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biter_battles permission fix for admin panel
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@ -12,8 +12,8 @@ require "score"
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--require "maps.tools.cheat_mode"
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---- enable maps here ----
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--require "maps.biter_battles"
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require "maps.cave_miner"
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require "maps.biter_battles"
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--require "maps.cave_miner"
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--require "maps.deep_jungle"
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--require "maps.lost_desert"
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--require "maps.labyrinth"
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@ -224,7 +224,7 @@ local function create_biter_battle_menu(player)
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local t = frame.add { type = "table", column_count = 3 }
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local l = t.add { type = "label", caption = "Team North"}
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l.style.font = "default-bold"
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l.style.font_color = { r=0.98, g=0.66, b=0.22}
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l.style.font_color = {r = 0.55, g = 0.55, b = 0.99}
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local l = t.add { type = "label", caption = " - "}
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local l = t.add { type = "label", caption = #game.forces["north"].connected_players .. " Players "}
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l.style.font_color = { r=0.22, g=0.88, b=0.22}
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@ -251,20 +251,20 @@ local function create_biter_battle_menu(player)
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l.tooltip = "Damage nerf of the team."
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local l = t.add { type = "label", caption = math.round(global.team_nerf["north"]*100,1) .. " "}
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l.style.minimal_width = 40
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l.style.font_color = { r=0.90, g=0.1, b=0.1}
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l.style.font_color = {r = 0.66, g = 0.66, b = 0.99}
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l.style.font = "default-bold"
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local l = t.add { type = "label", caption = " Biter Rage: "}
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l.style.minimal_width = 25
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l.tooltip = "Increases damage and the amount of angry biters."
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local l = t.add { type = "label", caption = math.round(global.biter_rage["north"],0)}
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l.style.font_color = { r=0.90, g=0.1, b=0.1}
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l.style.font_color = {r = 0.66, g = 0.66, b = 0.99}
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l.style.font = "default-bold"
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l.style.minimal_width = 25
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end
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if player.force.name == "player" then
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local c = "JOIN NORTH"
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local font_color = { r=0.98, g=0.0, b=0.0}
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local font_color = {r = 0.55, g = 0.55, b = 0.99}
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if global.game_lobby_active then
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font_color = { r=0.7, g=0.7, b=0.7}
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c = c .. " (waiting for players... "
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@ -294,7 +294,7 @@ local function create_biter_battle_menu(player)
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local t = frame.add { type = "table", column_count = 3 }
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local l = t.add { type = "label", caption = "Team South"}
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l.style.font = "default-bold"
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l.style.font_color = { r=0.98, g=0.66, b=0.22}
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l.style.font_color = {r = 0.99, g = 0.33, b = 0.33}
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local l = t.add { type = "label", caption = " - "}
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local l = t.add { type = "label", caption = #game.forces["south"].connected_players .. " Players "}
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l.style.font_color = { r=0.22, g=0.88, b=0.22}
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@ -321,20 +321,20 @@ local function create_biter_battle_menu(player)
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l.style.minimal_width = 25
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local l = t.add { type = "label", caption = math.round(global.team_nerf["south"]*100,1) .. " "}
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l.style.minimal_width = 40
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l.style.font_color = { r=0.90, g=0.1, b=0.1}
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l.style.font_color = {r = 0.99, g = 0.44, b = 0.44}
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l.style.font = "default-bold"
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local l = t.add { type = "label", caption = " Biter Rage: "}
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l.style.minimal_width = 25
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l.tooltip = "Increases damage and the amount of angry biters."
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local l = t.add { type = "label", caption = math.round(global.biter_rage["south"],0)}
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l.style.font_color = { r=0.90, g=0.1, b=0.1}
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l.style.font_color = {r = 0.99, g = 0.44, b = 0.44}
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l.style.font = "default-bold"
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l.style.minimal_width = 25
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end
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if player.force.name == "player" then
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local c = "JOIN SOUTH"
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local font_color = { r=0.98, g=0.0, b=0.0}
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local font_color = {r = 0.99, g = 0.33, b = 0.33}
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if global.game_lobby_active then
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font_color = { r=0.7, g=0.7, b=0.7}
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c = c .. " (waiting for players... "
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@ -457,7 +457,6 @@ local function join_team(player, team)
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permission_group.set_allows_action(defines.input_action.open_character_gui, true)
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permission_group.set_allows_action(defines.input_action.open_equipment_gui, true)
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permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
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permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
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permission_group.set_allows_action(defines.input_action.toggle_show_entity_info, true)
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end
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permission_group.add_player(player.name)
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