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Journey more to the update, also test to start luachecking journey
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parent
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@ -4,7 +4,7 @@ map_info_sub_caption=v 1.9
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map_info_text=The selectors in the mothership, allow you to choose a destination.\nWorlds can be rerolled by spending a satellite at the top selector.\nOnce enough players are on a selector, mothership will start traveling.\n\nA teleporter will be deployed, after reaching the target.\nIt is however, only capable of transfering the subjects body.\n\nWorlds will get more difficult with each jump, stacking the chosen modifiers.\nLaunch uranium fuel cells via rocket cargo, to advance to the next world.\nThe tooltips on the top buttons yield informations about the current world.\nIf the journey ends, an admin can fully reset the map via command "/journey-reset".\n\nHow far will the journey lead?
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tooltip_satellite=Satellites stored: __1__ / __2__\nSatellites are used by Mothership to scout for alternative destinations.
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tooltip_nuclear_fuel=Emergency Reactors working: __1__ / __2__\n30 Emergency Reactors are usually damaged by Mothership if the current colony is determined to be lost and Mothership has to leave in a hurry.\n If teleporter is lost and there is no emergency power, the game is over and run resets.
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tooltip_nuclear_fuel=Emergency Reactors working: __1__ / __2__\n30 Emergency Reactors are usually damaged by Mothership if the current colony is determined to be lost and Mothership has to leave in a hurry.\nIf teleporter is lost and there is no emergency power, the game is over and run resets.
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tooltip_fuel=Fuel requirement to advance to next world:\n__1__\n\nNuclear Fuel Cells in Mothership Cargo:\n__2__
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beacon_hp=HP: __1__/10000
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@ -18,4 +18,5 @@ tooltip_modifier=__1__ - __2__%\n
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tooltip_capsule= __1__x [item=__2__]
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tooltip_capsule2= __1__x [item=__2__]\n
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message_rocket_launched=Launching a rocket with __1__x [item=__2__] at [gps=__3__,__4__,nauvis].
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cmd_server_restarting=Server is restarting to apply updates to the scenario...Please reconnect in a minute.
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@ -1,8 +1,8 @@
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--luacheck: ignore
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local Public = {}
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Public.mothership_teleporter_position = {x = 0, y = 12}
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Public.teleporter_tile = "lab-dark-2"
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Public.teleporter_tile = 'lab-dark-2'
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Public.mothership_radius = 48
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@ -53,172 +53,147 @@ Public.reroll_selector_area = {
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Public.mothership_messages = {
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waiting = {
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"Return to me, so we can continue the journey!",
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"Don't leave me waiting for so long. Let's continue our journey.",
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"Please return to me.",
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"Board me, so we can continue this adventure!",
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'Return to me, so we can continue the journey!',
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'Don\'t leave me waiting for so long. Let\'s continue our journey.',
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'Please return to me.',
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'Board me, so we can continue this adventure!',
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},
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answers = {
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"Yes, great idea.",
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"Yes, wonderful.",
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"Yes, definitely.",
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"Yes, i love it!",
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"The calculations say yes.",
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"I don't know how to feel about this.",
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"Ask again later, my processors are very busy.",
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"No, this is certainly wrong.",
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"No, i don't think so.",
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"No, you are wrong.",
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"No, that would be weird.",
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"The calculations say no.",
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'Yes, great idea.',
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'Yes, wonderful.',
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'Yes, definitely.',
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'Yes, i love it!',
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'The calculations say yes.',
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'I don\'t know how to feel about this.',
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'Ask again later, my processors are very busy.',
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'No, this is certainly wrong.',
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'No, i don\'t think so.',
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'No, you are wrong.',
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'No, that would be weird.',
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'The calculations say no.',
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},
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}
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Public.mothership_gen_settings = {
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["water"] = 0,
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["starting_area"] = 1,
