mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
desync fix and tweaks
This commit is contained in:
parent
062d63ca6e
commit
179400ded8
@ -11,7 +11,8 @@ local blacklist = {
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['fluid-wagon'] = true,
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['land-mine'] = true,
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['car'] = true,
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['tank'] = true
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['tank'] = true,
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['spidertron'] = true
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}
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market.weapons = {
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@ -14,6 +14,7 @@ local BiterHealthBooster = require 'modules.biter_health_booster'
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local Difficulty = require 'modules.difficulty_vote'
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local Traps = require 'maps.mountain_fortress_v3.traps'
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local Locomotive = require 'maps.mountain_fortress_v3.locomotive'
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local ExplosiveBullets = require 'maps.mountain_fortress_v3.explosive_gun_bullets'
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local Alert = require 'utils.alert'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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@ -382,7 +383,13 @@ local function on_player_mined_entity(event)
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if entity.type == 'simple-entity' or entity.type == 'tree' then
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this.mined_scrap = this.mined_scrap + 1
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Mining.on_player_mined_entity(event)
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give_coin(player)
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if entity.type == 'tree' then
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if random(1, 2) == 1 then
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give_coin(player)
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end
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else
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give_coin(player)
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end
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if rpg_char.stone_path then
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entity.surface.set_tiles({{name = 'stone-path', position = entity.position}}, true)
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end
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@ -570,12 +577,13 @@ local function on_entity_damaged(event)
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return
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end
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protect_entities(event)
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biters_chew_rocks_faster(event)
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local wave_number = WD.get_wave()
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local boss_wave_warning = WD.alert_boss_wave()
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local munch_time = WPT.get('munch_time')
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protect_entities(event)
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biters_chew_rocks_faster(event)
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if munch_time then
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if boss_wave_warning or wave_number >= 1500 then
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if random(0, 512) == 1 then
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@ -583,6 +591,10 @@ local function on_entity_damaged(event)
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end
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end
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end
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if WPT.get('explosive_bullets') then
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ExplosiveBullets.explosive_bullets(event)
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return
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end
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end
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local function on_player_repaired_entity(event)
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64
maps/mountain_fortress_v3/explosive_gun_bullets.lua
Normal file
64
maps/mountain_fortress_v3/explosive_gun_bullets.lua
Normal file
@ -0,0 +1,64 @@
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local radius = 3
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local random = math.random
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local floor = math.floor
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local sqrt = math.sqrt
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local Public = {}
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local function splash_damage(surface, position, final_damage_amount)
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local create = surface.create_entity
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local damage = random(floor(final_damage_amount * 3), floor(final_damage_amount * 4))
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for _, e in pairs(
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surface.find_entities_filtered(
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{area = {{position.x - radius, position.y - radius}, {position.x + radius, position.y + radius}}}
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)
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) do
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if e.valid and e.health then
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local distance_from_center = sqrt((e.position.x - position.x) ^ 2 + (e.position.y - position.y) ^ 2)
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if distance_from_center <= radius then
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local damage_distance_modifier = 1 - distance_from_center / radius
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if damage > 0 then
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if random(1, 3) == 1 then
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create({name = 'explosion', position = e.position})
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end
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e.damage(damage * damage_distance_modifier, 'player', 'explosion')
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end
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end
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end
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end
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end
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function Public.explosive_bullets(event)
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if random(1, 3) ~= 1 then
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return false
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end
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local entity = event.entity
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if not entity or not entity.valid then
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return
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end
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if event.damage_type.name ~= 'physical' then
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return false
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end
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local player = event.cause
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if not player or not player.valid or player.name ~= 'character' then
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return
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end
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if player.shooting_state.state == defines.shooting.not_shooting then
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return false
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end
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local selected_weapon = player.get_inventory(defines.inventory.character_guns)[player.selected_gun_index]
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if selected_weapon and selected_weapon.name ~= 'submachine-gun' and selected_weapon.name ~= 'pistol' then
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return false
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end
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local surface = player.surface
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local create = surface.create_entity
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create({name = 'explosion', position = entity.position})
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splash_damage(surface, entity.position, event.final_damage_amount)
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end
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return Public
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@ -259,6 +259,7 @@ local function on_player_changed_surface(event)
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info.tooltip = 'Shows statistics!'
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info.sprite = 'item/dummy-steel-axe'
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info.visible = true
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elseif player.surface == wagon_surface then
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if wd then
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wd.visible = false
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@ -281,6 +282,7 @@ local function on_player_changed_surface(event)
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if info then
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info.tooltip = 'Hide locomotive minimap!'
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info.sprite = 'utility/map'
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info.visible = true
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end
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if player.gui.top[main_frame_name] then
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if frame then
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@ -288,6 +290,10 @@ local function on_player_changed_surface(event)
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return
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end
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end
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else
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if info and info.visible then
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info.visible = false
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end
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end
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end
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@ -25,6 +25,16 @@ local function log_err(ic, err)
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end
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end
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local function get_trusted_system(this, player)
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if not this.trust_system[player.index] then
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this.trust_system[player.index] = {
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[player.name] = true
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}
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end
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return this.trust_system[player.index]
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end
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local function upperCase(str)
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return (str:gsub('^%l', string.upper))
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end
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@ -70,9 +80,39 @@ local function get_owner_car_object(cars, player)
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return false
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end
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local function get_entity_from_player_surface(cars, player)
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for k, car in pairs(cars) do
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if validate_entity(car.entity) then
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if validate_entity(car.surface) then
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if car.surface.index == player.surface.index then
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return car.entity
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end
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end
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end
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end
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return false
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end
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local function get_owner_car_surface(cars, player, target)
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for k, car in pairs(cars) do
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if car.owner == player.index then
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if validate_entity(car.surface) then
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if car.surface.index == target.surface.index then
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return true
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else
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return false
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end
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else
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return false
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end
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end
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end
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return false
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end
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local function get_player_surface(ic, player)
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local surfaces = ic.surfaces
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for k, surface in pairs(surfaces) do
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for _, surface in pairs(surfaces) do
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if validate_entity(surface) then
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if surface.index == player.surface.index then
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return true
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@ -282,7 +322,7 @@ end
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local function kick_players_out_of_vehicles(car)
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for _, player in pairs(game.connected_players) do
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local character = player.character
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if character and character.valid and character.driving then
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if validate_entity(character) and character.driving then
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if car.surface == player.surface then
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character.driving = false
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end
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@ -290,15 +330,15 @@ local function kick_players_out_of_vehicles(car)
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end
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end
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local function kick_player_from_surface(ic, car)
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if not car.surface or not car.surface.valid then
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local function kick_players_from_surface(ic, car)
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if not validate_entity(car.surface) then
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return log_err('Car surface was not valid.')
