mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-03-17 20:58:13 +02:00
tweaks to mountain fortress
added pickaxe tiers added reroll market items some minor tweaks to various settings
This commit is contained in:
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@ -41,6 +41,7 @@ flamethrowers_placed=Amount of flamethrower-turrets that can be built.
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train_upgrades=Amount of train upgrades.
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info_tooltip=Shows statistics!
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hide_minimap=Hide locomotive minimap!
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current_pickaxe_tier=The team currently has the __1__ pickaxe tier.
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[locomotive]
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upgrades=Upgrades:
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@ -57,6 +58,8 @@ chest_bought_info=__1__ __2__ has bought the chest limit upgrade for __3__ coins
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health_bought_info=__1__ __2__ has bought the locomotive health modifier for __3__ coins.
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aura_bought_info=__1__ __2__ has bought the locomotive xp aura modifier for __3__ coins.
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xp_bought_info=__1__ __2__ has bought the XP points modifier for __3__ coins.
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reroll_bought_info=__1__ __2__ has rerolled the market items for __3__ coins.
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pickaxe_bought_info=__1__ __2__ has upgraded the teams pickaxe to tier __3__ for __4__ coins.
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explosive_bullet_bought_info=__1__ __2__ has bought the explosive bullet modifier for __3__ coins.
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one_flamethrower_bought_info=__1__ __2__ has bought a flamethrower-turret slot for __3__ coins.
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multiple_flamethrower_bought_info=__1__ __2__ has bought __3__ flamethrower-turret slot for __4__ coins.
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@ -75,6 +78,8 @@ locomotive_max_health=Upgrades the train health.\nCan be purchased multiple time
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locomotive_xp_aura=Upgrades the XP aura that is around the train.
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xp_points_boost=Upgrades the amount of XP points you get inside the XP aura
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explosive_bullets=Upgrades ordinary SMG ammo to explosive bullets.
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reroll_market_items=Will reroll the items in the market and shuffle prices.
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purchase_pickaxe=Upgrade the teams Pickaxe to tier: __1__
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sold_out=Sold out!
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flamethrower_turret=Upgrades the amount of flamethrowers that can be placed.
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land_mine=Upgrades the amount of landmines that can be placed.
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@ -41,6 +41,7 @@ flamethrowers_placed=Amount of flamethrower-turrets that can be built.
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train_upgrades=Amount of train upgrades.
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info_tooltip=Shows statistics!
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hide_minimap=Hide locomotive minimap!
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current_pickaxe_tier=The team currently has the __1__ pickaxe tier.
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[locomotive]
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upgrades=Upgrades:
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@ -57,6 +58,8 @@ chest_bought_info=__1__ __2__ has bought the chest limit upgrade for __3__ coins
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health_bought_info=__1__ __2__ has bought the locomotive health modifier for __3__ coins.
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aura_bought_info=__1__ __2__ has bought the locomotive xp aura modifier for __3__ coins.
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xp_bought_info=__1__ __2__ has bought the XP points modifier for __3__ coins.
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reroll_bought_info=__1__ __2__ has rerolled the market items for __3__ coins.
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pickaxe_bought_info=__1__ __2__ has upgraded the teams pickaxe to tier __3__ for __4__ coins.
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explosive_bullet_bought_info=__1__ __2__ has bought the explosive bullet modifier for __3__ coins.
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one_flamethrower_bought_info=__1__ __2__ has bought a flamethrower-turret slot for __3__ coins.
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multiple_flamethrower_bought_info=__1__ __2__ has bought __3__ flamethrower-turret slot for __4__ coins.
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@ -75,6 +78,8 @@ locomotive_max_health=Upgrades the train health.\nCan be purchased multiple time
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locomotive_xp_aura=Upgrades the XP aura that is around the train.
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xp_points_boost=Upgrades the amount of XP points you get inside the XP aura
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explosive_bullets=Upgrades ordinary SMG ammo to explosive bullets.
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reroll_market_items=Will reroll the items in the market and shuffle prices.
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purchase_pickaxe=Upgrade the teams Pickaxe to tier: __1__
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sold_out=Sold out!
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flamethrower_turret=Upgrades the amount of flamethrowers that can be placed.
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land_mine=Upgrades the amount of landmines that can be placed.
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@ -41,6 +41,7 @@ flamethrowers_placed=Amount of flamethrower-turrets that can be built.
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train_upgrades=Amount of train upgrades.
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info_tooltip=Shows statistics!
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hide_minimap=Hide locomotive minimap!
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current_pickaxe_tier=The team currently has the __1__ pickaxe tier.
