diff --git a/modules/difficulty_vote_by_amount.lua b/modules/difficulty_vote_by_amount.lua index 9b8892ca..82f66a79 100644 --- a/modules/difficulty_vote_by_amount.lua +++ b/modules/difficulty_vote_by_amount.lua @@ -44,13 +44,13 @@ local this = { [3] = '' }, difficulty_vote_value = 1, - difficulty_vote_index = 1, + difficulty_vote_index = 2, fair_vote = false, difficulty_poll_closing_timeout = 54000, difficulty_player_votes = {}, gui_width = 108, - name = "I'm too young to die", - strength_modifier = 1.00, + name = 'Hurt me plenty', + strength_modifier = 1.25, button_tooltip = nil } @@ -192,7 +192,7 @@ end function Public.reset_difficulty_poll(tbl) if tbl then this.difficulty_vote_value = tbl.difficulty_vote_value or 1 - this.difficulty_vote_index = tbl.difficulty_vote_index or 1 + this.difficulty_vote_index = tbl.difficulty_vote_index or 2 this.difficulty_player_votes = {} this.difficulty_poll_closing_timeout = tbl.difficulty_poll_closing_timeout or game.tick + 54000 for _, p in pairs(game.connected_players) do @@ -207,7 +207,7 @@ function Public.reset_difficulty_poll(tbl) Public.difficulty_gui() else this.difficulty_vote_value = 1 - this.difficulty_vote_index = 1 + this.difficulty_vote_index = 2 this.difficulty_player_votes = {} this.difficulty_poll_closing_timeout = game.tick + 54000 for _, p in pairs(game.connected_players) do