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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-22 03:38:48 +02:00
fixes and tweak
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541decc58d
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1d5c0ba7f6
@ -31,7 +31,12 @@ local function reanimate(entity)
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local revived_entity = entity.clone({position = entity.position, surface = entity.surface, force = entity.force})
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revived_entity.health = revived_entity.prototype.max_health
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register_unit(revived_entity, extra_lifes - 1, unit_group)
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if unit_group then unit_group.add_member(revived_entity) end
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if unit_group then
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if unit_group.valid then
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unit_group.add_member(revived_entity)
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end
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end
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global.biter_reanimator.units[entity.unit_number] = nil
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entity.destroy()
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@ -55,7 +55,7 @@ end
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local function sip(player)
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if not global.hydration[player.index] then return end
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if math_random(1, 3) == 1 then global.hydration[player.index] = global.hydration[player.index] - 1 end
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if math_random(1, 4) == 1 then global.hydration[player.index] = global.hydration[player.index] - 1 end
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if global.hydration[player.index] == 100 then return end
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if player.surface.count_tiles_filtered({name = {"water", "deepwater"}, area = {{player.position.x - 1, player.position.y - 1}, {player.position.x + 1, player.position.y + 1}}}) > 0 then
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@ -88,6 +88,11 @@ local function on_player_changed_position(event)
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global.hydration[player.index] = global.hydration[player.index] - 1
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end
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local function on_player_died(event)
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if not global.hydration[event.player_index] then return end
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global.hydration[event.player_index] = 100
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end
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local function tick()
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for _, player in pairs(game.connected_players) do
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if player.character then
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@ -106,5 +111,6 @@ end
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local Event = require 'utils.event'
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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Event.add(defines.events.on_player_died, on_player_died)
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Event.on_nth_tick(120, tick)
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Event.on_init(on_init)
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