mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-24 03:47:58 +02:00
commit
38a721f8f1
@ -5,43 +5,73 @@ local Event = require 'utils.event'
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local function admin_only_message(str)
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for _, player in pairs(game.connected_players) do
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if player.admin == true then
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player.print("Admins-only-message: " .. str, {r=0.88, g=0.88, b=0.88})
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player.print('Admins-only-message: ' .. str, {r = 0.88, g = 0.88, b = 0.88})
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end
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end
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end
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local jail_messages = {
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"You´re done bud!",
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"Busted!"
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'You´re done bud!',
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'Busted!'
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}
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local function jail(target_player, source_player)
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local source = source_player.name or 'Server'
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local permission_group = game.permissions.get_group("prisoner")
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local permission_group = game.permissions.get_group('prisoner')
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if not permission_group then
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permission_group = game.permissions.create_group("prisoner")
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permission_group = game.permissions.create_group('prisoner')
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for action_name, _ in pairs(defines.input_action) do
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permission_group.set_allows_action(defines.input_action[action_name], false)
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if permission_group then
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permission_group.set_allows_action(defines.input_action[action_name], false)
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end
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end
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if permission_group then
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.gui_click, true)
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permission_group.set_allows_action(defines.input_action.gui_selection_state_changed, true)
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end
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.gui_click, true)
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permission_group.set_allows_action(defines.input_action.gui_selection_state_changed, true)
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end
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permission_group.add_player(target_player.name)
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game.print(target_player.name .. " has been jailed. " .. jail_messages[math.random(1, #jail_messages)], { r=0.98, g=0.66, b=0.22})
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admin_only_message(target_player.name .. " was jailed by " .. source)
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local permission_group_players = permission_group.players
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for k, v in pairs(permission_group_players) do
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if target_player.name == v.name then
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source_player.print(target_player.name .. ' is already jailed.', {r = 0.98, g = 0.66, b = 0.22})
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return
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end
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end
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if permission_group then
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permission_group.add_player(target_player.name)
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end
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game.print(
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target_player.name .. ' has been jailed. ' .. jail_messages[math.random(1, #jail_messages)],
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{r = 0.98, g = 0.66, b = 0.22}
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)
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admin_only_message(target_player.name .. ' was jailed by ' .. source)
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end
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local freedom_messages = {
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"Yaay!",
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"Welcome back!"
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'Yaay!',
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'Welcome back!'
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}
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local function free(target_player, source_player)
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local source = source_player.name or 'Server'
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local permission_group = game.permissions.get_group("Default")
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permission_group.add_player(target_player.name)
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game.print(target_player.name .. " was set free from jail. " .. freedom_messages[math.random(1, #freedom_messages)], { r=0.98, g=0.66, b=0.22})
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admin_only_message(source .. " set " .. target_player.name .. " free from jail")
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local permission_group = game.permissions.get_group('Default')
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local permission_group_players = permission_group.players
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if permission_group and permission_group_players then
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for k, v in pairs(permission_group_players) do
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if target_player.name == v.name then
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source_player.print(target_player.name .. ' is already free.', {r = 0.98, g = 0.66, b = 0.22})
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return
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end
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end
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end
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if permission_group then
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permission_group.add_player(target_player.name)
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end
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game.print(
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target_player.name .. ' was set free from jail. ' .. freedom_messages[math.random(1, #freedom_messages)],
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{r = 0.98, g = 0.66, b = 0.22}
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)
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admin_only_message(source .. ' set ' .. target_player.name .. ' free from jail')
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end
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commands.add_command(
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@ -56,7 +86,9 @@ commands.add_command(
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if player then
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if player ~= nil then
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p = player.print
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if not total_time[player.name] then goto continue end
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if not total_time[player.name] then
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goto continue
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end
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if total_time[player.name] < 51900000 then
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if not player.admin then
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p("You're not admin nor are you trusted enough to run this command!", {r = 1, g = 0.5, b = 0.1})
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@ -65,22 +97,33 @@ commands.add_command(
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end
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end
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if cmd.parameter == nil then return end
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if cmd.parameter == nil then
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return
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end
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local target_player = game.players[cmd.parameter]
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if target_player then
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if target_player.name == player.name then player.print("You can't jail yourself!", {r = 1, g = 0.5, b = 0.1}) return end
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if target_player.name == player.name then
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player.print("You can't jail yourself!", {r = 1, g = 0.5, b = 0.1})
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return
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end
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trusted[target_player.name] = false
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jail(target_player, player)
