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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-11 13:39:14 +02:00

tweak to mixed ore

This commit is contained in:
MewMew 2020-09-16 11:25:44 +02:00
parent 1e120eed52
commit 1671811d6c

View File

@ -395,9 +395,9 @@ local function mixed_ore(surface, left_top_x, left_top_y)
local pos = {x = left_top_x + x, y = left_top_y + y}
if surface.can_place_entity({name = "iron-ore", position = pos}) then
local noise = GetNoise("bb_ore", pos, seed)
if noise > 0.71 then
local amount = math_random(1250, 1500) + math_sqrt(pos.x ^ 2 + pos.y ^ 2) * 2
local i = math_floor(noise * 20 + math_abs(pos.x) * 0.05) % 4 + 1
if noise > 0.72 then
local amount = math_random(800, 1000) + math_sqrt(pos.x ^ 2 + pos.y ^ 2) * 3
local i = math_floor(noise * 25 + math_abs(pos.x) * 0.05) % 4 + 1
surface.create_entity({name = ores[i], position = pos, amount = amount})
end
end