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easy made easier, hard made harder

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danielmartin0 2022-06-03 14:33:26 +01:00
parent 5aeaa5e2fb
commit 1adf30c5c5

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@ -33,7 +33,7 @@ Public.EEI_stages = { --multipliers
function Public.scripted_biters_pollution_cost_multiplier()
return 1.45 / Math.sloped(Common.difficulty_scale(), 1/5) * (1 + 1.2 / ((1 + (Common.overworldx()/40))^(1.5+Common.difficulty_scale()))) -- the complicated factor just makes the early-game easier; in particular the first island, but on easier difficulties the next few islands as well
return 1.45 / Math.sloped(Common.difficulty_scale(), 1/3) * (1 + 1.2 / ((1 + (Common.overworldx()/40))^(1.5+Common.difficulty_scale()))) -- the complicated factor just makes the early-game easier; in particular the first island, but on easier difficulties the next few islands as well
end
function Public.cost_to_leave_multiplier()