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mtn - requested changes
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@ -1049,12 +1049,12 @@ local function show_mvps(player)
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wave_defense_text.style.font = 'default-bold'
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wave_defense_text.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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local defender_label = t.add({type = 'label', caption = 'Defender >> '})
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defender_label.style.font = 'default-listbox'
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defender_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
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local defender_label_text = t.add({type = 'label', caption = mvp.killscore.name .. ' with a killing score of ' .. mvp.killscore.score .. ' kills!'})
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defender_label_text.style.font = 'default-bold'
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defender_label_text.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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local fighter_label = t.add({type = 'label', caption = 'Fighter >> '})
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fighter_label.style.font = 'default-listbox'
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fighter_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
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local fighter_label_text = t.add({type = 'label', caption = mvp.killscore.name .. ' with a killing score of ' .. mvp.killscore.score .. ' kills!'})
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fighter_label_text.style.font = 'default-bold'
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fighter_label_text.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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local builder_label = t.add({type = 'label', caption = 'Builder >> '})
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builder_label.style.font = 'default-listbox'
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@ -1077,7 +1077,7 @@ local function show_mvps(player)
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table.insert(result, 'HIGHEST WAVE: \\n')
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table.insert(result, wave_defense_table.wave_number .. '\\n')
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table.insert(result, '\\n')
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table.insert(result, 'MVP Defender: \\n')
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table.insert(result, 'MVP Fighter: \\n')
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table.insert(result, mvp.killscore.name .. ' with a killing score of ' .. mvp.killscore.score .. ' kills!\\n')
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table.insert(result, '\\n')
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table.insert(result, 'MVP Builder: \\n')
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@ -169,6 +169,22 @@ local function on_init()
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Public.reset()
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end
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local function on_gui_switch_state_changed(event)
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local element = event.element
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local player = game.players[event.player_index]
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if not (player and player.valid) then
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return
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end
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if not element.valid then
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return
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end
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if element.name == 'ic_auto_switch' then
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Minimap.toggle_auto(player)
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end
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end
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local changed_surface = Minimap.changed_surface
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Event.on_init(on_init)
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@ -183,4 +199,6 @@ Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
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Event.add(defines.events.on_gui_click, on_gui_click)
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Event.add(defines.events.on_player_changed_surface, changed_surface)
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Event.add(IC.events.on_player_kicked_from_surface, trigger_on_player_kicked_from_surface)
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Event.add(defines.events.on_gui_switch_state_changed, on_gui_switch_state_changed)
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return Public
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@ -57,25 +57,23 @@ local function get_player_data(player)
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end
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ic.minimap[player.index] = {
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surface = ic.allowed_surface,
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zoom = 0.30,
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map_size = 360,
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auto_map = true
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auto = true,
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state = 'left'
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}
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return ic.minimap[player.index]
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end
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function Public.toggle_auto(player)
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local ic = ICT.get()
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local switch = player.gui.left.minimap_toggle_frame['switch_auto_map']
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if not switch or not switch.valid then
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return
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end
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local player_data = get_player_data(player)
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local switch = player.gui.left.minimap_toggle_frame['ic_auto_switch']
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if switch.switch_state == 'left' then
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ic.minimap[player.index].auto_map = true
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player_data.auto = true
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player_data.state = 'left'
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elseif switch.switch_state == 'right' then
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ic.minimap[player.index].auto_map = false
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player_data.auto = false
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player_data.state = 'right'
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end
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end
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@ -120,12 +118,21 @@ local function draw_minimap(player, surface, position)
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local player_data = get_player_data(player)
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local frame = player.gui.left.minimap_toggle_frame
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if not frame then
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frame =
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player.gui.left.add(
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{type = 'frame', direction = 'vertical', name = 'minimap_toggle_frame', caption = 'Minimap'}
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)
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frame = player.gui.left.add({type = 'frame', direction = 'vertical', name = 'minimap_toggle_frame', caption = 'Minimap'})
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end
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frame.visible = true
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if not frame.ic_auto_switch then
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frame.add(
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{
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type = 'switch',
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name = 'ic_auto_switch',
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switch_state = player_data.state,
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allow_none_state = false,
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left_label_caption = {'gui.map_on'},
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right_label_caption = {'gui.map_off'}
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}
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)
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end
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local element = frame['minimap_frame']
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if not element then
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element =
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@ -164,7 +171,8 @@ end
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function Public.update_minimap()
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local ic = ICT.get()
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for k, player in pairs(game.connected_players) do
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if Functions.get_player_surface(ic, player) and player.gui.left.minimap_toggle_frame then
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local player_data = get_player_data(player)
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if Functions.get_player_surface(ic, player) and player.gui.left.minimap_toggle_frame and player_data.auto then
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kill_frame(player)
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draw_minimap(player)
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end
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@ -226,10 +234,13 @@ function Public.changed_surface(event)
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end
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local wd = player.gui.top['wave_defense']
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local diff = player.gui.top['difficulty_gui']
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local player_data = get_player_data(player)
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if Functions.get_player_surface(ic, player) then
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Public.toggle_button(player)
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Public.minimap(player, surface)
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if player_data.auto then
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Public.minimap(player, surface)
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end
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if wd and wd.visible then
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wd.visible = false
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end
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@ -983,7 +983,7 @@ function Public.draw_minimap(icw, player, surface, position)
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local player_data = get_player_data(icw, player)
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local frame = player.gui.left.icw_main_frame
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if not frame then
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frame = player.gui.left.add({type = 'frame', direction = 'vertical', name = 'icw_main_frame', caption = 'Minimap'})
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frame = player.gui.left.add({type = 'frame', direction = 'vertical', name = 'icw_main_frame', caption = 'Minimap'})
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end
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local element = frame['icw_sub_frame']
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if not frame.icw_auto_switch then
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