' .. index, caption = ''}
|
||||
local poke_button = poke_flow.add {type = 'button', name = poke_player_frame_name, caption = player.pokes}
|
||||
Gui.set_data(poke_button, player.index)
|
||||
Gui.set_data_custom('Players', poke_button, player.index)
|
||||
poke_button.style.font = 'default'
|
||||
poke_button.tooltip = 'Poke ' .. player.name .. ' with a random message!\nDoes not work poking yourself :<'
|
||||
poke_label.style.font_color = {r = 0.83, g = 0.83, b = 0.83}
|
||||
|
Loading…
Reference in New Issue
Block a user