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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-07 13:31:40 +02:00
fixes
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d524bf85b7
commit
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@ -24,7 +24,7 @@ end
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function Public.ally_town(player, item)
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local position = item.position
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local surface = player.surface
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local area = {{position.x - 2, position.y - 2}, {position.x + 2, position.y + 2}}
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local area = {{position.x - 2.5, position.y - 2.5}, {position.x + 2.5, position.y + 2.5}}
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local requesting_force = player.force
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local target = false
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@ -55,10 +55,12 @@ function Public.ally_town(player, item)
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return
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end
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if target_force.get_friend(requesting_force) and requesting_force.get_friend(target_force) then return end
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requesting_force.set_friend(target_force, true)
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game.print(">> Town " .. requesting_force.name .. " has set " .. target_force.name .. " as their friend!", {255, 255, 0})
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if requesting_force.get_friend(target_force) then
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if target_force.get_friend(requesting_force) then
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game.print(">> The towns " .. requesting_force.name .. " and " .. target_force.name .. " have formed an alliance!", {255, 255, 0})
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end
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end
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@ -66,7 +68,7 @@ end
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function Public.declare_war(player, item)
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local position = item.position
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local surface = player.surface
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local area = {{position.x - 2, position.y - 2}, {position.x + 2, position.y + 2}}
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local area = {{position.x - 2.5, position.y - 2.5}, {position.x + 2.5, position.y + 2.5}}
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local requesting_force = player.force
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local target = surface.find_entities_filtered({type = {"character", "market"}, area = area})[1]
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@ -74,10 +76,13 @@ function Public.declare_war(player, item)
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if not target then return end
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local target_force = target.force
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if target_force.index == 1 then return end
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if requesting_force.name == target_force.name then
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if player.name ~= target.force.name then
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Public.set_player_to_homeless(player)
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game.print(">> " .. player.name .. " has abandoned " .. target_force.name .. "'s Town!", {255, 255, 0})
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global.towny.homeless_requests[player.index] = nil
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end
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if player.name == target.force.name then
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if target.type ~= "character" then return end
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@ -90,8 +95,6 @@ function Public.declare_war(player, item)
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return
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end
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if target_force.index == 1 then return end
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requesting_force.set_friend(target_force, false)
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target_force.set_friend(requesting_force, false)
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game.print(">> Town " .. requesting_force.name .. " has set " .. target_force.name .. " as their foe!", {255, 255, 0})
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@ -118,7 +121,9 @@ function Public.kill_force(force_name)
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player.force = game.forces.player
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end
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for _, e in pairs(surface.find_entities_filtered({force = force_name})) do e.active = false end
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for _, e in pairs(surface.find_entities_filtered({force = force_name})) do
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if e.health > 0 then e.active = false end
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end
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game.merge_forces(force_name, "neutral")
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@ -10,7 +10,7 @@ local town_radius = 32
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local colors = {}
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local c1 = 250
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local c2 = 125
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local c2 = 150
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local c3 = -25
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for v = c1, c2, c3 do
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table.insert(colors, {0, 0, v})
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