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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-26 22:56:43 +02:00
Journey more fixes + dump_env helpers fix
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@ -105,6 +105,7 @@ Public.modifiers = {
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['cliff_continuity'] = { min = 1, max = 10, base = 8, dmin = -30, dmax = -15, name = 'Cliff Continuity' },
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['cliff_frequency'] = { min = 5, max = 80, base = 60, dmin = -30, dmax = -15, name = 'Cliff Frequency' },
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['water'] = { min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Water' },
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['scale'] = { min = 1, max = 1, base = 1, dmin = 0, dmax = 0, name = 'Landmass scale', static = true},
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['coal'] = { min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Coal' },
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['stone'] = { min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Stone' },
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['iron-ore'] = { min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Iron Ore' },
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@ -196,10 +196,11 @@ local function set_map_modifiers(journey)
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mgs.autoplace_controls['enemy-base'].richness = calc_modifier(journey, 'enemy_base_richness')
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mgs.autoplace_controls['enemy-base'].size = calc_modifier(journey, 'enemy_base_size')
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mgs.autoplace_controls['enemy-base'].frequency = calc_modifier(journey, 'enemy_base_frequency')
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mgs.autoplace_controls['water'].size = calc_modifier(journey, 'water')
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mgs.autoplace_controls['water'].frequency = calc_modifier(journey, 'scale')
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mgs.starting_area = calc_modifier(journey, 'starting_area')
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mgs.cliff_settings.cliff_elevation_interval = calc_modifier(journey, 'cliff_frequency')
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mgs.cliff_settings.richness = calc_modifier(journey, 'cliff_continuity')
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mgs.water = calc_modifier(journey, 'water')
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game.map_settings.enemy_evolution['time_factor'] = calc_modifier(journey, 'time_factor')
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game.map_settings.enemy_evolution['destroy_factor'] = calc_modifier(journey, 'destroy_factor')
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game.map_settings.enemy_evolution['pollution_factor'] = calc_modifier(journey, 'pollution_factor')
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@ -325,14 +326,11 @@ local function cargo_gui(name, itemname, tooltip, value, hidden)
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sprite.style.maximal_height = 28
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sprite.style.margin = 0
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sprite.style.padding = 0
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local progressbar = frame.add({ type = 'progressbar', name = name .. '_progressbar', value = 0 })
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progressbar.style = 'achievement_progressbar'
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local progressbar_style = progressbar.style --[[@as LuaGuiElementStyle]]
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local progressbar = frame.add({ type = 'progressbar', name = name .. '_progressbar', value = 0, style = 'achievement_progressbar' })
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local progressbar_style = progressbar.style
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progressbar_style.minimal_width = 100
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progressbar_style.maximal_width = 100
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---@diagnostic disable-next-line: inject-field
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progressbar_style.top_margin = 2
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---@diagnostic disable-next-line: inject-field
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progressbar_style.right_margin = 6
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progressbar_style.height = 20
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end
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@ -1270,8 +1268,9 @@ function Public.create_the_world(journey)
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local surface = game.surfaces.nauvis
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local mgs = surface.map_gen_settings
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mgs.seed = Math.random(1, 4294967295)
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mgs.terrain_segmentation = Math.random(10, 20) * 0.1
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journey.world_modifiers['scale'] = Math.random(10, 20) * 0.1
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mgs.peaceful_mode = false
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surface.map_gen_settings = mgs
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local modifiers = journey.world_selectors[journey.selected_world].modifiers
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for _, modifier in pairs(modifiers) do
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@ -1280,7 +1279,6 @@ function Public.create_the_world(journey)
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local extremes = { Constants.modifiers[name].min, Constants.modifiers[name].max }
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journey.world_modifiers[name] = math.round(math.min(extremes[2], math.max(extremes[1], journey.world_modifiers[name] * m)) * 100000, 5) / 100000
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end
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surface.map_gen_settings = mgs
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journey.world_trait = journey.world_selectors[journey.selected_world].world_trait
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local unique_modifier = Unique_modifiers[journey.world_trait]
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@ -264,7 +264,7 @@ local function cmd_handler()
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end
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if player and not player.admin then
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p('You are not an admin!')