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end
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if not car.entity or not car.entity.valid then
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local main_surface = game.surfaces[ic.allowed_surface]
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if main_surface and main_surface.valid then
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if validate_entity(main_surface) then
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for _, e in pairs(car.surface.find_entities_filtered({area = car.area})) do
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if e and e.valid and e.name == 'character' and e.player then
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if validate_entity(e) and e.name == 'character' and e.player then
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e.player.teleport(
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main_surface.find_non_colliding_position(
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'character',
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@ -316,7 +356,7 @@ local function kick_player_from_surface(ic, car)
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end
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for _, e in pairs(car.surface.find_entities_filtered({area = car.area})) do
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if e and e.valid and e.name == 'character' and e.player then
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if validate_entity(e) and e.name == 'character' and e.player then
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local p = car.entity.surface.find_non_colliding_position('character', car.entity.position, 128, 0.5)
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if p then
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e.player.teleport(p, car.entity.surface)
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@ -327,6 +367,46 @@ local function kick_player_from_surface(ic, car)
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end
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end
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local function kick_player_from_surface(ic, player, target)
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local cars = ic.cars
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local main_surface = game.surfaces[ic.allowed_surface]
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if not validate_entity(main_surface) then
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return
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end
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local c = get_owner_car_object(cars, player)
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local car = ic.cars[c]
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if not validate_entity(car.entity) then
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return
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end
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if validate_entity(player) then
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if validate_entity(target) then
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local locate = get_owner_car_surface(cars, player, target)
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if locate then
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local p = car.entity.surface.find_non_colliding_position('character', car.entity.position, 128, 0.5)
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if p then
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target.teleport(p, car.entity.surface)
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else
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target.teleport(
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main_surface.find_non_colliding_position(
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'character',
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game.forces.player.get_spawn_position(main_surface),
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3,
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0,
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5
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),
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main_surface
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)
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end
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target.print('You were kicked out of ' .. player.name .. ' vehicle.', Color.warning)
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end
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end
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end
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end
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local function restore_surface(ic, player, entity)
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local ce = entity
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local saved_surfaces = ic.saved_surfaces
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@ -515,7 +595,7 @@ function Public.save_car(ic, event)
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local health = entity.health
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kick_players_out_of_vehicles(car)
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kick_player_from_surface(ic, car)
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kick_players_from_surface(ic, car)
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get_player_data(ic, player)
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if car.owner == player.index then
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@ -568,7 +648,7 @@ function Public.kill_car(ic, entity)
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local surface = car.surface
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kick_players_out_of_vehicles(car)
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kill_doors(ic, car)
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kick_player_from_surface(ic, car)
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kick_players_from_surface(ic, car)
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for _, tile in pairs(surface.find_tiles_filtered({area = car.area})) do
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surface.set_tiles({{name = 'out-of-map', position = tile.position}}, true)
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end
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@ -581,8 +661,17 @@ function Public.validate_owner(ic, player, entity)
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local cars = ic.cars
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local unit_number = entity.unit_number
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local car = cars[unit_number]
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if car and car.entity and validate_entity(car.entity) then
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if not car then
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return
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end
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if validate_entity(car.entity) then
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local p = game.players[car.owner]
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local list = get_trusted_system(ic, p)
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if p and p.valid then
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if list[player.name] then
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return
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end
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end
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if p then
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if car.owner ~= player.index and player.driving then
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player.driving = false
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@ -790,7 +879,7 @@ function Public.remove_invalid_cars(ic)
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ic.doors[key] = nil
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end
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end
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kick_player_from_surface(ic, car)
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kick_players_from_surface(ic, car)
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end
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end
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for k, surface in pairs(ic.surfaces) do
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@ -807,7 +896,7 @@ function Public.infinity_scrap(ic, event, recreate)
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end
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local entity = event.entity
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if not entity or not entity.valid then
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if not validate_entity(entity) then
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return
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end
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@ -824,8 +913,19 @@ function Public.infinity_scrap(ic, event, recreate)
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return
