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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-26 22:56:43 +02:00

Crossings - update luacheck

This commit is contained in:
Gerkiz 2023-10-25 20:59:06 +02:00
parent 1e5f1674a9
commit 4af8485e3a

View File

@ -1,12 +1,8 @@
--luacheck: ignore
-- crossing -- by mewmew --
local event = require 'utils.event'
local math_random = math.random
local insert = table.insert
local Event = require 'utils.event'
local map_functions = require 'tools.map_functions'
local simplex_noise = require 'utils.simplex_noise'
local simplex_noise = simplex_noise.d2
local simplex_noise = require 'utils.simplex_noise'.d2
local function on_player_joined_game(event)
local player = game.players[event.player_index]
@ -16,9 +12,9 @@ local function on_player_joined_game(event)
player.insert({name = 'firearm-magazine', count = 16})
player.insert({name = 'iron-plate', count = 32})
pos = player.character.surface.find_non_colliding_position('character', {0, -40}, 50, 1)
game.forces.player.set_spawn_position(pos, player.character.surface)
player.teleport(pos, player.character.surface)
local pos = player.character.surface.find_non_colliding_position('character', {0, -40}, 50, 1)
game.forces.player.set_spawn_position({x = pos.x, y = pos.y}, player.character.surface)
player.teleport({x = pos.x, y = pos.y}, player.character.surface)
end
end
@ -106,9 +102,9 @@ local biter_building_inhabitants = {
local function on_entity_died(event)
if event.entity.name == 'biter-spawner' or event.entity.name == 'spitter-spawner' then
local e = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
local e = math.ceil(game.forces.enemy.evolution_factor * 10)
for _, t in pairs(biter_building_inhabitants[e]) do
for x = 1, math.random(t[2], t[3]), 1 do
for _ = 1, math.random(t[2], t[3]), 1 do
local p = event.entity.surface.find_non_colliding_position(t[1], event.entity.position, 6, 1)
if p then
event.entity.surface.create_entity {name = t[1], position = p}
@ -118,6 +114,6 @@ local function on_entity_died(event)
end
end
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_entity_died, on_entity_died)