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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-05-13 21:56:29 +02:00

option to add random scrap loot

This commit is contained in:
MewMew 2019-07-13 19:12:18 +02:00
parent 09c7b1417e
commit 19ad0b6725
5 changed files with 30 additions and 11 deletions

View File

@ -10,7 +10,13 @@ local threat_values = {
["big-spitter"] = 8,
["big-biter"] = 8,
["behemoth-spitter"] = 24,
["behemoth-biter"] = 24
["behemoth-biter"] = 24,
["small-worm-turret"] = 8,
["medium-worm-turret"] = 12,
["big-worm-turret"] = 16,
["behemoth-worm-turret"] = 16,
["biter-spawner"] = 16,
["spitter-spawner"] = 16
}
local function get_active_biter_count(biter_force_name)
@ -199,9 +205,11 @@ end
--Biter Threat Value Substraction
local function on_entity_died(event)
if not event.entity.valid then return end
if event.entity.type ~= "unit" then return end
if not threat_values[event.entity.name] then return end
if event.entity.type == "unit" then
global.active_biters[event.entity.force.name][event.entity.unit_number] = nil
end
global.bb_threat[event.entity.force.name] = global.bb_threat[event.entity.force.name] - threat_values[event.entity.name]
global.active_biters[event.entity.force.name][event.entity.unit_number] = nil
end
--Flamethrower Turret Nerf

View File

@ -4,6 +4,7 @@ require "on_tick_schedule"
require "maps.biter_battles_v2.config"
require "modules.dynamic_landfill"
require "modules.spawners_contain_biters"
require "modules.mineable_wreckage_yields_scrap"
require "modules.surrounded_by_worms"
global.average_worm_amount_per_chunk = 1
@ -23,8 +24,8 @@ local function init_surface()
["iron-ore"] = {frequency = "3", size = "1.2", richness = "1"},
["uranium-ore"] = {frequency = "2", size = "1", richness = "1"},
["crude-oil"] = {frequency = "3", size = "1.2", richness = "1.5"},
["trees"] = {frequency = "1.25", size = "0.5", richness = "0.65"},
["enemy-base"] = {frequency = "6", size = "1.5", richness = "1.5"}
["trees"] = {frequency = "1.25", size = "0.6", richness = "0.5"},
["enemy-base"] = {frequency = "5.5", size = "1.5", richness = "1.5"}
}
game.create_surface("biter_battles", map_gen_settings)

View File

@ -6,7 +6,7 @@ bb_config = {
["blueprint_string_importing"] = false, --Allow the importing of blueprints via blueprint strings?
--MAP PREGENERATION
["map_pregeneration_radius"] = 33, --Radius in chunks to pregenerate at the start of the map.
["map_pregeneration_radius"] = 32, --Radius in chunks to pregenerate at the start of the map.
["fast_pregen"] = false, --Force fast pregeneration.
--TEAM SETTINGS
@ -17,6 +17,7 @@ bb_config = {
--TERRAIN OPTIONS
["border_river_width"] = 32, --Approximate width of the horizontal impassable river seperating the teams. (values up to 100)
["builders_area"] = true, --Grant each side a peaceful direction with no nests and biters?
["random_scrap"] = true, --Generate harvestable scrap around worms randomly?
--BITER SETTINGS
["max_active_biters"] = 1250, --Maximum total amount of attacking units per side.

View File

@ -48,7 +48,7 @@ local function annihilate_base_v2(center_pos, surface, force_name)
for y = -80, 80, 1 do
local pos = {x = center_pos.x + x, y = center_pos.y + y}
local distance_to_center = math.ceil(math.sqrt((pos.x - center_pos.x)^2 + (pos.y - center_pos.y)^2))
if distance_to_center < 52 and math.random(1,5) == 1 then
if distance_to_center < 52 and math.random(1,7) == 1 then
if not positions[distance_to_center] then positions[distance_to_center] = {} end
positions[distance_to_center][#positions[distance_to_center] + 1] = pos
end

View File

@ -227,10 +227,8 @@ local function on_chunk_generated(event)
local surface = event.surface
if surface.name ~= "biter_battles" then return end
for _, e in pairs(surface.find_entities_filtered({area = event.area, force = "enemy"})) do
--if e.type == "unit-spawner" then
surface.create_entity({name = e.name, position = e.position, force = "north_biters", direction = e.direction})
--end
for _, e in pairs(surface.find_entities_filtered({area = event.area, force = "enemy"})) do
surface.create_entity({name = e.name, position = e.position, force = "north_biters", direction = e.direction})
e.destroy()
end
@ -248,6 +246,17 @@ local function on_chunk_generated(event)
end
end
if bb_config.random_scrap then
local distance_to_center = math.sqrt(event.area.left_top.x ^ 2 + event.area.left_top.y ^ 2)
local scrap_amount = math.ceil(distance_to_center / 32) - 8
for _, e in pairs(surface.find_entities_filtered({area = event.area, type = "tree"})) do
scrap_amount = scrap_amount - 1
if scrap_amount < 0 then break end
e.surface.create_entity({name = "mineable-wreckage", position = e.position, force = "neutral"})
e.destroy()
end
end
if event.area.left_top.y == -320 and event.area.left_top.x == -320 then
local area = {{-10,-10},{10,10}}
for _, e in pairs(surface.find_entities_filtered({area = area})) do