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end
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if get_player_surface(ic, player) then
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if recreate then
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entity.surface.create_entity({name = 'sand-rock-big', position = entity.position})
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return
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end
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end
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if not is_owner_on_car_surface(ic, player) then
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if get_player_surface(ic, player) then
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if recreate then
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entity.surface.create_entity({name = 'sand-rock-big', position = entity.position})
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return
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end
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entity.surface.create_entity({name = 'sand-rock-big', position = entity.position})
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player.print('This is not your rock to mine!', Color.warning)
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event.buffer.clear()
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@ -833,11 +933,6 @@ function Public.infinity_scrap(ic, event, recreate)
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end
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end
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if recreate then
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entity.surface.create_entity({name = 'sand-rock-big', position = entity.position})
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return
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end
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local items = {
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'iron-plate',
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'iron-gear-wheel',
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@ -979,6 +1074,18 @@ function Public.use_door_with_entity(ic, player, door)
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return
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end
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local owner = game.players[car.owner]
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local list = get_trusted_system(ic, owner)
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if owner and owner.valid then
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if not list[player.name] then
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player.driving = false
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return player.print(
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'You have not been approved by ' .. owner.name .. ' to enter their vehicle.',
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Color.warning
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)
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end
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end
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player_data.fallback_surface = car.entity.surface.index
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player_data.fallback_position = {car.entity.position.x, car.entity.position.y}
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@ -1023,4 +1130,8 @@ function Public.item_transfer(ic)
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end
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end
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Public.kick_player_from_surface = kick_player_from_surface
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Public.get_player_surface = get_player_surface
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Public.get_entity_from_player_surface = get_entity_from_player_surface
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return Public
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@ -1,7 +1,8 @@
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local ic = require 'maps.mountain_fortress_v3.ic.table'
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local ICT = require 'maps.mountain_fortress_v3.ic.table'
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local Color = require 'utils.color_presets'
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local Gui = require 'utils.gui'
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local Tabs = require 'comfy_panel.main'
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local Event = require 'utils.event'
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local Public = {}
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@ -9,7 +10,12 @@ local Public = {}
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local save_button_name = Gui.uid_name()
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local discard_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local draw_add_player_frame_name = Gui.uid_name()
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local main_toolbar_name = Gui.uid_name()
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local add_player_name = Gui.uid_name()
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local kick_player_name = Gui.uid_name()
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local raise_event = script.raise_event
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local function increment(t, k)
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t[k] = true
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@ -19,47 +25,33 @@ local function decrement(t, k)
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t[k] = nil
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end
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local function create_player_table(this, player)
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local function create_player_table(player)
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local this = ICT.get()
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if not this.trust_system[player.index] then
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this.trust_system[player.index] = {}
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this.trust_system[player.index] = {
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[player.name] = true
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}
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end
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return this.trust_system[player.index]
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end
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local function create_input_element(frame, type, value, items, index)
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if type == 'slider' then
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return frame.add({type = 'slider', value = value, minimum_value = 0, maximum_value = 1})
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end
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if type == 'boolean' then
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return frame.add({type = 'checkbox', state = value})
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end
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if type == 'dropdown' then
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return frame.add({type = 'drop-down', name = 'admin_player_select', items = items, selected_index = index})
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end
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return frame.add({type = 'text-box', text = value})
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end
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local function remove_main_frame(main_frame)
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Gui.remove_data_recursively(main_frame)
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main_frame.destroy()
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end
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local function draw_main_frame(player)
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local this = ic.get()
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local player_list = create_player_table(this, player)
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local function draw_add_player(frame)
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local main_frame =
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player.gui.screen.add(
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frame.add(
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{
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type = 'frame',
|
||||
name = main_frame_name,
|
||||
caption = 'Car Settings',
|
||||
name = draw_add_player_frame_name,
|
||||
caption = 'Add Player',
|
||||
direction = 'vertical'
|
||||
}
|
||||
)
|
||||
main_frame.auto_center = true
|
||||
local main_frame_style = main_frame.style
|
||||
main_frame_style.width = 400
|
||||
main_frame_style.width = 325
|
||||
main_frame_style.use_header_filler = true
|
||||
|
||||
local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
|
||||
@ -67,97 +59,15 @@ local function draw_main_frame(player)
|
||||
inside_frame_style.padding = 0
|
||||
