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https://github.com/ComfyFactory/ComfyFactorio.git
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new module
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3099805037
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@ -19,12 +19,12 @@ require "player_list"
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require "poll"
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require "score"
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require "modules.floaty_chat"
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require "modules.autohotbar"
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--require "on_tick_schedule"
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---- enable modules here ----
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--require "tools.cheat_mode"
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--require "modules.the_floor_is_lava"
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--require "modules.trees_grow"
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--require "modules.autodecon_when_depleted"
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--require "modules.biter_noms_you"
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--require "modules.biters_avoid_damage"
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@ -62,6 +62,7 @@ require "modules.floaty_chat"
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--require "maps.fish_defender.fish_defender"
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--require "maps.wave_of_death.WoD"
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--require "maps.stone_maze.main"
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--require "maps.overgrowth"
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--require "maps.maze_challenge"
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--require "maps.cave_miner"
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--require "maps.rocky_waste"
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@ -76,7 +77,6 @@ require "modules.floaty_chat"
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--require "maps.atoll"
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--require "maps.rainbow_road"
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--require "maps.cratewood_forest"
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require "maps.overgrowth"
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--require "maps.choppy"
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--require "maps.tank_battles"
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--require "maps.spiral_troopers"
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@ -93,6 +93,11 @@ require "maps.overgrowth"
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--require "maps.custom_start"
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-----------------------------
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---- more modules here ----
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--require "modules.trees_grow"
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--require "modules.trees_randomly_die"
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------
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local event = require 'utils.event'
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if _DUMP_ENV then
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46
modules/autohotbar.lua
Normal file
46
modules/autohotbar.lua
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@ -0,0 +1,46 @@
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local event = require 'utils.event'
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local function get_empty_hotbar_slot(player)
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for i = 1, 20, 1 do
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local item = player.get_quick_bar_slot(i)
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if not item then return i end
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end
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return false
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end
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local function is_item_already_present_in_hotbar(player, item)
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for i = 1, 20, 1 do
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local prototype = player.get_quick_bar_slot(i)
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if prototype then
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if item == prototype.name then return true end
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end
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end
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return false
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end
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local function set_hotbar(player, item)
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if not game.entity_prototypes[item] then return end
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local slot_index = get_empty_hotbar_slot(player)
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if not slot_index then return end
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if is_item_already_present_in_hotbar(player, item) then return end
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player.set_quick_bar_slot(slot_index, item)
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end
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local function on_player_fast_transferred(event)
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local player = game.players[event.player_index]
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for name, count in pairs(player.get_main_inventory().get_contents()) do
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set_hotbar(player, name)
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end
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end
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local function on_player_crafted_item(event)
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set_hotbar(game.players[event.player_index], event.item_stack.name)
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end
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local function on_picked_up_item(event)
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set_hotbar(game.players[event.player_index], event.item_stack.name)
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end
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event.add(defines.events.on_player_fast_transferred, on_player_fast_transferred)
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event.add(defines.events.on_player_crafted_item, on_player_crafted_item)
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event.add(defines.events.on_picked_up_item, on_picked_up_item)
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