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set last_user when refreshing corpse
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@ -45,7 +45,12 @@ end
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local function redraw_all_tags()
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for _, surface in pairs(game.surfaces) do
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for _, corpse in pairs(surface.find_entities_filtered({name = 'character-corpse'})) do
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draw_map_tag(corpse.surface, get_corpse_force(corpse), corpse.position)
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if corpse.character_corpse_player_index then
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local player = game.get_player(corpse.character_corpse_player_index)
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draw_map_tag(corpse.surface, get_corpse_force(corpse), corpse.position, player.name)
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else
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draw_map_tag(corpse.surface, get_corpse_force(corpse), corpse.position)
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end
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end
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end
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end
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