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purchasing artillery also increases max artillery hp
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@ -182,6 +182,7 @@ market_error_not_captain_or_officer=Purchase error: You need to be a captain or
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market_error_maximum_loading_time=Purchase error: Reached the maximum allowed loading time.
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repaired_cannons=[font=heading-1]__1__ repaired the ship's cannons.[/font]
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upgraded_cannons=[font=heading-1]__1__ repaired and upgraded the ship's cannons.[/font]
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upgrade_hold=[font=heading-1]__1__ upgraded the ship's hold.[/font]
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upgrade_power=[font=heading-1]__1__ upgraded the ship's power.[/font]
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upgrade_merchants=[font=heading-1]__1__ unlocked merchant ships at future islands.[/font]
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@ -27,8 +27,9 @@ local _inspect = require 'utils.inspect'.inspect
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Public.base_extra_character_speed = 1.44
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Public.respawn_speed_boost = 1.75
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Public.cannon_extra_hp_for_upgrade = 1000
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Public.cannon_starting_hp = 2000
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Public.cannon_resistance_factor = 2.5
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Public.cannon_resistance_factor = 2
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Public.technology_price_multiplier = 1
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Public.rocket_launch_coin_reward = 5000
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@ -233,7 +233,7 @@ function Public.progress_to_destination(destination_index)
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-- memory.mainshop_availability_bools.buy_fast_loader = true
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-- memory.mainshop_availability_bools.sell_copper = true
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memory.mainshop_availability_bools.repair_cannons = true
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memory.mainshop_availability_bools.upgrade_cannons = true
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local boat_for_sale_type = Common.current_destination().static_params.boat_for_sale_type
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if boat_for_sale_type then
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@ -412,7 +412,7 @@ function Public.check_for_end_of_boat_movement(boat)
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memory.mainshop_availability_bools.buy_copper = false
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-- memory.mainshop_availability_bools.buy_fast_loader = false
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-- memory.mainshop_availability_bools.sell_copper = false
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memory.mainshop_availability_bools.repair_cannons = false
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memory.mainshop_availability_bools.upgrade_cannons = false
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memory.mainshop_availability_bools.extra_hold = false
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memory.mainshop_availability_bools.upgrade_power = false
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@ -28,8 +28,8 @@ local Public = {}
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-- WARNING: The Crowsnest caption pulls data from this data. But the actual dock market pulls from boat_upgrades.lua.
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Public.main_shop_data_1 = {
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repair_cannons = {
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tooltip = 'Repair the cannons.',
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upgrade_cannons = {
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tooltip = 'Increase cannons max health. This will also repair them.',
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what_you_get_sprite_buttons = {['item/artillery-turret'] = false},
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base_cost = {coins = 1000},
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},
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@ -139,7 +139,7 @@ function Public.initialise_captains_shop()
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new_boat_cutter_with_hold = false,
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new_boat_cutter = false,
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buy_iron = false,
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repair_cannons = false,
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upgrade_cannons = false,
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-- sell_iron = false,
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-- buy_fast_loader = true,
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-- sell_copper = false,
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@ -185,13 +185,14 @@ function Public.event_on_market_item_purchased(event)
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local healthbar = memory.boat.healthbars[unit_number]
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if healthbar then
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healthbar.max_health = healthbar.max_health + Balance.cannon_extra_hp_for_upgrade
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healthbar.health = healthbar.max_health
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Common.update_healthbar_rendering(healthbar, healthbar.max_health)
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else
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log('error: healthbar ' .. unit_number .. ' not found')
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end
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end
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Common.notify_force(force,{'pirates.repaired_cannons', player.name})
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Common.notify_force(force,{'pirates.upgraded_cannons', player.name})
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market.remove_market_item(offer_index)
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else
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local upgrade_type = Common.current_destination().static_params.upgrade_for_sale
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