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Merge pull request #337 from fuchsnj/fuchsnj/suicide_command

add suicide command (for Towny)
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Gerkiz 2022-10-21 19:05:44 +02:00 committed by GitHub
commit 2a1c2a237a
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3 changed files with 74 additions and 0 deletions

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@ -18,6 +18,7 @@ require 'maps.scrap_towny_ffa.fluids_are_explosive'
require 'maps.scrap_towny_ffa.trap'
require 'maps.scrap_towny_ffa.turrets_drop_ammo'
require 'maps.scrap_towny_ffa.vehicles'
require 'maps.scrap_towny_ffa.suicide'
local Event = require 'utils.event'
local Autostash = require 'modules.autostash'

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@ -0,0 +1,72 @@
local Scheduler = require 'utils.scheduler'
local ScenarioTable = require 'maps.scrap_towny_ffa.table'
local Event = require 'utils.event'
local yellow = { r = 200, g = 200, b = 0 }
-- Must be at least 1 minute
local minutes_to_die = 10
local one_minute = 60 * 60
local function on_player_died(event)
local this = ScenarioTable.get_table()
local player = game.players[event.player_index]
this.suicides[player.index] = nil
end
Event.add(defines.events.on_player_died, on_player_died)
local suicide_handler = Scheduler.set(function(data)
for i = 1, #data do
local this = ScenarioTable.get_table()
local player_index = data[i].player_index
local player = game.get_player(player_index)
if not player or not player.valid or not player.character then
return
end
if not this.suicides[player.index] then
-- the suicide was cancelled (the character died)
return
end
local minutes_remaining = this.suicides[player.index].minutes_remaining
if minutes_remaining <= 0 then
player.character.die(player.force, player.character)
this.suicides[player.index] = nil
else
if minutes_remaining == 1 then
player.print(minutes_remaining .. " minute remaining until death.", yellow)
else
player.print(minutes_remaining .. " minutes remaining until death.", yellow)
end
this.suicides[player.index].minutes_remaining = this.suicides[player.index].minutes_remaining - 1
Scheduler.timer(game.tick + one_minute, data[i].handler, { player_index = player.index, handler = data[i].handler})
end
end
end)
commands.add_command(
'suicide',
'Kills the player',
function()
local this = ScenarioTable.get_table()
local player = game.player
if not player or not player.valid then
return
end
if this.suicides[player.index] then
player.print("You are already dying!", yellow)
return
end
this.suicides[player.index] = {minutes_remaining = minutes_to_die - 1}
Scheduler.timer(game.tick + one_minute, suicide_handler, { player_index = player.index, handler = suicide_handler })
player.print("You ate a poison pill. You will die in " .. minutes_to_die .. " minutes.", yellow)
end
)

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@ -38,6 +38,7 @@ function Public.reset_table()
this.spaceships = {}
this.pvp_shields = {}
this.pvp_shield_warned = {}
this.suicides = {}
end
function Public.get_table()