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coin economy rescale
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@ -896,11 +896,11 @@ local function base_kill_rewards(event)
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if entity_name == 'small-worm-turret' then
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iron_amount = 5
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coin_amount = 60
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coin_amount = 50
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memory.playtesting_stats.coins_gained_by_nests_and_worms = memory.playtesting_stats.coins_gained_by_nests_and_worms + coin_amount
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elseif entity_name == 'medium-worm-turret' then
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iron_amount = 20
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coin_amount = 100
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coin_amount = 90
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memory.playtesting_stats.coins_gained_by_nests_and_worms = memory.playtesting_stats.coins_gained_by_nests_and_worms + coin_amount
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elseif entity_name == 'biter-spawner' or entity_name == 'spitter-spawner' then
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iron_amount = 30
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@ -908,11 +908,11 @@ local function base_kill_rewards(event)
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memory.playtesting_stats.coins_gained_by_nests_and_worms = memory.playtesting_stats.coins_gained_by_nests_and_worms + coin_amount
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elseif entity_name == 'big-worm-turret' then
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iron_amount = 30
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coin_amount = 160
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coin_amount = 140
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memory.playtesting_stats.coins_gained_by_nests_and_worms = memory.playtesting_stats.coins_gained_by_nests_and_worms + coin_amount
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elseif entity_name == 'behemoth-worm-turret' then
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iron_amount = 50
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coin_amount = 280
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coin_amount = 260
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memory.playtesting_stats.coins_gained_by_nests_and_worms = memory.playtesting_stats.coins_gained_by_nests_and_worms + coin_amount
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elseif memory.overworldx > 0 then --avoid coin farming on first island
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if entity_name == 'small-biter' then
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@ -43,7 +43,7 @@ function Public.cost_to_leave_multiplier()
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return Math.sloped(Common.difficulty_scale(), 8/10)
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end
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Public.rocket_launch_coin_reward = 6000
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Public.rocket_launch_coin_reward = 5000
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function Public.crew_scale()
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local ret = Common.activecrewcount()/10
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@ -382,7 +382,7 @@ function Public.sandworm_evo_increase_per_spawn()
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end
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function Public.kraken_kill_reward_items()
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return {{name = 'sulfuric-acid-barrel', count = 5}, {name = 'coin', count = 1000}}
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return {{name = 'sulfuric-acid-barrel', count = 5}, {name = 'coin', count = 800}}
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end
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function Public.kraken_kill_reward_fuel()
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return 200
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@ -520,7 +520,7 @@ function Public.starting_items_crew_upstairs()
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{['grenade'] = 3},
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{['shotgun'] = 2, ['shotgun-shell'] = 36},
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-- {['raw-fish'] = 5},
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{['coin'] = 2000},
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{['coin'] = 1000},
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}
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end
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@ -532,7 +532,7 @@ function Public.starting_items_crew_downstairs()
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{['inserter'] = Math.random(120,140)},
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{['storage-tank'] = 2},
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{['medium-electric-pole'] = Math.random(15,21)},
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{['coin'] = 2000},
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{['coin'] = 1000},
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{['solar-panel'] = 3},
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}
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end
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