diff --git a/maps/scrapyard/terrain.lua b/maps/scrapyard/terrain.lua index 0eb37020..26f1c5d8 100644 --- a/maps/scrapyard/terrain.lua +++ b/maps/scrapyard/terrain.lua @@ -10,7 +10,7 @@ local insert = table.insert local math_random = math.random local math_floor = math.floor local math_abs = math.abs -local uncover_radius = 8 +local uncover_radius = 10 local rock_raffle = {"sand-rock-big","sand-rock-big", "rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"} local enemies = {"small-biter", "medium-biter", "small-spitter", "small-worm-turret", "medium-spitter", "medium-worm-turret", "big-biter", "big-spitter", "big-worm-turret", "behemoth-biter", "behemoth-spitter"} @@ -202,7 +202,7 @@ function Public.reveal(player) if math_random(1,4) ~= 1 then insert(entities, {name = "mineable-wreckage", position = pos}) else - if math_random(1,512) == 1 then + if math_random(1,256) == 1 then Loot.create_loot(surface, pos, "wooden-chest") else if math_random(1,512) == 1 then