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[locomotive]
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upgrades=Upgrades:
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@ -57,6 +58,8 @@ chest_bought_info=__1__ __2__ has bought the chest limit upgrade for __3__ coins
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health_bought_info=__1__ __2__ has bought the locomotive health modifier for __3__ coins.
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aura_bought_info=__1__ __2__ has bought the locomotive xp aura modifier for __3__ coins.
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xp_bought_info=__1__ __2__ has bought the XP points modifier for __3__ coins.
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reroll_bought_info=__1__ __2__ has rerolled the market items for __3__ coins.
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pickaxe_bought_info=__1__ __2__ has upgraded the teams pickaxe to tier __3__ for __4__ coins.
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explosive_bullet_bought_info=__1__ __2__ has bought the explosive bullet modifier for __3__ coins.
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one_flamethrower_bought_info=__1__ __2__ has bought a flamethrower-turret slot for __3__ coins.
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multiple_flamethrower_bought_info=__1__ __2__ has bought __3__ flamethrower-turret slot for __4__ coins.
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@ -75,6 +78,8 @@ locomotive_max_health=Upgrades the train health.\nCan be purchased multiple time
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locomotive_xp_aura=Upgrades the XP aura that is around the train.
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xp_points_boost=Upgrades the amount of XP points you get inside the XP aura
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explosive_bullets=Upgrades ordinary SMG ammo to explosive bullets.
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reroll_market_items=Will reroll the items in the market and shuffle prices.
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purchase_pickaxe=Upgrade the teams Pickaxe to tier: __1__
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sold_out=Sold out!
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flamethrower_turret=Upgrades the amount of flamethrowers that can be placed.
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land_mine=Upgrades the amount of landmines that can be placed.
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@ -255,14 +255,14 @@ function Public.get_random_item(rarity, sell, buy)
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if sell then
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local sells = get_resource_market_sells()
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for i = 1, random(1, 3), 1 do
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for i = 1, random(1, 20), 1 do
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items_return[#items_return + 1] = sells[i]
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end
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end
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if buy then
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local buys = get_resource_market_buys()
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for i = 1, random(1, 3), 1 do
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for i = 1, random(1, 20), 1 do
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items_return[#items_return + 1] = buys[i]
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end
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end
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@ -77,7 +77,7 @@ local compare_collapse_and_train = function()
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return
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end
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Collapse.set_speed(1)
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Collapse.set_speed(6)
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Collapse.set_amount(11)
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gap_between_zones.set = false
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end
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@ -73,6 +73,15 @@ local function create_main_frame(player)
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'pickaxe_tier'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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label.style.right_padding = 4
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line = frame.add({type = 'line', direction = 'vertical'})
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line.style.left_padding = 4
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line.style.right_padding = 4
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label = frame.add({type = 'label', caption = ' ', name = 'biters_killed'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-bold'
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@ -327,6 +336,13 @@ function Public.update_gui(player)
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gui.scrap_mined.caption = ' [img=entity.tree-01][img=entity.rock-huge]: ' .. format_number(this.mined_scrap, true)
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gui.scrap_mined.tooltip = ({'gui.amount_harvested'})
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local pickaxe_tiers = WPT.pickaxe_upgrades
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local tier = WPT.get('pickaxe_tier')
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local pick_tier = pickaxe_tiers[tier]
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gui.pickaxe_tier.caption = ' [img=item.dummy-steel-axe]: ' .. pick_tier
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gui.pickaxe_tier.tooltip = ({'gui.current_pickaxe_tier', pick_tier})
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gui.biters_killed.caption = ' [img=entity.small-biter]: ' .. format_number(this.biters_killed, true)
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gui.biters_killed.tooltip = ({'gui.biters_killed'})
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@ -80,6 +80,48 @@ local function initial_cargo_boxes()
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}
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end
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local function add_random_loot_to_main_market(rarity)
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local main_market_items = WPT.get('main_market_items')
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local items = Market.get_random_item(rarity, true, false)
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local types = game.item_prototypes
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local ticker = 0
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for k, v in pairs(main_market_items) do
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if not v.static then
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main_market_items[k] = nil
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end
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end
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for k, v in pairs(items) do
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local price = v.price[1][2] + random(1, 15) * rarity
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local value = v.price[1][1]
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local stack = 1
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ticker = ticker + 1
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if v.offer.item == 'coin' then
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price = v.price[1][2]
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stack = v.offer.count
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if not stack then
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stack = v.price[1][2]
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end
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end
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if main_market_items[v.offer.item] then
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main_market_items[v.offer.item] = nil
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end
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main_market_items[v.offer.item] = {
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stack = stack,
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value = value,
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price = price,
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tooltip = types[v.offer.item].localised_name,
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upgrade = false
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}
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if ticker >= 48 then
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break
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end
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end
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end
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local set_loco_tiles =
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Token.register(
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function(data)
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@ -597,10 +639,10 @@ local function redraw_market_items(gui, player, search_text)
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button.enabled = false
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button.tooltip = ({'locomotive.not_trusted'})
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end
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--[[ if item == 'car' then
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if item == 'car' then
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button.enabled = false
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button.tooltip = ({'locomotive.not_trusted'})
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end ]]
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end
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end
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end
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@ -875,6 +917,58 @@ local function gui_click(event)
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local cost = (item.price * slider_value)
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local item_count = item.stack * slider_value
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if name == 'reroll_market_items' then
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player.remove_item({name = item.value, count = item.price})
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local message = ({'locomotive.reroll_bought_info', shopkeeper, player.name, format_number(item.price, true)})
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Alert.alert_all_players(5, message)
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Server.to_discord_bold(
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table.concat {
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player.name .. ' has rerolled the market items for ' .. format_number(item.price, true) .. ' coins.'