local inside_table = inside_frame.add {type = 'table', column_count = 1}
|
||||
local inside_table_style = inside_table.style
|
||||
inside_table_style.vertical_spacing = 0
|
||||
inside_table_style.vertical_spacing = 5
|
||||
inside_table_style.top_padding = 10
|
||||
inside_table_style.left_padding = 10
|
||||
inside_table_style.right_padding = 0
|
||||
inside_table_style.bottom_padding = 10
|
||||
inside_table_style.width = 325
|
||||
|
||||
inside_table.add({type = 'line'})
|
||||
|
||||
local info_text = inside_table.add({type = 'label', caption = 'Trust List'})
|
||||
local info_text_style = info_text.style
|
||||
info_text_style.font = 'default-bold'
|
||||
info_text_style.padding = 0
|
||||
info_text_style.left_padding = 10
|
||||
info_text_style.horizontal_align = 'left'
|
||||
info_text_style.vertical_align = 'bottom'
|
||||
info_text_style.font_color = {0.55, 0.55, 0.99}
|
||||
|
||||
inside_table.add({type = 'line'})
|
||||
|
||||
local settings_frame = inside_table.add({type = 'scroll-pane'})
|
||||
local settings_style = settings_frame.style
|
||||
settings_style.vertically_squashable = true
|
||||
settings_style.bottom_padding = 5
|
||||
settings_style.left_padding = 5
|
||||
settings_style.right_padding = 5
|
||||
settings_style.top_padding = 5
|
||||
|
||||
local settings_grid = settings_frame.add({type = 'table', column_count = 2})
|
||||
|
||||
local accept_label =
|
||||
settings_grid.add(
|
||||
{
|
||||
type = 'label',
|
||||
caption = 'Add a trusted player.',
|
||||
tooltip = ''
|
||||
}
|
||||
)
|
||||
accept_label.tooltip = 'This will allow the given player to join your vehicle.'
|
||||
|
||||
local players = game.connected_players
|
||||
|
||||
local allowed = {}
|
||||
for _, p in pairs(players) do
|
||||
if not player_list[p.name] then
|
||||
allowed[#allowed + 1] = tostring(p.name)
|
||||
end
|
||||
end
|
||||
|
||||
local accept_label_style = accept_label.style
|
||||
accept_label_style.horizontally_stretchable = true
|
||||
accept_label_style.height = 35
|
||||
accept_label_style.vertical_align = 'center'
|
||||
|
||||
local name_input = settings_grid.add({type = 'flow'})
|
||||
local name_input_style = name_input.style
|
||||
name_input_style.height = 35
|
||||
name_input_style.vertical_align = 'center'
|
||||
local trusted_players_input = create_input_element(name_input, 'dropdown', false, allowed, 1)
|
||||
|
||||
local denied = {}
|
||||
local deny_players_input
|
||||
if next(player_list) then
|
||||
for _, p in pairs(player_list) do
|
||||
denied[#denied + 1] = p
|
||||
end
|
||||
|
||||
local deny_label =
|
||||
settings_grid.add(
|
||||
{
|
||||
type = 'label',
|
||||
caption = 'Remove a trusted player.',
|
||||
tooltip = ''
|
||||
}
|
||||
)
|
||||
deny_label.tooltip = 'This will instantly kick the player from your vehicle.'
|
||||
|
||||
local deny_label_style = deny_label.style
|
||||
deny_label_style.horizontally_stretchable = true
|
||||
deny_label_style.height = 35
|
||||
deny_label_style.vertical_align = 'center'
|
||||
|
||||
local deny_input = settings_grid.add({type = 'flow'})
|
||||
local deny_input_style = deny_input.style
|
||||
deny_input_style.height = 35
|
||||
deny_input_style.vertical_align = 'center'
|
||||
deny_players_input = create_input_element(deny_input, 'dropdown', false, denied, 1)
|
||||
end
|
||||
|
||||
local data = {
|
||||
trusted_players_input = trusted_players_input
|
||||
}
|
||||
|
||||
if deny_players_input then
|
||||
data.deny_players_input = deny_players_input
|
||||
end
|
||||
local add_player_frame = main_frame.add({type = 'textfield', text = 'Name of the player.'})
|
||||
add_player_frame.style.width = 140
|
||||
|
||||
local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
|
||||
|
||||
@ -165,16 +75,150 @@ local function draw_main_frame(player)
|
||||
left_flow.style.horizontal_align = 'left'
|
||||
left_flow.style.horizontally_stretchable = true
|
||||
|
||||
local close_button = left_flow.add({type = 'button', name = discard_button_name, caption = 'Discard changes'})
|
||||
local close_button = left_flow.add({type = 'button', name = discard_button_name, caption = 'Discard'})
|
||||
close_button.style = 'back_button'
|
||||
close_button.style.maximal_width = 100
|
||||
|
||||
local right_flow = bottom_flow.add({type = 'flow'})
|
||||
right_flow.style.horizontal_align = 'right'
|
||||
|
||||
local save_button = right_flow.add({type = 'button', name = save_button_name, caption = 'Save changes'})
|
||||
local save_button = right_flow.add({type = 'button', name = save_button_name, caption = 'Save'})
|
||||
save_button.style = 'confirm_button'
|
||||
save_button.style.maximal_width = 100
|
||||
|
||||
Gui.set_data(save_button, data)
|
||||
Gui.set_data(save_button, add_player_frame)
|
||||
end
|
||||
|
||||
local function draw_players(data)
|
||||
local player_table = data.player_table
|
||||
local add_player_frame = data.add_player_frame
|
||||
local player = data.player
|
||||
local player_list = create_player_table(player)
|
||||
|
||||
for p, _ in pairs(player_list) do
|
||||
Gui.set_data(add_player_frame, p)
|
||||
local t_label =
|
||||
player_table.add(
|
||||
{
|
||||
type = 'label',
|
||||
caption = p
|
||||
}
|
||||
)
|
||||
t_label.style.minimal_width = 75
|
||||
t_label.style.horizontal_align = 'center'
|
||||
|
||||
local a_label =
|
||||
player_table.add(
|
||||
{
|
||||
type = 'label',
|
||||
caption = '✔️'
|
||||
}
|
||||
)
|
||||
a_label.style.minimal_width = 75
|
||||
a_label.style.horizontal_align = 'center'
|
||||
a_label.style.font = 'default-large-bold'
|
||||
|
||||
local kick_flow = player_table.add {type = 'flow'}
|
||||
local kick_player_button =
|
||||
kick_flow.add(
|
||||
{
|
||||
type = 'button',
|
||||
caption = 'Kick ' .. p,
|
||||
name = kick_player_name
|
||||
}
|
||||
)
|
||||
if player.name == t_label.caption then
|
||||
kick_player_button.enabled = false
|
||||
end
|
||||
kick_player_button.style.minimal_width = 75
|
||||
Gui.set_data(kick_player_button, p)
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_main_frame(player)
|
||||
local main_frame =
|
||||
player.gui.screen.add(
|
||||
{
|
||||
type = 'frame',
|
||||
name = main_frame_name,
|
||||
caption = 'Car Settings',
|
||||
direction = 'vertical',
|
||||
style = 'inner_frame_in_outer_frame'
|
||||
}
|
||||
)
|
||||
|
||||
main_frame.auto_center = true
|
||||
local main_frame_style = main_frame.style
|
||||
main_frame_style.width = 350
|
||||
main_frame_style.use_header_filler = true
|
||||
|
||||
local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
|
||||
local inside_frame_style = inside_frame.style
|
||||
inside_frame_style.padding = 0
|
||||
|
||||
local inside_table = inside_frame.add {type = 'table', column_count = 1}
|
||||
local inside_table_style = inside_table.style
|
||||
inside_table_style.vertical_spacing = 5
|
||||
inside_table_style.top_padding = 10
|
||||
inside_table_style.left_padding = 10
|
||||
inside_table_style.right_padding = 0
|
||||
inside_table_style.bottom_padding = 10
|
||||
inside_table_style.width = 350
|
||||
|
||||
local add_player_frame = inside_table.add({type = 'button', caption = 'Add Player', name = add_player_name})
|
||||
|
||||
local player_table =
|
||||
inside_table.add {
|
||||
type = 'table',
|
||||
column_count = 3,
|
||||
draw_horizontal_lines = true,
|
||||
draw_vertical_lines = true,
|
||||
vertical_centering = true
|
||||
}
|
||||
local player_table_style = player_table.style
|
||||
player_table_style.vertical_spacing = 10
|
||||
player_table_style.width = 350
|
||||
player_table_style.horizontal_spacing = 30
|
||||
|
||||
local name_label =
|
||||
player_table.add(
|
||||
{
|
||||
type = 'label',
|
||||
caption = 'Name',
|
||||
tooltip = ''
|
||||
}
|
||||
)
|
||||
name_label.style.minimal_width = 75
|
||||
name_label.style.horizontal_align = 'center'
|
||||
|
||||
local trusted_label =
|
||||
player_table.add(
|
||||
{
|
||||
type = 'label',
|
||||
caption = 'Allowed',
|
||||
tooltip = ''
|
||||
}
|
||||
)
|
||||
trusted_label.style.minimal_width = 75
|
||||
trusted_label.style.horizontal_align = 'center'
|
||||
|
||||
local operations_label =
|
||||
player_table.add(
|
||||
{
|
||||
type = 'label',
|
||||
caption = 'Operations',
|
||||
tooltip = ''
|
||||
}
|
||||
)
|
||||
operations_label.style.minimal_width = 75
|
||||
operations_label.style.horizontal_align = 'center'
|
||||
|
||||
local data = {
|
||||
player_table = player_table,
|
||||
add_player_frame = add_player_frame,
|
||||
player = player
|
||||
}
|
||||
draw_players(data)
|
||||
|
||||
player.opened = main_frame
|
||||
end
|
||||
@ -210,8 +254,7 @@ local function add_toolbar(player, remove)
|
||||
end
|
||||
|
||||
local tooltip = 'Control who may enter your vehicle.'
|
||||
local b =
|
||||
player.gui.top.add(
|
||||
player.gui.top.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
sprite = 'item/spidertron',
|
||||
@ -219,14 +262,6 @@ local function add_toolbar(player, remove)
|
||||
tooltip = tooltip
|
||||
}
|
||||
)
|
||||
b.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
|
||||
b.style.font = 'heading-1'
|
||||
b.style.minimal_height = 38
|
||||
b.style.minimal_width = 38
|
||||
b.style.maximal_height = 38
|
||||
b.style.maximal_width = 38
|
||||
b.style.padding = 1
|
||||
b.style.margin = 0
|
||||
end
|
||||
|
||||
local function remove_toolbar(player)
|
||||
@ -243,6 +278,28 @@ local function remove_toolbar(player)
|
||||
end
|
||||
end
|
||||
|
||||
Gui.on_click(
|
||||
add_player_name,
|
||||
function(event)
|
||||
local player = event.player
