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danielmartin0 2024-09-13 12:39:09 +01:00
parent 0cfa6e34f1
commit 2637e47a16

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@ -109,7 +109,7 @@ Public.EEI_stages = { --multipliers
function Public.scripted_biters_pollution_cost_multiplier()
local early_game_factor = 1 + 1.2 / ((1 + (Common.overworldx() / 40)) ^ (1.5 + Common.difficulty_scale())) -- the complicated factor makes the early-game easier; in particular the first island, but on easier difficulties the next few islands as well
local factor_accounting_for_new_damage_upgrades = 0.98 ^ (Common.overworldx() / 40)
local factor_accounting_for_new_damage_upgrades = 0.985 ^ (Common.overworldx() / 40)
return (1.1 / Math.sloped(Common.difficulty_scale(), 0.7)) * early_game_factor * factor_accounting_for_new_damage_upgrades
end