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}
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)
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this.reroll_amounts = this.reroll_amounts + item.stack
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local breached_wall = WPT.get('breached_wall')
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add_random_loot_to_main_market(breached_wall + random(1, 3))
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redraw_market_items(data.item_frame, player, data.search_text)
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redraw_coins_left(data.coins_left, player)
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return
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end
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if name == 'upgrade_pickaxe' then
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player.remove_item({name = item.value, count = item.price})
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this.pickaxe_tier = this.pickaxe_tier + item.stack
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local pickaxe_tiers = WPT.pickaxe_upgrades
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local tier = this.pickaxe_tier
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local offer = pickaxe_tiers[tier]
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local message = ({
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'locomotive.pickaxe_bought_info',
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shopkeeper,
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player.name,
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offer,
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format_number(item.price, true)
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})
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Alert.alert_all_players(5, message)
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Server.to_discord_bold(
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table.concat {
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player.name ..
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' has upgraded the teams pickaxe to tier ' ..
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tier .. ' for ' .. format_number(item.price, true) .. ' coins.'
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}
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)
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game.forces.player.manual_mining_speed_modifier = -0.25 + tier * 0.25
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redraw_market_items(data.item_frame, player, data.search_text)
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redraw_coins_left(data.coins_left, player)
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return
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end
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if name == 'chest_limit_outside' then
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if this.chest_limit_outside_upgrades == 8 then
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local main_market_items = WPT.get('main_market_items')
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@ -1497,48 +1591,6 @@ local function place_market()
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end
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end
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local function add_random_loot_to_main_market(rarity)
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local main_market_items = WPT.get('main_market_items')
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local items = Market.get_random_item(rarity, true, false)
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local types = game.item_prototypes
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local ticker = 0
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for k, v in pairs(main_market_items) do
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if not v.static then
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main_market_items[k] = nil
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end
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end
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for k, v in pairs(items) do
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local price = v.price[1][2] + random(1, 15) * rarity
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local value = v.price[1][1]
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local stack = 1
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ticker = ticker + 1
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if v.offer.item == 'coin' then
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price = v.price[1][2]
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stack = v.offer.count
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if not stack then
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stack = v.price[1][2]
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end
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end
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if main_market_items[v.offer.item] then
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main_market_items[v.offer.item] = nil
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end
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main_market_items[v.offer.item] = {
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stack = stack,
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value = value,
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price = price,
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tooltip = types[v.offer.item].localised_name,
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upgrade = false
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}
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if ticker >= 28 then
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return
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end
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end
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end
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local function on_research_finished()