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
if not frame or not frame.valid then
|
||||
return
|
||||
end
|
||||
local player_frame = frame[draw_add_player_frame_name]
|
||||
if not player_frame or not player_frame.valid then
|
||||
draw_add_player(frame)
|
||||
else
|
||||
player_frame.destroy()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
save_button_name,
|
||||
function(event)
|
||||
@ -251,57 +308,80 @@ Gui.on_click(
|
||||
return
|
||||
end
|
||||
|
||||
local this = ic.get()
|
||||
|
||||
local player_list = this.trust_system[player.index]
|
||||
local player_list = create_player_table(player)
|
||||
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
local data = Gui.get_data(event.element)
|
||||
local trusted_players_input = data.trusted_players_input
|
||||
local deny_players_input = data.deny_players_input
|
||||
local add_player_frame = Gui.get_data(event.element)
|
||||
|
||||
if frame and frame.valid then
|
||||
if trusted_players_input and trusted_players_input.valid and trusted_players_input.selected_index then
|
||||
local index = trusted_players_input.selected_index
|
||||
if not index then
|
||||
if add_player_frame and add_player_frame.valid and add_player_frame.text then
|
||||
local text = add_player_frame.text
|
||||
if not text then
|
||||
return
|
||||
end
|
||||
|
||||
local target = game.players[index]
|
||||
if not target or not target.valid then
|
||||
local player_to_add = game.get_player(text)
|
||||
if not player_to_add or not player_to_add.valid then
|
||||
return player.print('Target player was not valid.', Color.warning)
|
||||
end
|
||||
local name = target.name
|
||||
|
||||
if target.index == player.index then
|
||||
return player.print('Target player is not valid.', Color.warning)
|
||||
end
|
||||
local name = player_to_add.name
|
||||
|
||||
if not player_list[name] then
|
||||
player.print(name .. ' was added to your vehicle.', Color.info)
|
||||
increment(this.trust_system[player.index], name)
|
||||
player_to_add.print(player.name .. ' added you to their vehicle. You may now enter it.', Color.info)
|
||||
increment(player_list, name)
|
||||
else
|
||||
return player.print('Target player is already trusted.', Color.warning)
|
||||
end
|
||||
|
||||
remove_main_frame(event.element)
|
||||
|
||||
if player.gui.screen[main_frame_name] then
|
||||
toggle(player, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
if deny_players_input and deny_players_input.valid and deny_players_input.selected_index then
|
||||
local index = deny_players_input.selected_index
|
||||
if not index then
|
||||
return
|
||||
end
|
||||
local target = game.players[index]
|
||||
if not target or not target.valid then
|
||||
player.print('Target player was not valid.', Color.warning)
|
||||
return
|
||||
end
|
||||
local name = target.name
|
||||
Gui.on_click(
|
||||
kick_player_name,
|
||||
function(event)
|
||||
local player = event.player
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
if target.index == player.index then
|
||||
return player.print('Target player is not valid.', Color.warning)
|
||||
end
|
||||
if player_list[name] then
|
||||
player.print(name .. ' was removed from your vehicle.', Color.info)
|
||||
decrement(this.trust_system[player.index], name)
|
||||
end
|
||||
local player_list = create_player_table(player)
|
||||
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
local player_name = Gui.get_data(event.element)
|
||||
local this = ICT.get()
|
||||
|
||||
if frame and frame.valid then
|
||||
if not player_name then
|
||||
return
|
||||
end
|
||||
local target = game.get_player(player_name)
|
||||
if not target or not target.valid then
|
||||
player.print('Target player was not valid.', Color.warning)
|
||||
return
|
||||
end
|
||||
local name = target.name
|
||||
|
||||
if player_list[name] then
|
||||
player.print(name .. ' was removed from your vehicle.', Color.info)
|
||||
decrement(player_list, name)
|
||||
raise_event(
|
||||
ICT.events.on_player_kicked_from_surface,
|
||||
{
|
||||
player = player,
|
||||
target = target,
|
||||
this = this
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
remove_main_frame(event.element)
|
||||
@ -319,11 +399,15 @@ Gui.on_click(
|
||||
local player = event.player
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
if not frame or not frame.valid then
|
||||
return
|
||||
end
|
||||
local player_frame = frame[draw_add_player_frame_name]
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
end
|
||||
if frame and frame.valid then
|
||||
frame.destroy()
|
||||
if player_frame and player_frame.valid then
|
||||
player_frame.destroy()
|
||||
end
|
||||
end
|
||||
)
|
||||
@ -351,4 +435,20 @@ Public.toggle = toggle
|
||||
Public.add_toolbar = add_toolbar
|
||||
Public.remove_toolbar = remove_toolbar
|
||||
|
||||
Event.add(
|
||||
defines.events.on_gui_closed,
|
||||
function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
if frame and frame.valid then
|
||||
frame.destroy()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
return Public
|
||||
|
@ -3,6 +3,7 @@ require 'modules.check_fullness'
|
||||
local Event = require 'utils.event'
|
||||
local Functions = require 'maps.mountain_fortress_v3.ic.functions'
|
||||
local IC = require 'maps.mountain_fortress_v3.ic.table'
|
||||
local Minimap = require 'maps.mountain_fortress_v3.ic.minimap'
|
||||
local Public = {}
|
||||
|
||||
Public.reset = IC.reset
|
||||
@ -16,7 +17,7 @@ local function on_entity_died(event)
|
||||
|
||||
local ic = IC.get()
|
||||
|
||||
if entity.type == 'car' or entity.name == 'spidertron'then
|
||||
if entity.type == 'car' or entity.name == 'spidertron' then
|
||||
Functions.kill_car(ic, entity)
|
||||
end
|
||||
|
||||
@ -33,7 +34,7 @@ local function on_player_mined_entity(event)
|
||||
|
||||
local ic = IC.get()
|
||||
|
||||
if entity.type == 'car' or entity.name == 'spidertron'then
|
||||
if entity.type == 'car' or entity.name == 'spidertron' then
|
||||
Functions.save_car(ic, event)
|
||||
end
|
||||
|
||||
@ -50,7 +51,7 @@ local function on_robot_mined_entity(event)
|
||||
end
|
||||
local ic = IC.get()
|
||||
|
||||
if entity.type == 'car' or entity.name == 'spidertron'then
|
||||
if entity.type == 'car' or entity.name == 'spidertron' then
|
||||
Functions.kill_car(ic, entity)
|
||||
end
|
||||
|
||||
@ -95,15 +96,48 @@ local function on_tick()
|
||||
Functions.item_transfer(ic)
|
||||
end
|
||||
|
||||
if tick % 600 == 0 then
|
||||
if tick % 240 == 0 then
|
||||
Minimap.update_minimap()
|
||||
end
|
||||
|
||||
if tick % 400 == 0 then
|
||||
Functions.remove_invalid_cars(ic)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_gui_click(event)
|
||||
local element = event.element
|
||||
if not element or not element.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player or not player.valid then
|
||||
return
|
||||
end
|
||||
|
||||
if event.element.name == 'minimap_button' then
|
||||
Minimap.minimap(player, false)
|
||||
elseif event.element.name == 'minimap_frame' or event.element.name == 'minimap_toggle_frame' then
|
||||
Minimap.toggle_minimap(event)
|
||||
elseif event.element.name == 'switch_auto_map' then
|
||||
Minimap.toggle_auto(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function trigger_on_player_kicked_from_surface(data)
|
||||
local player = data.player
|
||||
local target = data.target
|
||||
local this = data.this
|
||||
Functions.kick_player_from_surface(this, player, target)
|
||||
end
|
||||
|
||||
local function on_init()
|
||||
Public.reset()
|
||||
end
|
||||
|
||||
local changed_surface = Minimap.changed_surface
|
||||
|
||||
Event.on_init(on_init)
|
||||
Event.add(defines.events.on_tick, on_tick)
|
||||
Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
|
||||
@ -111,13 +145,7 @@ Event.add(defines.events.on_entity_died, on_entity_died)
|
||||
Event.add(defines.events.on_built_entity, on_built_entity)
|
||||
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
||||
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
|
||||
--[[ Event.add(
|
||||
defines.events.on_player_joined_game,
|
||||
function(e)
|
||||
local p = game.get_player(e.player_index)
|
||||
p.insert({name = 'car', count = 5})
|
||||
p.insert({name = 'tank', count = 5})
|
||||
end
|
||||
)
|
||||
]]
|
||||
Event.add(defines.events.on_gui_click, on_gui_click)
|
||||
Event.add(defines.events.on_player_changed_surface, changed_surface)
|
||||
Event.add(IC.events.on_player_kicked_from_surface, trigger_on_player_kicked_from_surface)
|
||||
return Public
|
||||
|
255
maps/mountain_fortress_v3/ic/minimap.lua
Normal file
255
maps/mountain_fortress_v3/ic/minimap.lua
Normal file
@ -0,0 +1,255 @@
|
||||
local Public = {}
|
||||
|
||||
local ICT = require 'maps.mountain_fortress_v3.ic.table'
|
||||
local Functions = require 'maps.mountain_fortress_v3.ic.functions'
|
||||
local Gui = require 'maps.mountain_fortress_v3.ic.gui'
|
||||
|
||||
local function validate_player(player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
if not player.valid then
|
||||
return false
|
||||
end
|
||||
if not player.character then
|
||||
return false
|
||||
end
|
||||
if not player.connected then
|
||||
return false
|
||||
end
|
||||
if not game.players[player.name] then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function create_button(player)
|
||||
local button =
|
||||
player.gui.top.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
name = 'minimap_button',
|
||||
sprite = 'utility/map',
|
||||
tooltip = 'Open or close minimap.'
