mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-05 13:15:03 +02:00
minor tweaks
This commit is contained in:
parent
41f49ad943
commit
4b8e8ca326
@ -8,12 +8,10 @@ local Public = {}
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local main_tile_name = 'black-refined-concrete'
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local function validate_entity(entity)
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if not entity then
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return false
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end
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if not entity.valid then
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if not (entity and entity.valid) then
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return false
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end
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return true
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end
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@ -39,24 +37,43 @@ local function upperCase(str)
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return (str:gsub('^%l', string.upper))
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end
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local function render_owner_text(player, entity)
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local function render_owner_text(renders, player, entity, new_owner)
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local color = {
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r = player.color.r * 0.6 + 0.25,
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g = player.color.g * 0.6 + 0.25,
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b = player.color.b * 0.6 + 0.25,
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a = 1
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}
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rendering.draw_text {
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text = '## - ' .. player.name .. "'s " .. entity.name .. ' - ##',
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surface = entity.surface,
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target = entity,
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target_offset = {0, -2.6},
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color = color,
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scale = 1.05,
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font = 'default-large-semibold',
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alignment = 'center',
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scale_with_zoom = false
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}
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if renders[player.index] then
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rendering.destroy(renders[player.index])
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end
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if new_owner then
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renders[new_owner.index] =
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rendering.draw_text {
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text = '## - ' .. new_owner.name .. "'s " .. entity.name .. ' - ##',
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surface = entity.surface,
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target = entity,
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target_offset = {0, -2.6},
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color = color,
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scale = 1.05,
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font = 'default-large-semibold',
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alignment = 'center',
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scale_with_zoom = false
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}
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else
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renders[player.index] =
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rendering.draw_text {
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text = '## - ' .. player.name .. "'s " .. entity.name .. ' - ##',
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surface = entity.surface,
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target = entity,
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target_offset = {0, -2.6},
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color = color,
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scale = 1.05,
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font = 'default-large-semibold',
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alignment = 'center',
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scale_with_zoom = false
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}
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end
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entity.color = color
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end
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@ -134,18 +151,6 @@ local function get_player_entity(ic, player)
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return false, false
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end
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local function is_owner_on_car_surface(ic, player)
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local cars = ic.cars
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for k, car in pairs(cars) do
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if validate_entity(car.surface) then
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if car.owner == player.index and car.surface.index == player.surface.index then
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return true
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end
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end
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end
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return false
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end
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local function get_owner_car_name(ic, player)
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local cars = ic.cars
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local saved_surfaces = ic.saved_surfaces
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@ -168,8 +173,7 @@ local function get_saved_entity(cars, entity, index)
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table.concat(
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{
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'The built entity is not the same as the saved one. ',
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'Saved entity is: ' ..