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local game_lost = WPT.get('game_lost')
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if game_lost then
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@ -1835,7 +1887,9 @@ end
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function Public.get_items()
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local chest_limit_outside_upgrades = WPT.get('chest_limit_outside_upgrades')
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local health_upgrades = WPT.get('health_upgrades')
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local pickaxe_tier = WPT.get('pickaxe_tier')
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local aura_upgrades = WPT.get('aura_upgrades')
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local reroll_amounts = WPT.get('reroll_amounts')
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local main_market_items = WPT.get('main_market_items')
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local xp_points_upgrade = WPT.get('xp_points_upgrade')
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local flame_turret = WPT.get('upgrades').flame_turret.bought
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@ -1843,13 +1897,39 @@ function Public.get_items()
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local chest_limit_cost = 2500 * (1 + chest_limit_outside_upgrades)
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local health_cost = 10000 * (1 + health_upgrades)
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local pickaxe_cost = 2500 * (1 + pickaxe_tier)
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local reroll_cost = 1000 * (1 + reroll_amounts)
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local aura_cost = 4000 * (1 + aura_upgrades)
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local xp_point_boost_cost = 5000 * (1 + xp_points_upgrade)
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local explosive_bullets_cost = 20000
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local flamethrower_turrets_cost = 2500 * (1 + flame_turret)
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local land_mine_cost = 2 * (1 + landmine)
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local skill_reset_cost = 100000
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main_market_items['reroll_market_items'] = {
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stack = 1,
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value = 'coin',
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price = reroll_cost,
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tooltip = ({'main_market.reroll_market_items'}),
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sprite = 'achievement/logistic-network-embargo',
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enabled = true,
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upgrade = true,
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static = true
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}
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local pickaxe_tiers = WPT.pickaxe_upgrades
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local tier = WPT.get('pickaxe_tier')
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local offer = pickaxe_tiers[tier]
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main_market_items['upgrade_pickaxe'] = {
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stack = 1,
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value = 'coin',
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price = pickaxe_cost,
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tooltip = ({'main_market.purchase_pickaxe', offer}),
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sprite = 'achievement/delivery-service',
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enabled = true,
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upgrade = true,
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static = true
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}
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if main_market_items['chest_limit_outside'] then
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main_market_items['chest_limit_outside'] = {
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stack = 1,
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@ -1873,6 +1953,7 @@ function Public.get_items()
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static = true
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}
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end
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main_market_items['locomotive_max_health'] = {
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stack = 1,
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value = 'coin',
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@ -1992,7 +2073,7 @@ function Public.get_items()
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price = 5,
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tooltip = ({'entity-name.small-lamp'}),
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upgrade = false,
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static = true
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static = false
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}
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main_market_items['wood'] = {
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stack = 50,
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@ -2000,7 +2081,7 @@ function Public.get_items()
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price = 12,
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tooltip = ({'item-name.wood'}),
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upgrade = false,
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static = true
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static = false
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}
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main_market_items['iron-ore'] = {
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stack = 50,
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@ -2008,7 +2089,7 @@ function Public.get_items()
