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dynamic_landfill > 0.17 compatibility
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@ -328,9 +328,8 @@ local function on_marked_for_deconstruction(event)
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end
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end
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local function on_player_joined_game(event)
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local function on_player_joined_game(event)
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--local player = game.players[event.player_index]
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--local player = game.players[event.player_index]
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if not global.map_init_done then
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if not global.map_init_done then
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game.surfaces["nauvis"].ticks_per_day = game.surfaces["nauvis"].ticks_per_day * 2
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game.surfaces["nauvis"].ticks_per_day = game.surfaces["nauvis"].ticks_per_day * 2
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--game.surfaces["nauvis"].freeze_daytime = true
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--game.surfaces["nauvis"].freeze_daytime = true
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global.map_init_done = true
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global.map_init_done = true
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@ -41,7 +41,9 @@ end
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local function regenerate_decoratives(surface, position)
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local function regenerate_decoratives(surface, position)
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local chunk = get_chunk_position(position)
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local chunk = get_chunk_position(position)
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surface.destroy_decoratives({{chunk.x * 32, chunk.y * 32}, {chunk.x * 32 + 32, chunk.y * 32 + 32}})
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if not chunk then return end
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surface.destroy_decoratives({area = {{chunk.x * 32, chunk.y * 32}, {chunk.x * 32 + 32, chunk.y * 32 + 32}}})
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--surface.destroy_decoratives({{chunk.x * 32, chunk.y * 32}, {chunk.x * 32 + 32, chunk.y * 32 + 32}})
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local decorative_names = {}
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local decorative_names = {}
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for k,v in pairs(game.decorative_prototypes) do
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for k,v in pairs(game.decorative_prototypes) do
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if v.autoplace_specification then
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if v.autoplace_specification then
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