|
||||
}
|
||||
)
|
||||
button.visible = false
|
||||
end
|
||||
|
||||
function Public.toggle_button(player)
|
||||
if not player.gui.top['minimap_button'] then
|
||||
create_button(player)
|
||||
end
|
||||
local ic = ICT.get()
|
||||
local button = player.gui.top['minimap_button']
|
||||
if Functions.get_player_surface(ic, player) then
|
||||
button.visible = true
|
||||
else
|
||||
button.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
local function get_player_data(player)
|
||||
local ic = ICT.get()
|
||||
local player_data = ic.minimap[player.index]
|
||||
if ic.minimap[player.index] then
|
||||
return player_data
|
||||
end
|
||||
|
||||
ic.minimap[player.index] = {
|
||||
surface = ic.allowed_surface,
|
||||
zoom = 0.30,
|
||||
map_size = 360,
|
||||
auto_map = true
|
||||
}
|
||||
return ic.minimap[player.index]
|
||||
end
|
||||
|
||||
function Public.toggle_auto(player)
|
||||
local ic = ICT.get()
|
||||
local switch = player.gui.screen.minimap_toggle_frame['switch_auto_map']
|
||||
if not switch or not switch.valid then
|
||||
return
|
||||
end
|
||||
|
||||
if switch.switch_state == 'left' then
|
||||
ic.minimap[player.index].auto_map = true
|
||||
elseif switch.switch_state == 'right' then
|
||||
ic.minimap[player.index].auto_map = false
|
||||
end
|
||||
end
|
||||
|
||||
local function kill_minimap(player)
|
||||
local element = player.gui.screen.minimap_toggle_frame
|
||||
if not element or not element.valid then
|
||||
return
|
||||
end
|
||||
if element.visible then
|
||||
element.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
local function kill_frame(player)
|
||||
if player.gui.screen.minimap_toggle_frame then
|
||||
local element = player.gui.screen.minimap_toggle_frame.minimap_frame
|
||||
if not element or not element.valid then
|
||||
return
|
||||
end
|
||||
element.destroy()
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_minimap(player)
|
||||
local ic = ICT.get()
|
||||
local surface = game.surfaces[ic.allowed_surface]
|
||||
if not surface or not surface.valid then
|
||||
return
|
||||
end
|
||||
local cars = ic.cars
|
||||
|
||||
local entity = Functions.get_entity_from_player_surface(cars, player)
|
||||
if not entity or not entity.valid then
|
||||
kill_minimap(player)
|
||||
kill_frame(player)
|
||||
return
|
||||
end
|
||||
|
||||
local position = entity.position
|
||||
local player_data = get_player_data(player)
|
||||
local frame = player.gui.screen.minimap_toggle_frame
|
||||
if not frame then
|
||||
frame =
|
||||
player.gui.screen.add(
|
||||
{type = 'frame', direction = 'vertical', name = 'minimap_toggle_frame', caption = 'Outside View'}
|
||||
)
|
||||
frame.location = {x = 10, y = 45}
|
||||
end
|
||||
frame.visible = true
|
||||
local element = frame['minimap_frame']
|
||||
if not element then
|
||||
element =
|
||||
player.gui.screen.minimap_toggle_frame.add(
|
||||
{
|
||||
type = 'camera',
|
||||
name = 'minimap_frame',
|
||||
position = position,
|
||||
surface_index = surface.index,
|
||||
zoom = player_data.zoom,
|
||||
tooltip = 'LMB: Increase zoom level.\nRMB: Decrease zoom level.\nMMB: Toggle camera size.'
|
||||
}
|
||||
)
|
||||
element.style.margin = 1
|
||||
element.style.minimal_height = player_data.map_size
|
||||
element.style.minimal_width = player_data.map_size
|
||||
return
|
||||
end
|
||||
element.position = position
|
||||
end
|
||||
|
||||
function Public.minimap(player, autoaction)
|
||||
local player_data = get_player_data(player)
|
||||
local frame = player.gui.screen['minimap_toggle_frame']
|
||||
local ic = ICT.get()
|
||||
if frame and frame.visible then
|
||||
kill_minimap(player)
|
||||
else
|
||||
if Functions.get_player_surface(ic, player) then
|
||||
if autoaction then
|
||||
if player_data.auto_map then
|
||||
draw_minimap(player)
|
||||
end
|
||||
else
|
||||
draw_minimap(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Public.update_minimap()
|
||||
local ic = ICT.get()
|
||||
for k, player in pairs(game.connected_players) do
|
||||
if Functions.get_player_surface(ic, player) and player.gui.screen.minimap_toggle_frame then
|
||||
kill_frame(player)
|
||||
draw_minimap(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Public.toggle_minimap(event)
|
||||
local element = event.element
|
||||
if not element then
|
||||
return
|
||||
end
|
||||
if not element.valid then
|
||||
return
|
||||
end
|
||||
if element.name ~= 'minimap_frame' then
|
||||
return
|
||||
end
|
||||
local player = game.players[event.player_index]
|
||||
local player_data = get_player_data(player)
|
||||
if event.button == defines.mouse_button_type.right then
|
||||
player_data.zoom = player_data.zoom - 0.07
|
||||
if player_data.zoom < 0.07 then
|
||||
player_data.zoom = 0.07
|
||||
end
|
||||
element.zoom = player_data.zoom
|
||||
return
|
||||
end
|
||||
if event.button == defines.mouse_button_type.left then
|
||||
player_data.zoom = player_data.zoom + 0.07
|
||||
if player_data.zoom > 2 then
|
||||
player_data.zoom = 2
|
||||
end
|
||||
element.zoom = player_data.zoom
|
||||
return
|
||||
end
|
||||
if event.button == defines.mouse_button_type.middle then
|
||||
player_data.map_size = player_data.map_size + 50
|
||||
if player_data.map_size > 650 then
|
||||
player_data.map_size = 250
|
||||
end
|
||||
element.style.minimal_height = player_data.map_size
|
||||
element.style.minimal_width = player_data.map_size
|
||||
element.style.maximal_height = player_data.map_size
|
||||
element.style.maximal_width = player_data.map_size
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
function Public.changed_surface(event)
|
||||
local player = game.players[event.player_index]
|
||||
if not validate_player(player) then
|
||||
return
|
||||
end
|
||||
|
||||
local ic = ICT.get()
|
||||
