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wagontiles, wagonception

This commit is contained in:
MewMew 2020-04-25 12:08:55 +02:00
parent 552088b099
commit 3d8873a4ef
3 changed files with 41 additions and 15 deletions

View File

@ -7,4 +7,11 @@ Public.wagon_types = {
["locomotive"] = true,
}
Public.wagon_areas = {
["cargo-wagon"] = {left_top = {x = -10, y = 0}, right_bottom = {x = 10, y = 36}},
["artillery-wagon"] = {left_top = {x = -10, y = 0}, right_bottom = {x = 10, y = 36}},
["fluid-wagon"] = {left_top = {x = -10, y = 0}, right_bottom = {x = 10, y = 36}},
["locomotive"] = {left_top = {x = -10, y = 0}, right_bottom = {x = 10, y = 36}},
}
return Public

View File

@ -3,6 +3,7 @@ local Public = {}
local Constants = require "modules.immersive_cargo_wagons.constants"
local table_insert = table.insert
local table_remove = table.remove
local math_round = math.round
local function request_reconstruction(icw)
@ -10,12 +11,10 @@ local function request_reconstruction(icw)
end
local function delete_empty_surfaces(icw)
for unit_number, wagon in pairs(icw.wagons) do
if not icw.trains[unit_number] then
local surface = game.surfaces[tostring(unit_number)]
if surface then
game.delete_surface(surface)
end
for k, surface in pairs(icw.surfaces) do
if not icw.trains[tonumber(surface.name)] then
game.delete_surface(surface)
table_remove(icw.surfaces, k)
end
end
end
@ -47,11 +46,11 @@ local function construct_wagon_doors(icw, wagon)
local area = wagon.area
local surface = wagon.surface
for _, x in pairs({area.left_top.x, area.right_bottom.x}) do
for _, x in pairs({area.left_top.x - 0.55, area.right_bottom.x + 0.55}) do
local e = surface.create_entity({
name = "car",
position = {x, area.left_top.y + ((area.right_bottom.y - area.left_top.y) * 0.5)},
force = wagon.entity.force,
force = "neutral",
create_build_effect_smoke = false
})
e.get_inventory(defines.inventory.fuel).insert({name = "wood", count = 1})
@ -68,6 +67,7 @@ function Public.kill_wagon(icw, entity)
local wagon = icw.wagons[entity.unit_number]
local surface = wagon.surface
kill_wagon_doors(icw, wagon)
for _, e in pairs(surface.find_entities_filtered({area = wagon.area})) do e.die() end
for _, tile in pairs(surface.find_tiles_filtered({area = wagon.area})) do
surface.set_tiles({{name = "out-of-map", position = tile.position}}, true)
end
@ -75,7 +75,7 @@ function Public.kill_wagon(icw, entity)
request_reconstruction(icw)
end
function Public.create_room_surface(unit_number)
function Public.create_room_surface(icw, unit_number)
if game.surfaces[tostring(unit_number)] then return game.surfaces[tostring(unit_number)] end
local map_gen_settings = {
["width"] = 2,
@ -93,33 +93,51 @@ function Public.create_room_surface(unit_number)
local surface = game.create_surface(unit_number, map_gen_settings)
surface.freeze_daytime = true
surface.daytime = 0.1
surface.request_to_generate_chunks({16, 16}, 1)
surface.request_to_generate_chunks({16, 16}, 2)
surface.force_generate_chunk_requests()
for _, tile in pairs(surface.find_tiles_filtered({area = {{-2, -2}, {2, 2}}})) do
surface.set_tiles({{name = "out-of-map", position = tile.position}}, true)
end
table_insert(icw.surfaces, surface)
return surface
end
function Public.create_wagon_room(icw, wagon)
local surface = wagon.surface
local area = wagon.area
local tiles = {}
for x = -3, 2, 1 do
table_insert(tiles, {name = "hazard-concrete-right", position = {x, area.left_top.y}})
table_insert(tiles, {name = "hazard-concrete-right", position = {x, area.right_bottom.y - 1}})
end
for x = area.left_top.x, area.right_bottom.x - 1, 1 do
for y = area.left_top.y, area.right_bottom.y - 1, 1 do
surface.set_tiles({{name = "tutorial-grid", position = {x,y}}})
for y = area.left_top.y + 2, area.right_bottom.y - 3, 1 do
table_insert(tiles, {name = "concrete", position = {x, y}})
end
end
for x = -3, 2, 1 do
for y = 1, 3, 1 do
table_insert(tiles, {name = "concrete", position = {x,y}})
end
for y = area.right_bottom.y - 4, area.right_bottom.y - 2, 1 do
table_insert(tiles, {name = "concrete", position = {x,y}})
end
end
surface.set_tiles(tiles, true)
construct_wagon_doors(icw, wagon)
end
function Public.create_wagon(icw, created_entity)
if not created_entity.unit_number then return end
if not Constants.wagon_types[created_entity.type] then return end
local wagon_area = Constants.wagon_areas[created_entity.type]
icw.wagons[created_entity.unit_number] = {
entity = created_entity,
area = {left_top = {x = -12, y = 0}, right_bottom = {x = 12, y = 32}},
surface = Public.create_room_surface(created_entity.unit_number),
area = {left_top = {x = wagon_area.left_top.x, y = wagon_area.left_top.y}, right_bottom = {x = wagon_area.right_bottom.x, y = wagon_area.right_bottom.y}},
surface = Public.create_room_surface(icw, created_entity.unit_number),
doors = {},
entity_count = 0,
}
@ -231,7 +249,7 @@ function Public.construct_train(icw, carriages)
if icw.trains[unit_number] then return end
local train = {surface = Public.create_room_surface(unit_number), wagons = {}, top_y = 0}
local train = {surface = Public.create_room_surface(icw, unit_number), wagons = {}, top_y = 0}
icw.trains[unit_number] = train
for k, carriage in pairs(carriages) do

View File

@ -19,6 +19,7 @@ function Public.reset_tables()
icw.wagons = {}
icw.trains = {}
icw.players = {}
icw.surfaces = {}
end
local function on_entity_died(event)