1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00
This commit is contained in:
MewMew 2019-10-12 22:48:16 +02:00
parent 94b70ceb14
commit 320d2de32e

View File

@ -1,48 +1,47 @@
-- rocks and wreckage heal over time -- by mewmew
-- rocks and other entities heal over time -- by mewmew
local event = require 'utils.event'
local entity_whitelist = {
["rock-big"] = true,
["sand-rock-big"] = true,
["rock-huge"] = true,
["mineable-wreckage"] = true,
}
local healing_amount = {
["rock-big"] = 4,
["sand-rock-big"] = 4,
["rock-huge"] = 16,
["mineable-wreckage"] = 4
}
local function process_entity(v, key)
if not v.entity then
global.entities_regenerate_health[key] = nil
return
end
if not v.entity.valid then
global.entities_regenerate_health[key] = nil
return
end
local function heal_rocks()
for key, rock in pairs(global.damaged_rocks) do
if rock.last_damage + 54000 < game.tick then
if rock.entity then
if rock.entity.valid then
rock.entity.health = rock.entity.health + healing_amount[rock.entity.name]
if rock.entity.prototype.max_health == rock.entity.health then
global.damaged_rocks[key] = nil
end
else
global.damaged_rocks[key] = nil
end
else
global.damaged_rocks[key] = nil
end
end
if v.last_damage + 36000 < game.tick then
v.entity.health = v.entity.health + math.floor(v.entity.prototype.max_health * 0.01)
if v.entity.prototype.max_health == v.entity.health then
global.entities_regenerate_health[key] = nil
end
end
end
local function on_entity_damaged(event)
if not event.entity.valid then return end
if not healing_amount[event.entity.name] then return end
global.damaged_rocks[tostring(event.entity.position.x) .. tostring(event.entity.position.y)] = {last_damage = game.tick, entity = event.entity}
if not entity_whitelist[event.entity.name] then return end
global.entities_regenerate_health[tostring(event.entity.position.x) .. "_" .. tostring(event.entity.position.y)] = {last_damage = game.tick, entity = event.entity}
end
local function on_player_joined_game(event)
if not global.damaged_rocks then global.damaged_rocks = {} end
end
local function on_tick(event)
if game.tick % 3600 ~= 1 then return end
heal_rocks()
local function tick(event)
for key, entity in pairs(global.entities_regenerate_health) do
process_entity(entity, key)
end
end
event.add(defines.events.on_tick, on_tick)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
local function on_init(event)
global.entities_regenerate_health = {}
end
local event = require 'utils.event'
event.on_nth_tick(1800, tick)
event.on_init(on_init)
event.add(defines.events.on_entity_damaged, on_entity_damaged)