local surface = game.surfaces[ic.allowed_surface]
|
||||
if not surface or not surface.valid then
|
||||
return
|
||||
end
|
||||
local wd = player.gui.top['wave_defense']
|
||||
local diff = player.gui.top['difficulty_gui']
|
||||
|
||||
if Functions.get_player_surface(ic, player) then
|
||||
Public.toggle_button(player)
|
||||
if wd and wd.visible then
|
||||
wd.visible = false
|
||||
end
|
||||
if diff and diff.visible then
|
||||
diff.visible = false
|
||||
end
|
||||
elseif player.surface.index == surface.index then
|
||||
Gui.remove_toolbar(player)
|
||||
Public.toggle_button(player)
|
||||
kill_minimap(player)
|
||||
if wd and not wd.visible then
|
||||
wd.visible = true
|
||||
end
|
||||
if diff and not diff.visible then
|
||||
diff.visible = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return Public
|
@ -1,4 +1,5 @@
|
||||
local Global = require 'utils.global'
|
||||
local Event = require 'utils.event'
|
||||
|
||||
local this = {}
|
||||
Global.register(
|
||||
@ -8,7 +9,11 @@ Global.register(
|
||||
end
|
||||
)
|
||||
|
||||
local Public = {}
|
||||
local Public = {
|
||||
events = {
|
||||
on_player_kicked_from_surface = Event.generate_event_name('on_player_kicked_from_surface')
|
||||
}
|
||||
}
|
||||
|
||||
function Public.reset()
|
||||
if this.surfaces then
|
||||
@ -21,7 +26,7 @@ function Public.reset()
|
||||
for k, _ in pairs(this) do
|
||||
this[k] = nil
|
||||
end
|
||||
this.debug_mode = true
|
||||
this.debug_mode = false
|
||||
this.restore_on_theft = false
|
||||
this.doors = {}
|
||||
this.cars = {}
|
||||
@ -30,13 +35,13 @@ function Public.reset()
|
||||
this.trust_system = {}
|
||||
this.players = {}
|
||||
this.surfaces = {}
|
||||
this.minimap = {}
|
||||
this.infinity_scrap_enabled = true
|
||||
this.entity_type = {
|
||||
['car'] = true,
|
||||
['tank'] = true,
|
||||
['spidertron'] = true
|
||||
}
|
||||
|
||||
this.car_areas = {
|
||||
['car'] = {left_top = {x = -20, y = 0}, right_bottom = {x = 20, y = 20}},
|
||||
['tank'] = {left_top = {x = -30, y = 0}, right_bottom = {x = 30, y = 40}},
|
||||
|
@ -891,6 +891,28 @@ local function gui_click(event)
|
||||
return
|
||||
end
|
||||
|
||||
if name == 'explosive_bullets' then
|
||||
player.remove_item({name = item.value, count = item.price})
|
||||
|
||||
local message =
|
||||
shopkeeper ..
|
||||
player.name ..
|
||||
' has bought the explosive bullet modifier for ' .. format_number(item.price, true) .. ' coins.'
|
||||
Alert.alert_all_players(5, message)
|
||||
Server.to_discord_bold(
|
||||
table.concat {
|
||||
player.name ..
|
||||
' has bought the explosive bullet modifier for ' .. format_number(item.price) .. ' coins.'
|
||||
}
|
||||
)
|
||||
this.explosive_bullets = true
|
||||
|
||||
redraw_market_items(data.item_frame, player, data.search_text)
|
||||
redraw_coins_left(data.coins_left, player)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if name == 'flamethrower_turrets' then
|
||||
player.remove_item({name = item.value, count = item.price})
|
||||
if item.stack >= 1 then
|
||||
@ -1727,6 +1749,7 @@ function Public.get_items()
|
||||
local health_cost = 10000 * (1 + health_upgrades)
|
||||
local aura_cost = 4000 * (1 + aura_upgrades)
|
||||
local xp_point_boost_cost = 5000 * (1 + xp_points_upgrade)
|
||||
local explosive_bullets_cost = 20000
|
||||
local flamethrower_turrets_cost = 2500 * (1 + flame_turret)
|
||||
local land_mine_cost = 2 * (1 + landmine)
|
||||
local skill_reset_cost = 100000
|
||||
@ -1784,6 +1807,29 @@ function Public.get_items()
|
||||
upgrade = true,
|
||||
static = true
|
||||
}
|
||||
if WPT.get('explosive_bullets') then
|
||||
main_market_items['explosive_bullets'] = {
|
||||
stack = 1,
|
||||
value = 'coin',
|
||||
price = explosive_bullets_cost,
|
||||
tooltip = 'Sold out!',
|
||||
sprite = 'achievement/steamrolled',
|
||||
enabled = false,
|
||||
upgrade = true,
|
||||
static = true
|
||||
}
|
||||
else
|
||||
main_market_items['explosive_bullets'] = {
|
||||
stack = 1,
|
||||
value = 'coin',
|
||||
price = explosive_bullets_cost,
|
||||
tooltip = 'Upgrades ordinary SMG ammo to explosive bullets.',
|
||||
sprite = 'achievement/steamrolled',
|
||||
enabled = true,
|
||||
upgrade = true,
|
||||
static = true
|
||||
}
|
||||
end
|
||||
main_market_items['flamethrower_turrets'] = {
|
||||
stack = 1,
|
||||
value = 'coin',
|
||||
@ -1976,13 +2022,13 @@ function Public.get_items()
|
||||
enabled = false
|
||||
}
|
||||
local wave_number = WD.get_wave()
|
||||
if wave_number == 200 then
|
||||
if wave_number >= 200 then
|
||||
main_market_items['vehicle-machine-gun'].enabled = true
|
||||
main_market_items['vehicle-machine-gun'].tooltip = 'Car Machine Gun'
|
||||
elseif wave_number == 400 then
|
||||
elseif wave_number >= 400 then
|
||||
main_market_items['tank-machine-gun'].enabled = true
|
||||
main_market_items['tank-machine-gun'].tooltip = 'Tank Machine Gune'
|
||||
elseif wave_number == 650 then
|
||||
elseif wave_number >= 650 then
|
||||
main_market_items['tank-cannon'].enabled = true
|
||||
main_market_items['tank-cannon'].tooltip = 'Tank Cannon'
|
||||
end
|
||||
|
@ -115,6 +115,8 @@ local collapse_kill = {
|
||||
|
||||
local disable_tech = function()
|
||||
game.forces.player.technologies['landfill'].enabled = false
|
||||
game.forces.player.technologies['spidertron'].enabled = false
|
||||
game.forces.player.technologies['spidertron'].researched = false
|
||||
game.forces.player.technologies['optics'].researched = true
|
||||
game.forces.player.technologies['railway'].researched = true
|
||||
game.forces.player.technologies['land-mine'].enabled = false
|
||||
@ -158,7 +160,7 @@ local set_difficulty = function()
|
||||
else
|
||||
if player_count >= 8 and player_count <= 12 then
|
||||
Collapse.set_speed(8)
|
||||
elseif player_count >= 20 then
