1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00

Review fixes.

* Clearing corpses remains trusted only.
* Remove spurious debugging code.
This commit is contained in:
Eric Anderson 2022-04-07 20:54:22 -07:00
parent 75864b385c
commit 26f34ea8d5
3 changed files with 1 additions and 8 deletions

View File

@ -814,8 +814,6 @@ local function on_init()
rpg_table.personal_tax_rate = 0
-- rpg_table.enable_mana = true
-- setup_magic()
local misc = require 'utils.commands.misc'
misc.set_always_allow_clear_corpses(true)
local T = MapInfo.Pop_info()
T.localised_category = 'dungeons_tiered'

View File

@ -59,7 +59,6 @@ end
local function chest_is_valid(chest)
if this.dungeons_initial_level ~= nil then
-- game.print('ERIC cpos ' .. serpent.line(chest.position))
if chest.position.x == -3.5 or chest.position.x == 4.5 then
if chest.surface.index == this.dungeons_initial_level then
if chest.position.y == 4.5 then

View File

@ -359,7 +359,7 @@ local function clear_corpses(cmd)
return
end
local p = player.print
if not trusted[player.name] and not this.always_allow_clear_corpses then
if not trusted[player.name] then
if not player.admin then
p('[ERROR] Only admins and trusted weebs are allowed to run this command!', Color.fail)
return
@ -499,10 +499,6 @@ function Public.reset()
this.players = {}
end
function Public.set_always_allow_clear_corpses(val)
this.always_allow_clear_corpses = val
end
Event.add(
defines.events.on_player_joined_game,
function(event)