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["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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["default_enable_all_autoplace_controls"] = false,
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["autoplace_settings"] = {
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["entity"] = {treat_missing_as_default = false},
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["tile"] = {treat_missing_as_default = false},
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["decorative"] = {treat_missing_as_default = false},
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['water'] = 0,
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['starting_area'] = 1,
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['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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['default_enable_all_autoplace_controls'] = false,
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['autoplace_settings'] = {
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['entity'] = {treat_missing_as_default = false},
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['tile'] = {treat_missing_as_default = false},
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['decorative'] = {treat_missing_as_default = false},
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},
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autoplace_controls = {
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["coal"] = {frequency = 0, size = 0, richness = 0},
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["stone"] = {frequency = 0, size = 0, richness = 0},
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["copper-ore"] = {frequency = 0, size = 0, richness = 0},
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["iron-ore"] = {frequency = 0, size = 0, richness = 0},
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["uranium-ore"] = {frequency = 0, size = 0, richness = 0},
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["crude-oil"] = {frequency = 0, size = 0, richness = 0},
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["trees"] = {frequency = 0, size = 0, richness = 0},
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["enemy-base"] = {frequency = 0, size = 0, richness = 0}
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['coal'] = {frequency = 0, size = 0, richness = 0},
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['stone'] = {frequency = 0, size = 0, richness = 0},
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['copper-ore'] = {frequency = 0, size = 0, richness = 0},
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['iron-ore'] = {frequency = 0, size = 0, richness = 0},
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['uranium-ore'] = {frequency = 0, size = 0, richness = 0},
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['crude-oil'] = {frequency = 0, size = 0, richness = 0},
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['trees'] = {frequency = 0, size = 0, richness = 0},
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['enemy-base'] = {frequency = 0, size = 0, richness = 0}
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},
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}
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Public.modifiers_old = {
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["trees"] = {-20, -10, "Trees"},
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["tree_durability"] = {-30, -15, "Tree Durability"},
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["cliff_settings"] = {20, 40, "Cliffs"},
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["water"] = {-20, -10, "Water"},
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["coal"] = {-20, -10, "Coal"},
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["stone"] = {-20, -10, "Stone"},
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["iron-ore"] = {-20, -10, "Iron Ore"},
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["copper-ore"] = {-20, -10, "Copper Ore"},
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["crude-oil"] = {-20, -10, "Oil"},
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["uranium-ore"] = {-20, -10, "Uranium Ore"},
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["mixed_ore"] = {-20, -10, "Mixed Ore"},
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["enemy-base"] = {10, 20, "Nests"},
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["expansion_cooldown"] = {-30, -15, "Nest Expansion Cooldown"},
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["enemy_attack_pollution_consumption_modifier"] = {-20, -10, "Nest Pollution Consumption"},
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["max_unit_group_size"] = {15, 30, "Biter Group Size Maximum"},
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["time_factor"] = {15, 30, "Evolution Time Factor"},
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["destroy_factor"] = {15, 30, "Evolution Destroy Factor"},
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["pollution_factor"] = {15, 30, "Evolution Pollution Factor"},
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["ageing"] = {-20, -10, "Terrain Pollution Consumption"},
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["diffusion_ratio"] = {10, 20, "Pollution Diffusion"},
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["technology_price_multiplier"] = {10, 20, "Technology Price"},
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}
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Public.modifiers = {
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["trees"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Trees"},
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["tree_durability"] = {min = 0.01, max = 10, base = 1, dmin = -30, dmax =-15, name = "Tree Durability"},
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["cliff_settings"] = {min = 0.01, max = 10, base = 1, dmin = 20, dmax = 40, name = "Cliffs"},
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["water"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Water"},
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["coal"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Coal"},
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["stone"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Stone"},
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["iron-ore"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Iron Ore"},
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["copper-ore"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Copper Ore"},
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["crude-oil"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Oil"},