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upperCase(car.name) .. ' - Built entity is: ' .. upperCase(entity.name) .. '. '
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'Saved entity is: ' .. upperCase(car.name) .. ' - Built entity is: ' .. upperCase(entity.name) .. '. '
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}
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)
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return false, msg
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@ -188,7 +192,6 @@ local function replace_entity(cars, entity, index)
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cars[unit_number].saved_entity = nil
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cars[unit_number].transfer_entities = car.transfer_entities
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cars[k] = nil
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break
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end
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end
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end
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@ -213,7 +216,7 @@ local function replace_surface(surfaces, entity, index)
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local unit_number = entity.unit_number
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if tostring(index.saved_entity) == surface.name then
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if validate_entity(surface) then
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surface.name = unit_number
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surface.name = tostring(unit_number)
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surfaces[unit_number] = surface
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surfaces[k] = nil
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end
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@ -229,7 +232,7 @@ local function replace_surface_entity(cars, entity, index)
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local unit_number = entity.unit_number
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if index and index.saved_entity == car.saved_entity then
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if validate_entity(car.surface) then
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car.surface.name = unit_number
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car.surface.name = tostring(unit_number)
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end
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end
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end
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@ -313,13 +316,7 @@ local function kick_players_from_surface(ic, car)
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for _, e in pairs(car.surface.find_entities_filtered({area = car.area})) do
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if validate_entity(e) and e.name == 'character' and e.player then
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e.player.teleport(
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main_surface.find_non_colliding_position(
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'character',
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game.forces.player.get_spawn_position(main_surface),
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3,
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0,
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5
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),
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main_surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(main_surface), 3, 0, 5),
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main_surface
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)
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end
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@ -364,13 +361,7 @@ local function kick_player_from_surface(ic, player, target)
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target.teleport(p, car.entity.surface)
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else
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target.teleport(
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main_surface.find_non_colliding_position(
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'character',
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game.forces.player.get_spawn_position(main_surface),
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3,
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0,
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5
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),
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main_surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(main_surface), 3, 0, 5),
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main_surface
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)
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end
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@ -385,6 +376,7 @@ local function restore_surface(ic, player, entity)
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local saved_surfaces = ic.saved_surfaces
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local cars = ic.cars
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local door = ic.doors
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local renders = ic.renders
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local surfaces = ic.surfaces
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local index = saved_surfaces[player.index]
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if not index then
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@ -402,7 +394,7 @@ local function restore_surface(ic, player, entity)
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replace_surface(surfaces, ce, index)
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replace_surface_entity(cars, ce, index)
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saved_surfaces[player.index] = nil
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render_owner_text(player, ce)
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render_owner_text(renders, player, ce)
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return true
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end
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return false
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@ -795,12 +787,11 @@ function Public.create_car(ic, event)
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end
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if
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get_owner_car_name(ic, player) == 'car' and ce.name == 'tank' or
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get_owner_car_name(ic, player) == 'car' and ce.name == 'spidertron' or
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get_owner_car_name(ic, player) == 'car' and ce.name == 'tank' or get_owner_car_name(ic, player) == 'car' and ce.name == 'spidertron' or
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get_owner_car_name(ic, player) == 'tank' and ce.name == 'spidertron'
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then
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upgrade_surface(ic, player, ce)
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render_owner_text(player, ce)
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render_owner_text(ic.renders, player, ce)
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player.print('Your car-surface has been upgraded!', Color.success)
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return
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end
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@ -828,7 +819,7 @@ function Public.create_car(ic, event)
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car.surface = Public.create_room_surface(ic, un)
