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Journey - set max satellites to 3

This commit is contained in:
Gerkiz 2022-11-16 22:56:46 +01:00
parent 5cea0c5db5
commit 4d10581d49
2 changed files with 6 additions and 1 deletions

View File

@ -20,6 +20,7 @@ Public.size_of_particle_spawn_vectors = #Public.particle_spawn_vectors
Public.world_selector_width = 6
Public.world_selector_height = 8
Public.max_satellites = 3
local area = {
left_top = {x = -3, y = math.floor(Public.mothership_radius * 0.5) * -1},

View File

@ -1003,7 +1003,11 @@ function Public.create_the_world(journey)
journey.rocket_silos = {}
journey.mothership_cargo["uranium-fuel-cell"] = 0
journey.world_number = journey.world_number + 1
journey.mothership_cargo_space["satellite"] = math_floor(journey.world_number * 0.334) + 1
local max_satellites = math_floor(journey.world_number * 0.334) + 1
if max_satellites > 3 then
max_satellites = Constants.max_satellites
end
journey.mothership_cargo_space["satellite"] = max_satellites
journey.mothership_cargo_space["uranium-fuel-cell"] = journey.mothership_cargo_space["uranium-fuel-cell"] + journey.world_selectors[journey.selected_world].fuel_requirement
game.forces.enemy.reset_evolution()