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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-11 14:49:24 +02:00

dynamic_landfill > 0.17 compatibility

This commit is contained in:
MewMew 2019-03-07 01:43:36 +01:00
parent cabc4498c2
commit 410b5dc7d8
2 changed files with 5 additions and 4 deletions

View File

@ -328,9 +328,8 @@ local function on_marked_for_deconstruction(event)
end
local function on_player_joined_game(event)
--local player = game.players[event.player_index]
if not global.map_init_done then
--local player = game.players[event.player_index]
if not global.map_init_done then
game.surfaces["nauvis"].ticks_per_day = game.surfaces["nauvis"].ticks_per_day * 2
--game.surfaces["nauvis"].freeze_daytime = true
global.map_init_done = true

View File

@ -41,7 +41,9 @@ end
local function regenerate_decoratives(surface, position)
local chunk = get_chunk_position(position)
surface.destroy_decoratives({{chunk.x * 32, chunk.y * 32}, {chunk.x * 32 + 32, chunk.y * 32 + 32}})
if not chunk then return end
surface.destroy_decoratives({area = {{chunk.x * 32, chunk.y * 32}, {chunk.x * 32 + 32, chunk.y * 32 + 32}}})
--surface.destroy_decoratives({{chunk.x * 32, chunk.y * 32}, {chunk.x * 32 + 32, chunk.y * 32 + 32}})
local decorative_names = {}
for k,v in pairs(game.decorative_prototypes) do
if v.autoplace_specification then