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less rocks
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@ -405,7 +405,7 @@ local biter_area_entity_functions = {
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end,
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["tree"] = function(entity)
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local noise = get_noise(3, entity.position)
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if noise < 0.2 and noise > -0.2 then
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if noise > 0.75 then
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if math_random(1, 5) ~= 1 then entity.surface.create_entity({name = "rock-big", position = entity.position, force = "neutral"}) end
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end
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entity.destroy()
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