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["uranium-ore"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Uranium Ore"},
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["mixed_ore"] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = "Mixed Ore"},
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["enemy-base"] = {min = 0.01, max = 10, base = 1, dmin = 10, dmax = 20, name = "Nests"},
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["expansion_cooldown"] = {min = 3600, max = 28800, base = 14400, dmin = -20, dmax = -10, name = "Nest Expansion Cooldown"},
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["enemy_attack_pollution_consumption_modifier"] = {min = 0.2, max = 10, base = 1, dmin = -10, dmax = -5, name = "Nest Pollution Consumption"},
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["max_unit_group_size"] = {min = 10, max = 500, base = 100, dmin = 10, dmax = 20, name = "Biter Group Size Maximum"},
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["time_factor"] = {min = 0.000001, max = 0.0001, base = 0.000004, dmin = 15, dmax = 30, name = "Evolution Time Factor"},
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["destroy_factor"] = {min = 0.0002, max = 0.2, base = 0.002, dmin = 15, dmax = 30, name = "Evolution Destroy Factor"},
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["pollution_factor"] = {min = 0.00000009, max = 0.00009, base = 0.0000009, dmin = 15, dmax = 30, name = "Evolution Pollution Factor"},
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["ageing"] = {min = 0.01, max = 4, base = 1, dmin = -20, dmax = -10, name = "Terrain Pollution Consumption"},
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["diffusion_ratio"] = {min = 0.01, max = 0.1, base = 0.02, dmin = 10, dmax = 20, name = "Pollution Diffusion"},
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["technology_price_multiplier"] = {min = 0.5, max = 10, base = 1, dmin = 10, dmax = 20, name = "Technology Price"},
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['trees'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Trees'},
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['tree_durability'] = {min = 0.1, max = 50, base = 10, dmin = -30, dmax =-15, name = 'Tree Durability'},
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['cliff_settings'] = {min = 0.01, max = 10, base = 1, dmin = 20, dmax = 40, name = 'Cliffs'},
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['water'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Water'},
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['coal'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Coal'},
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['stone'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Stone'},
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['iron-ore'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Iron Ore'},
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['copper-ore'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Copper Ore'},
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['crude-oil'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Oil'},
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['uranium-ore'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Uranium Ore'},
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['mixed_ore'] = {min = 0.01, max = 10, base = 1, dmin = -20, dmax = -10, name = 'Mixed Ore'},
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['enemy-base'] = {min = 0.01, max = 10, base = 1, dmin = 10, dmax = 20, name = 'Nests'},
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['expansion_cooldown'] = {min = 3600, max = 28800, base = 14400, dmin = -20, dmax = -10, name = 'Nest Expansion Cooldown'},
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['enemy_attack_pollution_consumption_modifier'] = {min = 0.25, max = 4, base = 1, dmin = -5, dmax = -2.5, name = 'Nest Pollution Consumption'},
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['max_unit_group_size'] = {min = 10, max = 500, base = 100, dmin = 10, dmax = 20, name = 'Biter Group Size Maximum'},
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['time_factor'] = {min = 0.000001, max = 0.0001, base = 0.000004, dmin = 15, dmax = 30, name = 'Evolution Time Factor'},
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['destroy_factor'] = {min = 0.0002, max = 0.2, base = 0.002, dmin = 15, dmax = 30, name = 'Evolution Destroy Factor'},
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['pollution_factor'] = {min = 0.00000009, max = 0.00009, base = 0.0000009, dmin = 15, dmax = 30, name = 'Evolution Pollution Factor'},
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['ageing'] = {min = 0.01, max = 4, base = 1, dmin = -20, dmax = -10, name = 'Terrain Pollution Consumption'},
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['diffusion_ratio'] = {min = 0.005, max = 0.05, base = 0.02, dmin = 10, dmax = 20, name = 'Pollution Diffusion'},
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['technology_price_multiplier'] = {min = 0.05, max = 5, base = 0.5, dmin = 10, dmax = 20, name = 'Technology Price'},
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}
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Public.starter_goods_pool = {
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{"accumulator", 8, 16},
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{"big-electric-pole", 8, 16},
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{"burner-inserter", 64, 128},
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{"burner-mining-drill", 8, 16},
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{"car", 2, 4},
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{"copper-cable", 128, 256},
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{"copper-plate", 64, 128},
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{"electric-furnace", 4, 8},
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{"electric-mining-drill", 4, 8},
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{"firearm-magazine", 64, 128},
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{"grenade", 8, 16},
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{"gun-turret", 4, 8},
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{"inserter", 32, 64},
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{"iron-gear-wheel", 64, 128},
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{"iron-plate", 64, 128},
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{"lab", 2, 4},
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{"long-handed-inserter", 32, 64},
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{"medium-electric-pole", 16, 32},
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{"pipe", 128, 256},