|
||||
elseif player_count >= 20 and player_count <= 24 then
|
||||
Collapse.set_speed(6)
|
||||
elseif player_count >= 35 then
|
||||
Collapse.set_speed(5)
|
||||
@ -339,6 +341,7 @@ function Public.reset_map()
|
||||
end
|
||||
|
||||
Difficulty.reset_difficulty_poll({difficulty_poll_closing_timeout = game.tick + 36000})
|
||||
game.map_settings.path_finder.max_work_done_per_tick = 4000
|
||||
Diff.gui_width = 20
|
||||
|
||||
Collapse.set_kill_entities(false)
|
||||
@ -536,7 +539,7 @@ local remove_offline_players = function()
|
||||
then
|
||||
this.offline_players[i] = nil
|
||||
else
|
||||
if offline_players[i] and offline_players[i].tick < game.tick - 54000 then
|
||||
if offline_players[i] and offline_players[i].tick < game.tick - 34000 then
|
||||
local name = offline_players[i].name
|
||||
player_inv[1] =
|
||||
game.players[offline_players[i].index].get_inventory(defines.inventory.character_main)
|
||||
@ -606,7 +609,7 @@ local remove_offline_players = function()
|
||||
end
|
||||
|
||||
local on_research_finished = function(event)
|
||||
disable_recipes()
|
||||
disable_tech()
|
||||
local research = event.research
|
||||
local this = WPT.get()
|
||||
|
||||
@ -851,7 +854,6 @@ end
|
||||
local on_tick = function()
|
||||
local active_surface_index = WPT.get('active_surface_index')
|
||||
local surface = game.surfaces[active_surface_index]
|
||||
local wave_defense_table = WD.get_table()
|
||||
local update_gui = Gui_mf.update_gui
|
||||
local tick = game.tick
|
||||
|
||||
@ -870,9 +872,9 @@ local on_tick = function()
|
||||
collapse_after_wave_100()
|
||||
Entities.set_scores()
|
||||
local collapse_pos = Collapse.get_position()
|
||||
local position = surface.find_non_colliding_position('stone-furnace', collapse_pos, 128, 1)
|
||||
local position = surface.find_non_colliding_position('rocket-silo', collapse_pos, 128, 1)
|
||||
if position then
|
||||
wave_defense_table.spawn_position = position
|
||||
WD.set_spawn_position(position)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -936,6 +938,7 @@ local on_init = function()
|
||||
Explosives.set_destructible_tile('deepwater', 1000)
|
||||
Explosives.set_destructible_tile('water-shallow', 1000)
|
||||
Explosives.set_destructible_tile('water-mud', 1000)
|
||||
Explosives.set_destructible_tile('lab-dark-2', 1000)
|
||||
Explosives.set_whitelist_entity('straight-rail')
|
||||
Explosives.set_whitelist_entity('curved-rail')
|
||||
Explosives.set_whitelist_entity('character')
|
||||
|
@ -98,6 +98,7 @@ function Public.reset_table()
|
||||
randomized = false
|
||||
}
|
||||
this.collapse_grace = true
|
||||
this.explosive_bullets = false
|
||||
this.locomotive_biter = nil
|
||||
this.disconnect_wagon = false
|
||||
this.spidertron_unlocked_at_wave = 11
|
||||
|
@ -948,7 +948,7 @@ local function on_player_used_capsule(event)
|
||||
return
|
||||
end
|
||||
|
||||
if mana <= object.mana_cost then
|
||||
if mana < object.mana_cost then
|
||||
return p('You don´t have enough mana to cast this spell.', Color.fail)
|
||||
end
|
||||
|
||||
|
@ -75,7 +75,7 @@ end
|
||||
|
||||
local function remove_trees(entity)
|
||||
local surface = entity.surface
|
||||
local radius = 5
|
||||
local radius = 10
|
||||
local pos = entity.position
|
||||
local area = {{pos.x - radius, pos.y - radius}, {pos.x + radius, pos.y + radius}}
|
||||
local trees = surface.find_entities_filtered {area = area, type = 'tree'}
|
||||
@ -90,7 +90,7 @@ end
|
||||
|
||||
local function remove_rocks(entity)
|
||||
local surface = entity.surface
|
||||
local radius = 5
|
||||
local radius = 10
|
||||
local pos = entity.position
|
||||
local area = {{pos.x - radius, pos.y - radius}, {pos.x + radius, pos.y + radius}}
|
||||
local rocks = surface.find_entities_filtered {area = area, type = 'simple-entity'}
|
||||
@ -102,7 +102,7 @@ local function remove_rocks(entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
local function create_tiles(entity)
|
||||
local collapse
|
||||
local check_collapse_position = WD.get('check_collapse_position')
|
||||
@ -145,8 +145,7 @@ local function create_tiles(entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end ]]
|
||||
local function is_unit_valid(biter)
|
||||
local this = WD.get()
|
||||
if not biter.entity then
|
||||
@ -356,10 +355,10 @@ local function spawn_biter(surface, is_boss_biter)
|
||||
local biter = surface.create_entity({name = name, position = position, force = 'enemy'})
|
||||
biter.ai_settings.allow_destroy_when_commands_fail = true
|
||||
biter.ai_settings.allow_try_return_to_spawner = false
|
||||
biter.ai_settings.do_separation = true
|
||||
if this.remove_entities then
|
||||
remove_trees(biter)
|
||||
remove_rocks(biter)
|
||||
create_tiles(biter)
|
||||
end
|
||||
if is_boss_biter then
|
||||
BiterHealthBooster.add_boss_unit(biter, global.biter_health_boost * 5, 0.35)
|
||||
@ -590,7 +589,7 @@ local function get_commmands(group)
|
||||
return commands
|
||||
end
|
||||
|
||||
local function command_unit_group(group, wd)
|
||||
local function command_unit_group(group)
|
||||
local this = WD.get()
|
||||
if not this.unit_group_last_command[group.group_number] then
|
||||
this.unit_group_last_command[group.group_number] = game.tick - (this.unit_group_command_delay + 1)
|
||||
|
@ -96,6 +96,15 @@ function Public.alert_boss_wave(value)
|
||||
return this.alert_boss_wave
|
||||
end
|
||||
|
||||
function Public.set_spawn_position(value)
|
||||
if type(value) == 'table' then
|
||||
this.spawn_position = value
|
||||
else
|
||||
error('Value must be of type table.')
|
||||
end
|
||||
return this.spawn_position
|
||||
end
|
||||
|
||||
function Public.remove_entities(value)
|
||||
if value then
|
||||
this.remove_entities = value
|
||||
|
Loading…
Reference in New Issue
Block a user