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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00

update fjei to latest

This commit is contained in:
Gerkiz 2021-10-23 00:04:01 +02:00
parent ef8d24ddda
commit 11e3fd773a

View File

@ -1,6 +1,9 @@
--luacheck: ignore
local Scheduler = require 'utils.scheduler'
local table_insert = table.insert
local string_find = string.find
local len = string.len
local Public = {}
@ -37,7 +40,7 @@ local function set_crafting_machines()
end
end
local uncommon_recipes = {'barrel', 'void', 'blackhole'}
local uncommon_recipes = {'compressing', 'barrel', 'canister', 'void', 'blackhole'}
local function is_uncommon_recipe(recipe_name)
for _, name in pairs(uncommon_recipes) do
local a, b = string_find(recipe_name, name, 1, true)
@ -223,20 +226,58 @@ local function set_item_whitelists_for_all_forces()
end
end
local function get_localised_name(name)
local item = game.item_prototypes[name]
if item then
return item.localised_name
end
local fluid = game.fluid_prototypes[name]
if fluid then
return fluid.localised_name
end
local recipe = game.recipe_prototypes[name]
if recipe then
return recipe.localised_name
end
return name
end
local on_nth_translation_handler =
Scheduler.set(
function(data)
for i = 1, #data do
local player_index = data[i].player_index
local name = data[i].name
local player = game.get_player(player_index)
local localized = get_localised_name(name)
player.request_translation(localized)
end
end
)
function Public.set_filtered_list(player)
local player_data = global.fjei.player_data[player.index]
player_data.filtered_list = {}
player_data.active_page = 1
local filtered_list = player_data.filtered_list
local active_filter = player_data.active_filter
local active_filter = player_data.active_filter and player_data.active_filter:lower() or false
local sorted_item_list = global.fjei.sorted_item_list
local item_whitelist = global.fjei.item_whitelist[player.force.name]
local locale_data = player_data.translated_data
local i = 1
for key, name in pairs(sorted_item_list) do
if item_whitelist[name] then
if active_filter then
local a, b = string_find(name, active_filter, 1, true)
local translated = locale_data and locale_data[name] and locale_data[name]:lower() or false
if translated and active_filter then
local r = translated:find(active_filter)
if r then
filtered_list[i] = key
i = i + 1
end
elseif active_filter then
local a = name:find(active_filter, 1, true)
if a then
filtered_list[i] = key
i = i + 1
@ -250,9 +291,43 @@ function Public.set_filtered_list(player)
player_data.size_of_filtered_list = #player_data.filtered_list
end
-- this is the only way of providing the translated strings to the gui
-- or you could use the translated event to provide directly to the function
function Public.set_translated_data(player, result, localised_string)
local player_data = global.fjei.player_data[player.index]
if not player_data.translated_data then
player_data.translated_data = {}
end
local data = player_data.translated_data
if not data[localised_string] and len(result) > 0 then
data[localised_string] = result
end
end
function Public.handle_translations_fetch(player)
local sorted_item_list = global.fjei.sorted_item_list
local tick = game.tick
local item_whitelist = global.fjei.item_whitelist[player.force.name]
local player_data = global.fjei.player_data[player.index]
if not player_data.translated_data then
player_data.translated_data = {}
end
local data = player_data.translated_data
for key, name in pairs(sorted_item_list) do
if item_whitelist[name] and not data[name] then
Scheduler.timer(tick, on_nth_translation_handler, {name = name, player_index = player.index})
end
end
end
function Public.build_tables()
global.fjei = {}
global.fjei.player_data = {}
global.fjei.item_whitelist_translated = {}
set_item_list() --creates list of all items as key and two tables for each key containing [1] product recipes and [2] ingredient recipes
set_sorted_item_list() --creates sorted list of all items in the game for faster searching
set_crafting_machines() --creates list of available crafting entities