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return false
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return false, nil, p
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end
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return true, player or {name = 'Server'}, p
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end
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@ -220,7 +220,9 @@ Public.replicant_fauna = {
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return
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end
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if cause.force.index == 2 then
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cause.surface.create_entity({ name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor), position = entity.position, force = 'enemy' })
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local surface = entity.surface
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local force = game.forces.enemy
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surface.create_entity({ name = BiterRaffle.roll('mixed', force.get_evolution_factor(surface)), position = entity.position, force = force })
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end
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end
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}
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@ -279,6 +281,7 @@ Public.tarball = {
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Public.swamps = {
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set_specials = function (journey)
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journey.world_specials['water'] = 2
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journey.world_specials['scale'] = 0.5
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end,
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on_chunk_generated = function (event, journey)
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local surface = event.surface
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@ -326,7 +329,7 @@ Public.wasteland = {
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if math_random(1, 3) ~= 1 then
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return
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end
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for _ = 1, math_random(0, 5), 1 do
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for _ = 1, math_random(0, 8), 1 do
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local name = wrecks[math_random(1, size_of_wrecks)]
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local position = surface.find_non_colliding_position(name, { left_top_x + math_random(0, 31), left_top_y + math_random(0, 31) }, 16, 1)
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if position then
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@ -342,24 +345,13 @@ Public.wasteland = {
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end
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end
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end,
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on_world_start = function (journey)
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local surface = game.surfaces.nauvis
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local mgs = surface.map_gen_settings
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mgs.terrain_segmentation = 2.7
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surface.map_gen_settings = mgs
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surface.clear(true)
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end,
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set_specials = function (journey)
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journey.world_specials['water'] = 2
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journey.world_specials['scale'] = 2.7
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end
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}
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Public.oceanic = {
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on_world_start = function (journey)
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local surface = game.surfaces.nauvis
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surface.clear(true)
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end,
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on_robot_built_entity = function (event)
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local entity = event.entity
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if not entity.valid then
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@ -386,6 +378,8 @@ Public.oceanic = {
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end,
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set_specials = function (journey)
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journey.world_specials['water'] = 6
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journey.world_specials['scale'] = 0.5
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journey.world_specials['stone'] = 2
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end
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}
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@ -490,7 +484,9 @@ Public.infested = {
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if entity.type ~= 'simple-entity' and entity.type ~= 'tree' then
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return
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end
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entity.surface.create_entity({ name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy' })
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local surface = entity.surface
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local force = game.forces.enemy
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surface.create_entity({ name = BiterRaffle.roll('mixed', force.get_evolution_factor(surface) + 0.1), position = entity.position, force = force })
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end,
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on_player_mined_entity = function (event)
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if math_random(1, 2) == 1 then
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@ -506,7 +502,9 @@ Public.infested = {
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if entity.type ~= 'simple-entity' and entity.type ~= 'tree' then
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return
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end
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entity.surface.create_entity({ name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy' })
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local surface = entity.surface
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local force = game.forces.enemy
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surface.create_entity({ name = BiterRaffle.roll('mixed', force.get_evolution_factor(surface) + 0.1), position = entity.position, force = force })
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end,
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on_robot_mined_entity = function (event)
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local entity = event.entity
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@ -519,7 +517,9 @@ Public.infested = {
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if entity.type ~= 'simple-entity' and entity.type ~= 'tree' then
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return
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end
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entity.surface.create_entity({ name = BiterRaffle.roll('mixed', game.forces.enemy.evolution_factor + 0.1), position = entity.position, force = 'enemy' })
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local surface = entity.surface
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local force = game.forces.enemy
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surface.create_entity({ name = BiterRaffle.roll('mixed', force.get_evolution_factor(surface) + 0.1), position = entity.position, force = force })
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end
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}
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@ -23,7 +23,7 @@ local function player_joined(event)
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local dump_string = inspect(_ENV, {process = filter})
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if dump_string then
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local s = string.format('tick on join: %s\n%s', event.tick, dump_string)
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game.write_file(filename, s)
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helpers.write_file(filename, s)
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game.print('_ENV dumped into ' .. filename)
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else
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game.print('_ENV not dumped, dump_string was nil')
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