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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-22 03:38:48 +02:00

Merge pull request #206 from ComfyFactory/server_connect

Add the ability to connect to other servers via ingame gui
This commit is contained in:
Gerkiz 2022-01-18 00:08:31 +01:00 committed by GitHub
commit 280720ec46
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4 changed files with 253 additions and 1 deletions

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@ -0,0 +1,225 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local Gui = require 'utils.gui'
local Server = require 'utils.server'
local this = {
server_select = {
instances = {}
}
}
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
local discard_button_name = Gui.uid_name()
local instance_id_name = Gui.uid_name()
local insert = table.insert
local sort = table.sort
Global.register(
this,
function(t)
this = t
end
)
local function get_instance()
local server_instances = Server.get_instances()
local id = Server.get_server_id()
if server_instances and server_instances[id] then
return server_instances[id]
else
return {name = 'Offline', id = id, status = 'offline', version = game.active_mods.base}
end
end
local function apply_button_style(button)
local button_style = button.style
button_style.font = 'default-semibold'
button_style.height = 26
button_style.minimal_width = 26
button_style.top_padding = 0
button_style.bottom_padding = 0
button_style.left_padding = 2
button_style.right_padding = 2
end
local function draw_main_frame(player)
local instance = get_instance()
local left = player.gui.left
local frame = left.add {type = 'frame', name = main_frame_name, caption = 'Comfy Servers', direction = 'vertical'}
local inside_frame =
frame.add {
type = 'frame',
style = 'deep_frame_in_shallow_frame'
}
local inside_frame_style = inside_frame.style
inside_frame_style.padding = 0
inside_frame_style.maximal_height = 800
local viewer_top_flow = inside_frame.add {type = 'table', column_count = 5}
viewer_top_flow.style.horizontal_spacing = 0
local viewer_content = inside_frame.add {type = 'scroll-pane'}
viewer_content.style.maximal_height = 480
viewer_content.style.width = 250
player.opened = frame
local instances = {}
local server_instances = Server.get_instances()
for _, i in pairs(server_instances) do
insert(instances, i)
end
local viewer_table = viewer_content.add {type = 'table', column_count = 3}
viewer_table.style.cell_padding = 4
sort(
instances,
function(a, b)
return a.id < b.id
end
)
if #instances <= 1 then
viewer_table.add {
type = 'label',
caption = 'No other instances online'
}
else
for _, i in ipairs(instances) do
viewer_table.add {
type = 'label',
caption = 'Name: ' .. i.name,
style = 'caption_label'
}
local flow = viewer_table.add {type = 'flow'}
flow.style.horizontal_align = 'right'
flow.style.horizontally_stretchable = true
local empty_flow = viewer_table.add {type = 'flow'}
local button =
empty_flow.add {
type = 'button',
caption = 'Connect',
tooltip = 'Click to connect to this server.',
name = instance_id_name
}
Gui.set_data(button, i.id)
apply_button_style(button)
if i.id == instance.id then
button.enabled = false
button.tooltip = 'You are here'
elseif i.status == 'unknown' then
button.enabled = i.game_port ~= nil
button.style.font_color = {r = 0.65}
button.style.hovered_font_color = {r = 0.65}
button.style.clicked_font_color = {r = 0.65}
button.style.disabled_font_color = {r = 0.75, g = 0.1, b = 0.1}
button.tooltip = 'Unknown status for this server'
elseif i.status ~= 'running' then
button.enabled = false
button.tooltip = 'This server is offline'
elseif i.version ~= instance.version then
button.enabled = false
button.style = 'red_button'
button.tooltip = 'On Factorio version ' .. i.version
end
end
end
local bottom_flow = frame.add {type = 'flow', direction = 'horizontal'}
local left_flow = bottom_flow.add {type = 'flow'}
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local close_button = left_flow.add {type = 'button', name = discard_button_name, caption = 'Close'}
apply_button_style(close_button)
local right_flow = bottom_flow.add {type = 'flow'}
right_flow.style.horizontal_align = 'right'
end
local function toggle(player)
local left = player.gui.left
local frame = left[main_frame_name]
if not player or not player.valid or not player.character then
return
end
if frame and frame.valid then
Gui.remove_data_recursively(frame)
frame.destroy()
else
draw_main_frame(player)
end
end
local function create_main_button(event)
local player = game.get_player(event.player_index)
local b =
player.gui.top.add(
{
type = 'sprite-button',
sprite = 'utility/surface_editor_icon',
name = main_button_name
}
)
b.style.font_color = {r = 0.11, g = 0.8, b = 0.44}
b.style.font = 'heading-1'
b.style.minimal_height = 40
b.style.maximal_width = 40
b.style.minimal_width = 38
b.style.maximal_height = 38
b.style.padding = 1
b.style.margin = 0
end
Gui.on_click(
main_button_name,
function(event)
local player = event.player
if not player or not player.valid or not player.character then
return
end
toggle(player)
end
)
Gui.on_click(
discard_button_name,
function(event)
local player = event.player
if not player or not player.valid or not player.character then
return
end
toggle(player)
end
)
Gui.on_click(
instance_id_name,
function(event)
local player = event.player
if not player or not player.valid or not player.character then
return
end
local id = Gui.get_data(event.element)
local instance_id = tostring(id)
local server_instances = Server.get_instances()
local instance = server_instances[instance_id]
if instance and instance.game_port and instance.public_address then
player.connect_to_server {
address = instance.public_address .. ':' .. instance.game_port,
name = instance.name
}
toggle(player)
end
end
)
Event.add(defines.events.on_player_joined_game, create_main_button)

