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update
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@ -526,7 +526,7 @@ local function refresh_market_offers()
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local str4 = "Flamethrower Turret Slot for " .. tostring(current_limit * global.entity_limits["flamethrower-turret"].slot_price)
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str4 = str4 .. " Coins."
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local str5 = "Landmine Slot for " .. tostring(global.entity_limits["land-mine"].limit * global.entity_limits["land-mine"].slot_price)
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local str5 = "Landmine Slot for " .. tostring(math.ceil((global.entity_limits["land-mine"].limit / 3) * global.entity_limits["land-mine"].slot_price))
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str5 = str5 .. " Coins."
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local market_items = {
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@ -1307,6 +1307,12 @@ local function on_market_item_purchased(event)
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local price = global.entity_limits[slot_upgrade_offers[x][1]].limit * global.entity_limits[slot_upgrade_offers[x][1]].slot_price
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local gain = 1
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if offer_index == 5 then
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price = math.ceil((global.entity_limits[slot_upgrade_offers[x][1]].limit / 3) * global.entity_limits[slot_upgrade_offers[x][1]].slot_price)
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gain = 3
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end
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if slot_upgrade_offers[x][1] == "flamethrower-turret" then
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price = (global.entity_limits[slot_upgrade_offers[x][1]].limit + 1) * global.entity_limits[slot_upgrade_offers[x][1]].slot_price
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end
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@ -1319,8 +1325,7 @@ local function on_market_item_purchased(event)
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player.print("Not enough coins.", {r = 0.22, g = 0.77, b = 0.44})
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return
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end
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local gain = 1
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if offer_index == 5 then gain = 3 end
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global.entity_limits[slot_upgrade_offers[x][1]].limit = global.entity_limits[slot_upgrade_offers[x][1]].limit + gain
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game.print(player.name .. " has bought a " .. slot_upgrade_offers[x][2] .. " slot for " .. price .. " coins!", {r = 0.22, g = 0.77, b = 0.44})
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refresh_market_offers()
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@ -1,3 +1,7 @@
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0.20
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mine slots are cheaper
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flamethrower slots are cheaper
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0.19
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added water ponds to the west
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