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https://github.com/ComfyFactory/ComfyFactorio.git
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Update antigrief.lua
Update antigrief.lua
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commit
2ab536f1ab
@ -9,6 +9,7 @@ local Utils = require 'utils.core'
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local Color = require 'utils.color_presets'
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local Server = require 'utils.server'
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local Jail = require 'utils.datastore.jail_data'
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local FancyTime = require 'tools.fancy_time'
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local Public = {}
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local match = string.match
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@ -261,7 +262,8 @@ local function on_player_built_tile(event)
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if #this.landfill_history > 1000 then
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this.landfill_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' at X:'
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str = str .. placed_tiles[1].position.x
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@ -365,7 +367,8 @@ local function on_player_used_capsule(event)
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this.capsule_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. msg
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str = str .. ' at X:'
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@ -420,7 +423,8 @@ local function on_entity_died(event)
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chest = '[color=yellow]' .. event.entity.name .. '[/color]'
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. name .. ' destroyed '
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str = str .. chest
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@ -437,7 +441,8 @@ local function on_entity_died(event)
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return
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end
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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if cause and cause.name == 'character' and cause.player then
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str = str .. cause.player.name .. ' destroyed '
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@ -482,7 +487,8 @@ local function on_player_mined_entity(event)
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if #this.mining_history > 1000 then
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this.mining_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' mined '
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str = str .. '[color=yellow]' .. entity.name .. '[/color]'
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@ -516,7 +522,8 @@ local function on_player_mined_entity(event)
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this.mining_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' mined '
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str = str .. '[color=yellow]' .. event.entity.name .. '[/color]'
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@ -563,7 +570,8 @@ local function on_gui_opened(event)
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this.corpse_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' opened '
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str = str .. '[color=yellow]' .. corpse_owner.name .. '[/color] body'
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@ -617,7 +625,8 @@ local function on_pre_player_mined_item(event)
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this.corpse_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' mined '
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str = str .. '[color=yellow]' .. corpse_owner.name .. '[/color] body'
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@ -709,7 +718,8 @@ local function on_player_cancelled_crafting(event)
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this.cancel_crafting_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' canceled '
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str = str .. ' item [color=yellow]' .. event.recipe.name .. '[/color]'
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@ -930,7 +940,8 @@ function Public.insert_into_capsule_history(player, position, msg)
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if #this.capsule_history > 1000 then
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this.capsule_history = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local t = math.abs(math.floor((game.tick) / 60))
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t = FancyTime.short_fancy_time(t)
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local str = '[' .. t .. '] '
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str = str .. '[color=yellow]' .. msg .. '[/color]'
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str = str .. ' at X:'
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