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Public.create_car_room(ic, car)
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render_owner_text(player, ce)
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render_owner_text(ic.renders, player, ce)
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return car
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end
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@ -887,10 +878,7 @@ function Public.use_door_with_entity(ic, player, door)
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if owner and owner.valid and player.connected then
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if not list[player.name] and not player.admin then
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player.driving = false
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return player.print(
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'You have not been approved by ' .. owner.name .. ' to enter their vehicle.',
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Color.warning
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)
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return player.print('You have not been approved by ' .. owner.name .. ' to enter their vehicle.', Color.warning)
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end
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end
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@ -960,5 +948,7 @@ end
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Public.kick_player_from_surface = kick_player_from_surface
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Public.get_player_surface = get_player_surface
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Public.get_entity_from_player_surface = get_entity_from_player_surface
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Public.get_owner_car_object = get_owner_car_object
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Public.render_owner_text = render_owner_text
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return Public
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@ -7,15 +7,21 @@ local Event = require 'utils.event'
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local Public = {}
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--! Gui Frames
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local save_button_name = Gui.uid_name()
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local discard_button_name = Gui.uid_name()
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local save_add_player_button_name = Gui.uid_name()
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local save_transfer_car_button_name = Gui.uid_name()
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local discard_add_player_button_name = Gui.uid_name()
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local discard_transfer_car_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local draw_add_player_frame_name = Gui.uid_name()
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local draw_transfer_car_frame_name = Gui.uid_name()
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local main_toolbar_name = Gui.uid_name()
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local add_player_name = Gui.uid_name()
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local transfer_car_name = Gui.uid_name()
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local kick_player_name = Gui.uid_name()
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local raise_event = script.raise_event
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local add_toolbar
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local remove_toolbar
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local function increment(t, k)
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t[k] = true
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@ -35,6 +41,54 @@ local function create_player_table(player)
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return trust_system[player.index]
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end
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local function does_player_table_exist(player)
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local trust_system = ICT.get('trust_system')
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if not trust_system[player.index] then
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return false
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else
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return true
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end
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end
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local function transfer_player_table(player, new_player)
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local trust_system = ICT.get('trust_system')
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if not trust_system[player.index] then
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return false
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end
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if player.index == new_player.index then
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return false
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end
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if not trust_system[new_player.index] then
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local Functions = require 'maps.mountain_fortress_v3.ic.functions'
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trust_system[new_player.index] = trust_system[player.index]
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local name = new_player.name
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if not trust_system[new_player.index][name] then
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increment(trust_system[new_player.index], name)
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end
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local cars = ICT.get('cars')
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local renders = ICT.get('renders')
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local c = Functions.get_owner_car_object(cars, player)
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local car = cars[c]
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car.owner = new_player.index
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Functions.render_owner_text(renders, player, car.entity, new_player)
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remove_toolbar(player)
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add_toolbar(new_player)
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trust_system[player.index] = nil
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else
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return false
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end
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return trust_system[new_player.index]
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end
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local function remove_main_frame(main_frame)
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Gui.remove_data_recursively(main_frame)
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main_frame.destroy()
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@ -51,7 +105,7 @@ local function draw_add_player(frame)
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}
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)
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local main_frame_style = main_frame.style
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main_frame_style.width = 325
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main_frame_style.width = 370
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main_frame_style.use_header_filler = true