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{"radar", 4, 8},
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{"small-lamp", 64, 128},
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{"solar-panel", 8, 16},
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{"solid-fuel", 256, 512},
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{"stack-inserter", 16, 32},
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{"stack-filter-inserter", 16, 32},
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{"steam-turbine", 4, 8},
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{"steel-chest", 16, 32},
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{"steel-furnace", 8, 16},
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{"steel-plate", 32, 64},
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{"stone-wall", 128, 256},
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{"substation", 4, 8},
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{"green-wire", 256, 512},
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{"red-wire", 256, 512},
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{'accumulator', 8, 16},
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{'big-electric-pole', 8, 16},
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{'burner-inserter', 64, 128},
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{'burner-mining-drill', 8, 16},
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{'car', 2, 4},
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{'copper-cable', 128, 256},
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{'copper-plate', 64, 128},
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{'electric-furnace', 4, 8},
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{'electric-mining-drill', 4, 8},
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{'firearm-magazine', 64, 128},
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{'grenade', 8, 16},
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{'gun-turret', 4, 8},
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{'inserter', 32, 64},
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{'iron-gear-wheel', 64, 128},
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{'iron-plate', 64, 128},
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{'lab', 2, 4},
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{'long-handed-inserter', 32, 64},
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{'medium-electric-pole', 16, 32},
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{'pipe', 128, 256},
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{'radar', 4, 8},
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{'small-lamp', 64, 128},
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{'solar-panel', 8, 16},
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{'solid-fuel', 256, 512},
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{'stack-inserter', 16, 32},
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{'stack-filter-inserter', 16, 32},
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{'steam-turbine', 4, 8},
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{'steel-chest', 16, 32},
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{'steel-furnace', 8, 16},
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{'steel-plate', 32, 64},
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{'stone-wall', 128, 256},
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{'substation', 4, 8},
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{'green-wire', 256, 512},
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{'red-wire', 256, 512},
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}
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Public.build_type_whitelist = {
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["arithmetic-combinator"] = true,
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["constant-combinator"] = true,
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["decider-combinator"] = true,
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["electric-energy-interface"] = true,
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["electric-pole"] = true,
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["gate"] = true,
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["heat-pipe"] = true,
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["lamp"] = true,
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["pipe"] = true,
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["pipe-to-ground"] = true,
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["programmable-speaker"] = true,
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["transport-belt"] = true,
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["wall"] = true,
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['arithmetic-combinator'] = true,
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['constant-combinator'] = true,
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['decider-combinator'] = true,
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['electric-energy-interface'] = true,
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['electric-pole'] = true,
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['gate'] = true,
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['heat-pipe'] = true,
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['lamp'] = true,
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['pipe'] = true,
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['pipe-to-ground'] = true,
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['programmable-speaker'] = true,
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['transport-belt'] = true,
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['wall'] = true,
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}
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Public.unique_world_traits = {
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["lush"] = {"Lush", "Pure Vanilla.", 1},
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["abandoned_library"] = {"Abandoned Library", "No blueprints to be found.", 3},
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["lazy_bastard"] = {"Lazy Bastard", "The machine does the job.", 4},
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["oceanic"] = {"Oceanic", "Arrrr, the flame turrets seem to malfunction in this climate.", 2},
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["ribbon"] = {"Ribbon", "Go right. (or left)", 4},
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["wasteland"] = {"Wasteland", "Rusty treasures.", 2},
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["infested"] = {"Infested", "They lurk inside.", 4},
