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easy made easier, hard made harder
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@ -33,7 +33,7 @@ Public.EEI_stages = { --multipliers
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function Public.scripted_biters_pollution_cost_multiplier()
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return 1.45 / Math.sloped(Common.difficulty_scale(), 1/5) * (1 + 1.2 / ((1 + (Common.overworldx()/40))^(1.5+Common.difficulty_scale()))) -- the complicated factor just makes the early-game easier; in particular the first island, but on easier difficulties the next few islands as well
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return 1.45 / Math.sloped(Common.difficulty_scale(), 1/3) * (1 + 1.2 / ((1 + (Common.overworldx()/40))^(1.5+Common.difficulty_scale()))) -- the complicated factor just makes the early-game easier; in particular the first island, but on easier difficulties the next few islands as well
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end
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function Public.cost_to_leave_multiplier()
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