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price = 12,
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tooltip = ({'item-name.iron-ore'}),
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upgrade = false,
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static = true
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static = false
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}
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main_market_items['copper-ore'] = {
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stack = 50,
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@ -2016,7 +2097,7 @@ function Public.get_items()
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price = 12,
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tooltip = ({'item-name.copper-ore'}),
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upgrade = false,
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static = true
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static = false
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}
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main_market_items['stone'] = {
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stack = 50,
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@ -2024,7 +2105,7 @@ function Public.get_items()
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price = 12,
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tooltip = ({'item-name.stone'}),
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upgrade = false,
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static = true
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static = false
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}
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main_market_items['coal'] = {
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stack = 50,
|
||||
@ -2032,7 +2113,7 @@ function Public.get_items()
|
||||
price = 12,
|
||||
tooltip = ({'item-name.coal'}),
|
||||
upgrade = false,
|
||||
static = true
|
||||
static = false
|
||||
}
|
||||
main_market_items['uranium-ore'] = {
|
||||
stack = 50,
|
||||
@ -2040,7 +2121,7 @@ function Public.get_items()
|
||||
price = 12,
|
||||
tooltip = ({'item-name.uranium-ore'}),
|
||||
upgrade = false,
|
||||
static = true
|
||||
static = false
|
||||
}
|
||||
main_market_items['land-mine'] = {
|
||||
stack = 1,
|
||||
@ -2048,7 +2129,7 @@ function Public.get_items()
|
||||
price = 10,
|
||||
tooltip = ({'entity-name.land-mine'}),
|
||||
upgrade = false,
|
||||
static = true
|
||||
static = false
|
||||
}
|
||||
main_market_items['raw-fish'] = {
|
||||
stack = 1,
|
||||
@ -2056,7 +2137,7 @@ function Public.get_items()
|
||||
price = 4,
|
||||
tooltip = ({'item-name.raw-fish'}),
|
||||
upgrade = false,
|
||||
static = true
|
||||
static = false
|
||||
}
|
||||
main_market_items['firearm-magazine'] = {
|
||||
stack = 1,
|
||||
@ -2064,7 +2145,7 @@ function Public.get_items()
|
||||
price = 5,
|
||||
tooltip = ({'item-name.firearm-magazine'}),
|
||||
upgrade = false,
|
||||
static = true
|
||||
static = false
|
||||
}
|
||||
main_market_items['crude-oil-barrel'] = {
|
||||
stack = 1,
|
||||
@ -2072,16 +2153,16 @@ function Public.get_items()
|
||||
price = 8,
|
||||
tooltip = ({'item-name.crude-oil-barrel'}),
|
||||
upgrade = false,
|
||||
static = true
|
||||
static = false
|
||||
}
|
||||
--[[ main_market_items['car'] = {
|
||||
main_market_items['car'] = {
|
||||
stack = 1,
|
||||
value = 'coin',
|
||||
price = 6000,
|
||||
price = 8000,
|
||||
tooltip = ({'main_market.car'}),
|
||||
upgrade = false,
|
||||
static = true
|
||||
} ]]
|
||||
}
|
||||
main_market_items['tank'] = {
|
||||
stack = 1,
|
||||
value = 'coin',
|
||||
@ -2113,27 +2194,6 @@ function Public.get_items()
|
||||
enabled = false
|
||||
}
|
||||
end
|
||||
if wave_number >= 400 then
|
||||
main_market_items['tank-machine-gun'] = {
|
||||
stack = 1,
|
||||
value = 'coin',
|
||||
price = 7000,
|
||||
tooltip = ({'item-name.tank-machine-gun'}),
|
||||
upgrade = false,
|
||||
static = true,
|
||||
enabled = true
|
||||
}
|
||||
else
|
||||
main_market_items['tank-machine-gun'] = {
|
||||
stack = 1,
|
||||
value = 'coin',
|
||||
price = 7000,
|
||||
tooltip = ({'main_market.tank_machine_gun_na'}),
|
||||
upgrade = false,
|
||||
static = true,
|
||||
enabled = false
|
||||
}
|
||||
end
|
||||
if wave_number >= 200 then
|
||||
main_market_items['vehicle-machine-gun'] = {
|
||||
stack = 1,
|
||||
|
@ -61,6 +61,7 @@ local collapse_kill = {
|
||||
['landmine'] = true,
|
||||
['locomotive'] = true,
|
||||
['cargo-wagon'] = true,
|
||||
['character'] = true,
|
||||
['car'] = true,
|
||||
['tank'] = true,
|
||||
['assembling-machine'] = true,
|
||||
|
@ -15,6 +15,68 @@ Global.register(
|
||||
end
|
||||
)
|
||||
|
||||
Public.pickaxe_upgrades = {
|
||||
'Wood',
|
||||
'Plastic',
|
||||
'Bone',
|
||||
'Alabaster',
|
||||
'Lead',
|
||||
'Zinc',
|
||||
'Tin',
|
||||
'Salt',
|
||||
'Bauxite',
|
||||
'Borax',
|
||||
'Bismuth',
|
||||
'Amber',
|
||||
'Galena',
|
||||
'Calcite',
|
||||
'Aluminium',
|
||||
'Silver',
|
||||
'Gold',
|
||||
'Copper',
|
||||
'Marble',
|
||||
'Brass',
|
||||
'Flourite',
|
||||
'Platinum',
|
||||
'Nickel',
|
||||
'Iron',
|
||||
'Manganese',
|
||||
'Apatite',
|
||||
'Uraninite',
|
||||
'Turquoise',
|
||||
'Hematite',
|
||||
'Glass',
|
||||
'Magnetite',
|
||||
'Concrete',
|
||||
'Pyrite',
|
||||
'Steel',
|
||||
'Zircon',
|
||||
'Titanium',
|
||||
'Silicon',
|
||||
'Quartz',
|
||||
'Garnet',
|
||||
'Flint',
|
||||
'Tourmaline',
|
||||
'Beryl',
|
||||
'Topaz',
|
||||
'Chrysoberyl',
|
||||
'Chromium',
|
||||
'Tungsten',
|
||||
'Corundum',
|
||||
'Tungsten',
|
||||
'Diamond',
|
||||
'Penumbrite',
|
||||
'Meteorite',
|
||||
'Crimtane',
|
||||
'Obsidian',
|
||||
'Demonite',
|
||||
'Mythril',
|
||||
'Adamantite',
|
||||
'Chlorophyte',
|
||||
'Densinium',
|
||||
'Luminite'
|
||||
}
|
||||
|
||||
function Public.reset_table()
|
||||
-- @start
|
||||
-- these 3 are in case of stop/start/reloading the instance.
|
||||
@ -67,6 +129,8 @@ function Public.reset_table()
|
||||
}
|
||||
}
|
||||
this.aura_upgrades = 0
|
||||
this.reroll_amounts = 0
|
||||
this.pickaxe_tier = 1
|
||||
this.health_upgrades = 0
|
||||
this.breached_wall = 1
|
||||
this.offline_players_enabled = true
|
||||
|
Loading…
x
Reference in New Issue
Block a user