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@ -36,6 +36,7 @@ require 'comfy_panel.group'
require 'comfy_panel.poll' require 'comfy_panel.poll'
require 'comfy_panel.score' require 'comfy_panel.score'
require 'comfy_panel.config' require 'comfy_panel.config'
require 'comfy_panel.server_select'
---------------- !ENABLE MODULES HERE ---------------- ---------------- !ENABLE MODULES HERE ----------------
--require 'modules.admins_operate_biters' --require 'modules.admins_operate_biters'

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@ -28,6 +28,9 @@ local Public = {}
local server_time = {secs = nil, tick = 0} local server_time = {secs = nil, tick = 0}
local server_ups = {ups = 60} local server_ups = {ups = 60}
local start_data = {server_id = nil, server_name = nil, start_time = nil} local start_data = {server_id = nil, server_name = nil, start_time = nil}
local instances = {
data = {}
}
local requests = {} local requests = {}
Global.register( Global.register(
@ -35,13 +38,15 @@ Global.register(
server_time = server_time, server_time = server_time,
server_ups = server_ups, server_ups = server_ups,
start_data = start_data, start_data = start_data,
requests = requests requests = requests,
instances = instances
}, },
function(tbl) function(tbl)
server_time = tbl.server_time server_time = tbl.server_time
server_ups = tbl.server_ups server_ups = tbl.server_ups
start_data = tbl.start_data start_data = tbl.start_data
requests = tbl.requests requests = tbl.requests
instances = tbl.instances
end end
) )
@ -494,6 +499,26 @@ function Public.ping(func_token)
raw_print(message) raw_print(message)
end end
--- The backend sets instances with data so a player
-- can easily connect to another one via in-game.
-- @param data<table>
function Public.set_instances(data)
if not data then
return
end
if not type(data) == 'table' then
return
end
for id, tbl in pairs(data) do
instances.data[id] = tbl
end
end
--- Gets each available/non-available instance
function Public.get_instances()
return instances.data
end
local function double_escape(str) local function double_escape(str)
-- Excessive escaping because the data is serialized twice. -- Excessive escaping because the data is serialized twice.
return str:gsub('\\', '\\\\\\\\'):gsub('"', '\\\\\\"'):gsub('\n', '\\\\n') return str:gsub('\\', '\\\\\\\\'):gsub('"', '\\\\\\"'):gsub('\n', '\\\\n')

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@ -29,6 +29,7 @@ ServerCommands.set_ups = Server.set_ups
ServerCommands.get_ups = Server.get_ups ServerCommands.get_ups = Server.get_ups
ServerCommands.export_stats = Server.export_stats ServerCommands.export_stats = Server.export_stats
ServerCommands.set_start_data = Server.set_start_data ServerCommands.set_start_data = Server.set_start_data
ServerCommands.set_instances = Server.set_instances
ServerCommands.query_online_players = Server.query_online_players ServerCommands.query_online_players = Server.query_online_players
local SC_Interface = { local SC_Interface = {