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["pitch_black"] = {"Pitch Black", "No light may reach this realm.", 2},
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["volcanic"] = {"Volcanic", "The floor is (almost) lava.", 4},
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["matter_anomaly"] = {"Matter Anomaly", "Why can't i hold all these ores.\nThe laser turret structures seem to malfunction.", 2},
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["mountainous"] = {"Mountainous", "Diggy diggy hole!", 2},
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["eternal_night"] = {"Eternal Night", "This world seems to be missing a sun.", 2},
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["dense_atmosphere"] = {"Dense Atmosphere", "Your roboport structures seem to malfunction.", 3},
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["undead_plague"] = {"Undead Plague", "The dead are restless.", 4},
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["swamps"] = {"Swamps", "No deep water to be found in this world.", 3},
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["chaotic_resources"] = {"Chaotic Resources", "Something to sort out.", 2},
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["low_mass"] = {"Low Mass", "You feel light footed and the robots are buzzing.", 2},
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["eternal_day"] = {"Eternal Day", "The sun never moves.", 1},
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["quantum_anomaly"] = {"Quantum Anomaly", "Research complete.", 2},
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["replicant_fauna"] = {"Replicant Fauna", "The biters feed on your structures.", 4},
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["tarball"] = {"Tarball", "Door stuck, Door stuck...", 4},
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--[[
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]]
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['lush'] = {'Lush', 'Pure Vanilla.', 1},
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['abandoned_library'] = {'Abandoned Library', 'No blueprints to be found.', 3},
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['lazy_bastard'] = {'Lazy Bastard', 'The machine does the job.', 4},
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['oceanic'] = {'Oceanic', 'Arrrr, the flame turrets seem to malfunction in this climate.', 2},
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['ribbon'] = {'Ribbon', 'Go right. (or left)', 4},
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['wasteland'] = {'Wasteland', 'Rusty treasures.', 2},
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['infested'] = {'Infested', 'They lurk inside.', 4},
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['pitch_black'] = {'Pitch Black', 'No light may reach this realm.', 2},
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['volcanic'] = {'Volcanic', 'The floor is (almost) lava.', 4},
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['matter_anomaly'] = {'Matter Anomaly', 'Why can\'t I hold all these ores.\nThe laser turret structures seem to malfunction.', 2},
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['mountainous'] = {'Mountainous', 'Diggy diggy hole!', 2},
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['eternal_night'] = {'Eternal Night', 'This world seems to be missing a sun.', 2},
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['dense_atmosphere'] = {'Dense Atmosphere', 'Your roboport structures seem to malfunction.', 3},
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['undead_plague'] = {'Undead Plague', 'The dead are restless.', 4},
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['swamps'] = {'Swamps', 'No deep water to be found in this world.', 3},
|
||||
['chaotic_resources'] = {'Chaotic Resources', 'Something to sort out.', 2},
|
||||
['low_mass'] = {'Low Mass', 'You feel light footed and the robots are buzzing.', 2},
|
||||
['eternal_day'] = {'Eternal Day', 'The sun never moves.', 1},
|
||||
['quantum_anomaly'] = {'Quantum Anomaly', 'Research complete.', 2},
|
||||
['replicant_fauna'] = {'Replicant Fauna', 'The biters feed on your structures.', 4},
|
||||
['tarball'] = {'Tarball', 'Door stuck, Door stuck...', 4},
|
||||
}
|
||||
|
||||
return Public
|
||||
|
@ -450,9 +450,11 @@ function Public.hard_reset(journey)
|
||||
journey.beacon_objective_health = 10000
|
||||
journey.beacon_objective_resistance = 0.9
|
||||
journey.world_number = 0
|
||||
journey.world_trait = "lush"
|
||||
journey.world_trait = 'lush'
|
||||
journey.world_modifiers = {}
|
||||
journey.game_state = "create_mothership"
|
||||
journey.emergency_triggered = false
|
||||
journey.emergency_selected = false
|
||||
journey.game_state = 'create_mothership'
|
||||
journey.mothership_messages_last_damage = game.tick
|
||||
for k, modifier in pairs(Constants.modifiers) do
|
||||
journey.world_modifiers[k] = modifier.base
|
||||
@ -907,19 +909,27 @@ function Public.mothership_world_selection(journey)
|
||||
local reroll_selector_activation_level = get_activation_level(surface, Constants.reroll_selector_area)
|
||||
journey.reroll_selector.activation_level = reroll_selector_activation_level
|
||||
|
||||
journey.selected_world = false
|
||||
for i = 1, 3, 1 do
|
||||
local activation_level = get_activation_level(surface, Constants.world_selector_areas[i])
|
||||
journey.world_selectors[i].activation_level = activation_level
|
||||
if activation_level > 1 then
|
||||
journey.selected_world = i
|
||||
if journey.emergency_triggered then
|
||||
if not journey.emergency_selected then
|
||||
journey.selected_world = math.random(1, 3)
|
||||
table.insert(journey.mothership_messages, "Emergency destination selected..")
|
||||
table.insert(journey.mothership_messages, "Some reactors were damaged due to unplanned circumstances..")
|
||||
journey.emergency_selected = true
|
||||
end
|
||||
else
|
||||
journey.selected_world = false
|
||||
for i = 1, 3, 1 do
|
||||
local activation_level = get_activation_level(surface, Constants.world_selector_areas[i])
|
||||
journey.world_selectors[i].activation_level = activation_level
|
||||
if activation_level > 1 then
|
||||
journey.selected_world = i
|
||||
end
|
||||
end
|
||||
if reroll_selector_activation_level > 1 and journey.mothership_speed == 0.35 and journey.mothership_cargo.satellite > 0 then
|
||||
journey.game_state = "reroll_worlds"
|
||||
table.insert(journey.mothership_messages, "Dispatching satellite..")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if reroll_selector_activation_level > 1 and journey.mothership_speed == 0.35 and journey.mothership_cargo.satellite > 0 then
|
||||
journey.game_state = "reroll_worlds"
|
||||
table.insert(journey.mothership_messages, "Dispatching satellite..")