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Server.to_discord_bold(table.concat{'[Jailed] ' .. target_player.name .. ' has been jailed by ' .. player.name .. '!'})
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Server.to_discord_bold(
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table.concat {'[Jailed] ' .. target_player.name .. ' has been jailed by ' .. player.name .. '!'}
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)
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return
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end
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else
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if cmd.parameter == nil then return end
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if cmd.parameter == nil then
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return
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end
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local target_player = game.players[cmd.parameter]
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if target_player then
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trusted[target_player.name] = false
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jail(target_player, 'Server')
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Server.to_discord_bold(table.concat{'[Jailed] ' .. target_player.name .. ' has been jailed by Server!'})
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Server.to_discord_bold(
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table.concat {'[Jailed] ' .. target_player.name .. ' has been jailed by Server!'}
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)
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return
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end
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end
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@ -99,7 +142,9 @@ commands.add_command(
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if player then
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if player ~= nil then
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p = player.print
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if not total_time[player.name] then goto continue end
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if not total_time[player.name] then
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goto continue
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end
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if total_time[player.name] < 51900000 then
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if not player.admin then
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p("You're not admin nor are you trusted enough to run this command!", {r = 1, g = 0.5, b = 0.1})
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@ -108,20 +153,31 @@ commands.add_command(
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end
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end
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if cmd.parameter == nil then return end
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if cmd.parameter == nil then
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return
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end
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local target_player = game.players[cmd.parameter]
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if target_player then
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if target_player.name == player.name then player.print("You can't unjail yourself!", {r = 1, g = 0.5, b = 0.1}) return end
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if target_player.name == player.name then
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player.print("You can't unjail yourself!", {r = 1, g = 0.5, b = 0.1})
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return
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end
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free(target_player, player)
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Server.to_discord_bold(table.concat{'[Unjailed] ' .. target_player.name .. ' has been unjailed by ' .. player.name .. '!'})
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Server.to_discord_bold(
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table.concat {'[Unjailed] ' .. target_player.name .. ' has been unjailed by ' .. player.name .. '!'}
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)
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return
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end
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else
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if cmd.parameter == nil then return end
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if cmd.parameter == nil then
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return
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end
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local target_player = game.players[cmd.parameter]
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if target_player then
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free(target_player, 'Server')
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Server.to_discord_bold(table.concat{'[Unjailed] ' .. target_player.name .. ' has been unjailed by Server!'})
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Server.to_discord_bold(
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table.concat {'[Unjailed] ' .. target_player.name .. ' has been unjailed by Server!'}
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)
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return
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end
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end
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@ -131,25 +187,31 @@ commands.add_command(
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local function on_console_command(event)
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local cmd = event.command
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if not event.player_index then return end
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if not event.player_index then
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return
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end
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local player = game.players[event.player_index]
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local reason = event.parameters
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if not reason then return end
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if not player.admin then return end
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if not reason then
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return
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end
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if not player.admin then
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return
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end
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if cmd == 'ban' then
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if player then
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Server.to_banned_embed(table.concat{player.name .. ' banned ' .. reason})
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Server.to_banned_embed(table.concat {player.name .. ' banned ' .. reason})
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return
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else
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Server.to_banned_embed(table.concat{'Server banned ' .. reason})
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Server.to_banned_embed(table.concat {'Server banned ' .. reason})
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return
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end
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elseif cmd == 'unban' then
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if player then
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Server.to_banned_embed(table.concat{player.name .. ' unbanned ' .. reason})
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Server.to_banned_embed(table.concat {player.name .. ' unbanned ' .. reason})
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return
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else
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Server.to_banned_embed(table.concat{'Server unbanned ' .. reason})
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Server.to_banned_embed(table.concat {'Server unbanned ' .. reason})
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return
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end
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end
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@ -155,6 +155,14 @@ end
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local function on_init()
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game.forces.player.research_queue_enabled = true
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game.permissions.get_group('Default').set_allows_action(
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defines.input_action.flush_opened_entity_fluid,
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false
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)
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game.permissions.get_group('Default').set_allows_action(
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defines.input_action.flush_opened_entity_specific_fluid,
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false
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)
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end
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local loaded = _G.package.loaded
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