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debug messages out
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@ -12,8 +12,6 @@ local function on_entity_damaged(event)
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if player.shooting_state.state == defines.shooting.not_shooting then return end
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local weapon = player.get_inventory(defines.inventory.character_guns)[player.selected_gun_index]
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local ammo = player.get_inventory(defines.inventory.character_ammo)[player.selected_gun_index]
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game.print(weapon.valid_for_read)
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game.print(ammo.valid_for_read)
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if not weapon.valid_for_read or not ammo.valid_for_read then return end
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if weapon.name ~= "pistol" then return end
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if ammo.name ~= "firearm-magazine" and ammo ~= "piercing-rounds-magazine" and ammo ~= "uranium-rounds-magazine" then return end
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