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local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
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@ -75,20 +129,71 @@ local function draw_add_player(frame)
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add({type = 'button', name = discard_button_name, caption = 'Discard'})
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local close_button = left_flow.add({type = 'button', name = discard_add_player_button_name, caption = 'Discard'})
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close_button.style = 'back_button'
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close_button.style.maximal_width = 100
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local right_flow = bottom_flow.add({type = 'flow'})
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right_flow.style.horizontal_align = 'right'
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local save_button = right_flow.add({type = 'button', name = save_button_name, caption = 'Save'})
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local save_button = right_flow.add({type = 'button', name = save_add_player_button_name, caption = 'Save'})
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save_button.style = 'confirm_button'
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save_button.style.maximal_width = 100
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Gui.set_data(save_button, add_player_frame)
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end
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local function draw_transfer_car(frame)
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local main_frame =
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frame.add(
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{
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type = 'frame',
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name = draw_transfer_car_frame_name,
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caption = 'Transfer Car',
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direction = 'vertical'
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}
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)
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local main_frame_style = main_frame.style
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main_frame_style.width = 370
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main_frame_style.use_header_filler = true
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local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
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local inside_frame_style = inside_frame.style
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inside_frame_style.padding = 0
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local inside_table = inside_frame.add {type = 'table', column_count = 1}
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local inside_table_style = inside_table.style
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inside_table_style.vertical_spacing = 5
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inside_table_style.top_padding = 10
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inside_table_style.left_padding = 10
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inside_table_style.right_padding = 0
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inside_table_style.bottom_padding = 10
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inside_table_style.width = 325
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local transfer_car_alert_frame = main_frame.add({type = 'label', caption = "Warning, this action can't be undone!"})
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transfer_car_alert_frame.style.font_color = {r = 255, g = 0, b = 0}
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local transfer_car_frame = main_frame.add({type = 'textfield', text = 'Name of the player.'})
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transfer_car_frame.style.width = 140
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local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
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local left_flow = bottom_flow.add({type = 'flow'})
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add({type = 'button', name = discard_transfer_car_button_name, caption = 'Discard'})
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close_button.style = 'back_button'
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close_button.style.maximal_width = 100
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local right_flow = bottom_flow.add({type = 'flow'})
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right_flow.style.horizontal_align = 'right'
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local save_button = right_flow.add({type = 'button', name = save_transfer_car_button_name, caption = 'Save'})
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save_button.style = 'confirm_button'
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save_button.style.maximal_width = 100
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Gui.set_data(save_button, transfer_car_frame)
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end
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local function draw_players(data)
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local player_table = data.player_table
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local add_player_frame = data.add_player_frame
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@ -149,7 +254,7 @@ local function draw_main_frame(player)
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main_frame.auto_center = true
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local main_frame_style = main_frame.style
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main_frame_style.width = 350
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main_frame_style.width = 400
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main_frame_style.use_header_filler = true
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local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
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@ -166,6 +271,7 @@ local function draw_main_frame(player)
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inside_table_style.width = 350
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local add_player_frame = inside_table.add({type = 'button', caption = 'Add Player', name = add_player_name})
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local transfer_car_frame = inside_table.add({type = 'button', caption = 'Transfer Car', name = transfer_car_name})
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local player_table =
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inside_table.add {
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@ -216,6 +322,7 @@ local function draw_main_frame(player)
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local data = {
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player_table = player_table,
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add_player_frame = add_player_frame,
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transfer_car_frame = transfer_car_frame,
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player = player
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}
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draw_players(data)
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@ -242,7 +349,7 @@ local function toggle(player, recreate)
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end
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end
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local function add_toolbar(player, remove)
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add_toolbar = function(player, remove)