|
||||
return
|
||||
end
|
||||
|
||||
if journey.selected_world then
|
||||
@ -978,7 +988,8 @@ function Public.mothership_arrives_at_world(journey)
|
||||
journey.mothership_speed = 0.15
|
||||
end
|
||||
journey.beacon_objective_resistance = 0.90 - (0.03 * journey.world_number)
|
||||
|
||||
journey.emergency_triggered = false
|
||||
journey.emergency_selected = false
|
||||
draw_background(journey, surface)
|
||||
Public.update_tooltips(journey)
|
||||
end
|
||||
@ -1060,7 +1071,7 @@ function Public.create_the_world(journey)
|
||||
game.map_settings.pollution.diffusion_ratio = journey.world_modifiers[name]
|
||||
end
|
||||
if name == "tree_durability" then
|
||||
game.map_settings.pollution.min_pollution_to_damage_trees = journey.world_modifiers[name]
|
||||
game.map_settings.pollution.min_pollution_to_damage_trees = journey.world_modifiers[name] * 6
|
||||
game.map_settings.pollution.pollution_restored_per_tree_damage = journey.world_modifiers[name]
|
||||
end
|
||||
if name == "max_unit_group_size" then
|
||||
@ -1238,15 +1249,13 @@ function Public.world(journey)
|
||||
table.remove(journey.rocket_silos, k)
|
||||
break
|
||||
end
|
||||
local inventory = silo.get_inventory(defines.inventory.rocket_silo_rocket)
|
||||
if inventory then
|
||||
local fuel_cells_required = journey.mothership_cargo_space['uranium-fuel-cell'] - journey.mothership_cargo['uranium-fuel-cell']
|
||||
if fuel_cells_required > 50 then fuel_cells_required = 50 end
|
||||
local reactors_required = journey.mothership_cargo_space['nuclear-reactor'] - journey.mothership_cargo['nuclear-reactor']
|
||||
if reactors_required > 10 then reactors_required = 10 end
|
||||
if inventory.get_item_count('satellite') == 1 or inventory.get_item_count('uranium-fuel-cell') >= fuel_cells_required or inventory.get_item_count('nuclear-reactor') >= reactors_required then
|
||||
local inventory = silo.get_inventory(defines.inventory.rocket_silo_rocket) or {}
|
||||
local slot = inventory[1]
|
||||
if slot and slot.valid and slot.valid_for_read then
|
||||
local needs = (journey.mothership_cargo_space[slot.name] or 0) - (journey.mothership_cargo[slot.name] or 0)
|
||||
if needs > 0 and slot.count >= math.min(game.item_prototypes[slot.name].stack_size, needs) then
|
||||
if silo.launch_rocket() then
|
||||
table.insert(journey.mothership_messages, "Launching rocket [gps=" .. silo.position.x .. "," .. silo.position.y .. ",nauvis]")
|
||||
table.insert(journey.mothership_messages, {'journey.message_rocket_launched', slot.count, slot.name, silo.position.x, silo.position.y})
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1319,6 +1328,7 @@ function Public.deal_damage_to_beacon(journey, incoming_damage)
|
||||
end
|
||||
Public.hard_reset(journey)
|
||||
else
|
||||
journey.emergency_triggered = true
|
||||
journey.game_state = "set_world_selectors"
|
||||
Public.update_tooltips(journey)
|
||||
Public.draw_gui(journey)
|
||||
|
@ -143,8 +143,8 @@ local function on_rocket_launched(event)
|
||||
if journey.mothership_cargo[slot.name] > journey.mothership_cargo_space[slot.name] then
|
||||
journey.mothership_cargo[slot.name] = journey.mothership_cargo_space[slot.name]
|
||||
end
|
||||
if slot.name == "uranium-fuel-cell" or slot.name == 'nuclear-fuel' then
|
||||
Server.to_discord_embed("Refueling progress: " .. journey.mothership_cargo[slot.name] .. "/" .. journey.mothership_cargo_space[slot.name])
|
||||
if slot.name == 'uranium-fuel-cell' or slot.name == 'nuclear-reactor' then
|
||||
Server.to_discord_embed('Refueling progress: ' .. slot.name .. ': ' .. journey.mothership_cargo[slot.name] .. '/' .. journey.mothership_cargo_space[slot.name])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user