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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-11 13:39:14 +02:00
fixes and tweaks
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@ -66,13 +66,13 @@ end
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local function set_item_list()
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global.fjei.item_list = {}
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local item_list = global.fjei.item_list
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for recipe_name, recipe in pairs(game.recipe_prototypes) do
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for recipe_name, recipe in pairs(game.recipe_prototypes) do
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for key, product in pairs(recipe.products) do
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add_item_list_product(item_list, product.name, recipe_name)
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end
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for key, ingredient in pairs(recipe.ingredients) do
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add_item_list_ingredient(item_list, ingredient.name, recipe_name)
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end
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end
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end
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end
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@ -114,8 +114,8 @@ local function set_item_whitelist(force)
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global.fjei.item_whitelist[force.name] = {}
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local item_whitelist = global.fjei.item_whitelist[force.name]
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for key, recipe in pairs(game.recipe_prototypes) do
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if recipe.enabled then
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for key, recipe in pairs(force.recipes) do
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if recipe.enabled and not recipe.hidden then
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add_recipe_to_whitelist(item_whitelist, recipe)
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end
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end
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@ -2,11 +2,10 @@ local Functions = require "modules.fjei.functions"
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local math_ceil = math.ceil
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local string_find = string.find
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local table_remove = table.remove
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local height = 492
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local width = 360
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local width = 278
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local recipe_window_width = 480
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local column_count = 8
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local line_count = 4
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local column_count = 6
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local line_count = 6
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local items_per_page = column_count * line_count
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local Public = {}
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@ -22,7 +21,7 @@ local function set_page_count_caption(player)
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if not global.fjei.player_data[player.index].filtered_list then Functions.set_filtered_list(player) end
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local active_page = global.fjei.player_data[player.index].active_page
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local element = player.gui.left.fjei_main_window.fjei_main_window_control_table.fjei_main_window_page_counter
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element.caption = "Page " .. active_page .. " of " .. get_total_page_count(player)
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element.caption = active_page .. "/" .. get_total_page_count(player)
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end
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local function get_localised_name(name)
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@ -103,7 +102,6 @@ local function draw_main_window(player)
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if player.gui.left["fjei_main_window"] then player.gui.left["fjei_main_window"].destroy() end
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local frame = player.gui.left.add({type = "frame", name = "fjei_main_window", direction = "vertical"})
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frame.style.minimal_width = width
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frame.style.maximal_height = height
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frame.style.maximal_width = width
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frame.style.padding = 4
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frame.style.margin = 2
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@ -126,8 +124,8 @@ local function draw_main_window(player)
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if not text then text = "" end
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local textfield = t.add({ type = "textfield", name = "fjei_main_window_search_textfield", text = text})
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textfield.style.left_margin = 4
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textfield.style.minimal_width = 186
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textfield.style.maximal_width = 186
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textfield.style.minimal_width = 140
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textfield.style.maximal_width = 140
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frame.add({type = "line"})
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@ -165,11 +163,27 @@ local function create_recipe_window(item_name, player, button, selected_recipe)
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category_string = "is ingredient in: "
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end
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end
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if not recipes then return end
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if #recipes == 0 then return end
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if selected_recipe then Functions.shift_recipe_forward(recipes, selected_recipe) end
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if not selected_recipe then
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for key, recipe_name in pairs(recipes) do
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if #Functions.get_crafting_machines_for_recipe(player.force.name, game.recipe_prototypes[recipe_name]) > 0 then
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selected_recipe = recipe_name
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break
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end
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if key > 16 then break end
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end
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end
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if selected_recipe and #Functions.get_crafting_machines_for_recipe(player.force.name, game.recipe_prototypes[selected_recipe]) > 0 then
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Functions.shift_recipe_forward(recipes, selected_recipe)
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end
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local recipe = recipes[1]
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if selected_recipe then
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for k, v in pairs(recipes) do if v == selected_recipe then recipe = recipes[k] end end
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end
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recipe = game.recipe_prototypes[recipe]
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local machines = Functions.get_crafting_machines_for_recipe(player.force.name, recipe)
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@ -193,21 +207,19 @@ local function create_recipe_window(item_name, player, button, selected_recipe)
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element.style.maximal_width = 110
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local scroll_pane = t.add({ type = "scroll-pane", name = "scroll_pane", horizontal_scroll_policy = "always", vertical_scroll_policy = "never"})
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scroll_pane.style.minimal_width = recipe_window_width - 210
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scroll_pane.style.maximal_width = recipe_window_width - 210
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scroll_pane.style.minimal_width = recipe_window_width - 214
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scroll_pane.style.maximal_width = recipe_window_width - 214
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scroll_pane.style.minimal_height = 56
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scroll_pane.style.maximal_height = 56
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local tt = scroll_pane.add({type = "table", name = "fjei_recipe_window_select_table", column_count = 256})
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for _, recipe_name in pairs(recipes) do
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--local machines = Functions.get_crafting_machines_for_recipe(player.force.name, game.recipe_prototypes[recipe_name])
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--if #machines > 0 then
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add_sprite_icon(tt, recipe_name, true)
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--end
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end
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local tt = scroll_pane.add({type = "table", name = "fjei_recipe_window_select_table", column_count = 256})
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for key, recipe_name in pairs(recipes) do add_sprite_icon(tt, recipe_name, true) end
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local element = t.add {type = "sprite-button", caption = "X", name = "fjei_close_recipe_window"}
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element.style.font = "heading-1"
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element.style.margin = 4
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element.style.right_margin = 4
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element.style.padding = 4
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element.style.minimal_width = 32
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element.style.maximal_width = 32
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element.style.minimal_height = 32
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