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if remove then
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if player.gui.top[main_toolbar_name] then
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player.gui.top[main_toolbar_name].destroy()
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@ -264,7 +371,7 @@ local function add_toolbar(player, remove)
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)
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end
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local function remove_toolbar(player)
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remove_toolbar = function(player)
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local screen = player.gui.screen
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local main_frame = screen[main_frame_name]
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@ -301,7 +408,29 @@ Gui.on_click(
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)
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Gui.on_click(
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save_button_name,
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transfer_car_name,
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function(event)
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local player = event.player
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if not player or not player.valid or not player.character then
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return
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end
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local screen = player.gui.screen
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local frame = screen[main_frame_name]
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if not frame or not frame.valid then
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return
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end
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local player_frame = frame[draw_transfer_car_frame_name]
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if not player_frame or not player_frame.valid then
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draw_transfer_car(frame)
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else
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player_frame.destroy()
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end
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end
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)
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Gui.on_click(
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save_add_player_button_name,
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function(event)
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local player = event.player
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if not player or not player.valid or not player.character then
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@ -345,6 +474,58 @@ Gui.on_click(
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end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
save_transfer_car_button_name,
|
||||
function(event)
|
||||
local player = event.player
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
local transfer_car_frame = Gui.get_data(event.element)
|
||||
|
||||
if frame and frame.valid then
|
||||
if transfer_car_frame and transfer_car_frame.valid and transfer_car_frame.text then
|
||||
local text = transfer_car_frame.text
|
||||
if not text then
|
||||
return
|
||||
end
|
||||
local player_to_add = game.get_player(text)
|
||||
if not player_to_add or not player_to_add.valid then
|
||||
return player.print('Target player was not valid.', Color.warning)
|
||||
end
|
||||
|
||||
local name = player_to_add.name
|
||||
local does_player_have_a_car = does_player_table_exist(name)
|
||||
if does_player_have_a_car then
|
||||
return player.print(name .. ' already has a vehicle.', Color.warning)
|
||||
end
|
||||
|
||||
local to_add = game.get_player(name)
|
||||
if not (to_add and to_add.valid) then
|
||||
return player.print(name .. ' does not exist.', Color.warning)
|
||||
end
|
||||
|
||||
local success = transfer_player_table(player, to_add)
|
||||
if not success then
|
||||
player.print('Please try again.', Color.warning)
|
||||
else
|
||||
player.print('You have successfully transferred your car to ' .. name, Color.success)
|
||||
to_add.print('You have become the rightfully owner of ' .. player.name .. "'s car!", Color.success)
|
||||
end
|
||||
|
||||
remove_main_frame(event.element)
|
||||
|
||||
if player.gui.screen[main_frame_name] then
|
||||
player.gui.screen[main_frame_name].destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
kick_player_name,
|
||||
function(event)
|
||||
@ -394,7 +575,7 @@ Gui.on_click(
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
discard_button_name,
|
||||
discard_add_player_button_name,
|
||||
function(event)
|
||||
local player = event.player
|
||||
if not player or not player.valid or not player.character then
|
||||
@ -414,6 +595,27 @@ Gui.on_click(
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
discard_transfer_car_button_name,
|
||||
function(event)
|
||||
local player = event.player
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
if not frame or not frame.valid then
|
||||
return
|
||||
end
|
||||
local player_frame = frame[draw_transfer_car_frame_name]
|
||||
|
||||
if player_frame and player_frame.valid then
|
||||
player_frame.destroy()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_click(
|
||||
main_toolbar_name,
|
||||
function(event)
|
||||
|
@ -30,6 +30,7 @@ function Public.reset()
|
||||
this.restore_on_theft = false
|
||||
this.doors = {}
|
||||
this.cars = {}
|
||||
this.renders = {}
|
||||
this.saved_surfaces = {}
|
||||
this.allowed_surface = 'nauvis'
|
||||
this.trust_system = {}
|
||||
|
@ -406,8 +406,7 @@ function Public.extra_settings(player)
|
||||
local conjure_input_style = conjure_input.style
|
||||
conjure_input_style.height = 35
|
||||
conjure_input_style.vertical_align = 'center'
|
||||
conjure_gui_input =
|
||||
create_input_element(conjure_input, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index)
|
||||
conjure_gui_input = create_input_element(conjure_input, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index)
|
||||
|
||||
for _, entity in pairs(spells) do
|
||||
if entity.type == 'item' then
|
||||
@ -482,8 +481,7 @@ function Public.extra_settings(player)
|
||||
local name_input_style = name_input.style
|
||||
name_input_style.height = 35
|
||||
name_input_style.vertical_align = 'center'
|
||||
auto_allocate_gui_input =
|
||||
create_input_element(name_input, 'dropdown', false, names, rpg_t[player.index].allocate_index)
|
||||
auto_allocate_gui_input = create_input_element(name_input, 'dropdown', false, names, rpg_t[player.index].allocate_index)
|
||||
end
|
||||
|
||||
local data = {
|
||||
@ -523,15 +521,13 @@ function Public.extra_settings(player)
|
||||
left_flow.style.horizontal_align = 'left'
|
||||
left_flow.style.horizontally_stretchable = true
|
||||
|
||||
local close_button =
|
||||
left_flow.add({type = 'button', name = discard_button_name, caption = ({'rpg_settings.discard_changes'})})
|
||||
local close_button = left_flow.add({type = 'button', name = discard_button_name, caption = ({'rpg_settings.discard_changes'})})
|
||||
close_button.style = 'back_button'
|
||||
|
||||
local right_flow = bottom_flow.add({type = 'flow'})
|
||||
right_flow.style.horizontal_align = 'right'
|
||||
|
||||
local save_button =
|
||||
right_flow.add({type = 'button', name = save_button_name, caption = ({'rpg_settings.save_changes'})})
|
||||
local save_button = right_flow.add({type = 'button', name = save_button_name, caption = ({'rpg_settings.save_changes'})})
|
||||
save_button.style = 'confirm_button'
|
||||
|
||||
Gui.set_data(save_button, data)
|
||||
|
Loading…
x
Reference in New Issue
Block a user