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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

tweaks to mtn fortress

This commit is contained in:
Gerkiz 2020-12-09 19:59:49 +01:00
parent 174f36c984
commit 532acd7444
4 changed files with 56 additions and 52 deletions

View File

@ -282,7 +282,7 @@ commands.add_command(
p_modifer[player.index].character_mining_speed_modifier['creative'] = 50
p_modifer[player.index].character_health_bonus['creative'] = 2000
p_modifer[player.index].character_crafting_speed_modifier['creative'] = 50
v.character_inventory_slots_bonus = p_modifer[k].character_inventory_slots_bonus['creative']
v.character_inventory_slots_bonus = p_modifer[player.index].character_inventory_slots_bonus['creative']
v.insert {name = _k, count = _v.stack_size}
v.print('[CREATIVE] Inserted all base items.', Color.success)
Modifiers.update_player_modifiers(player)
@ -394,42 +394,46 @@ local on_player_joined_game = function(event)
end
function Public.insert_all_items(player)
if player.character ~= nil then
if player.get_inventory(defines.inventory.character_armor) then
player.get_inventory(defines.inventory.character_armor).clear()
end
player.insert {name = 'power-armor-mk2', count = 1}
local p_armor = player.get_inventory(5)[1].grid
if p_armor and p_armor.valid then
p_armor.put({name = 'fusion-reactor-equipment'})
p_armor.put({name = 'fusion-reactor-equipment'})
p_armor.put({name = 'fusion-reactor-equipment'})
p_armor.put({name = 'exoskeleton-equipment'})
p_armor.put({name = 'exoskeleton-equipment'})
p_armor.put({name = 'exoskeleton-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'personal-roboport-mk2-equipment'})
p_armor.put({name = 'night-vision-equipment'})
p_armor.put({name = 'battery-mk2-equipment'})
p_armor.put({name = 'battery-mk2-equipment'})
end
local item = game.item_prototypes
local i = 0
local p_modifer = Modifiers.get_table()
for _k, _v in pairs(item) do
i = i + 1
if _k and _v.type ~= 'mining-tool' then
p_modifer[player.index].character_inventory_slots_bonus['creative'] = tonumber(i)
p_modifer[player.index].character_mining_speed_modifier['creative'] = 50
p_modifer[player.index].character_health_bonus['creative'] = 2000
p_modifer[player.index].character_crafting_speed_modifier['creative'] = 50
player.character_inventory_slots_bonus = p_modifer[player.index].character_inventory_slots_bonus['creative']
player.insert {name = _k, count = _v.stack_size}
player.print('[CREATIVE] Inserted all base items.', Color.success)
Modifiers.update_player_modifiers(player)
if this.creative_enabled then
if not this.players[player.index] then
if player.character ~= nil then
if player.get_inventory(defines.inventory.character_armor) then
player.get_inventory(defines.inventory.character_armor).clear()
end
player.insert {name = 'power-armor-mk2', count = 1}
local p_armor = player.get_inventory(5)[1].grid
if p_armor and p_armor.valid then
p_armor.put({name = 'fusion-reactor-equipment'})
p_armor.put({name = 'fusion-reactor-equipment'})
p_armor.put({name = 'fusion-reactor-equipment'})
p_armor.put({name = 'exoskeleton-equipment'})
p_armor.put({name = 'exoskeleton-equipment'})
p_armor.put({name = 'exoskeleton-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'energy-shield-mk2-equipment'})
p_armor.put({name = 'personal-roboport-mk2-equipment'})
p_armor.put({name = 'night-vision-equipment'})
p_armor.put({name = 'battery-mk2-equipment'})
p_armor.put({name = 'battery-mk2-equipment'})
end
local item = game.item_prototypes
local i = 0
local p_modifer = Modifiers.get_table()
for _k, _v in pairs(item) do
i = i + 1
if _k and _v.type ~= 'mining-tool' then
p_modifer[player.index].character_inventory_slots_bonus['creative'] = tonumber(i)
p_modifer[player.index].character_mining_speed_modifier['creative'] = 50
p_modifer[player.index].character_health_bonus['creative'] = 2000
p_modifer[player.index].character_crafting_speed_modifier['creative'] = 50
player.character_inventory_slots_bonus = p_modifer[player.index].character_inventory_slots_bonus['creative']
player.insert {name = _k, count = _v.stack_size}
player.print('[CREATIVE] Inserted all base items.', Color.success)
Modifiers.update_player_modifiers(player)
end
end
end
end
end

View File

@ -52,7 +52,7 @@ market.caspules = {
['defender-capsule'] = {value = 8, rarity = 1},
['distractor-capsule'] = {value = 20, rarity = 5},
['destroyer-capsule'] = {value = 32, rarity = 7},
['discharge-defense-remote'] = {value = 64, rarity = 6},
['discharge-defense-remote'] = {value = 2000, rarity = 8},
['artillery-targeting-remote'] = {value = 32, rarity = 7},
['raw-fish'] = {value = 6, rarity = 1}
}
@ -73,7 +73,7 @@ market.equipment = {
['battery-equipment'] = {value = 160, rarity = 2},
['battery-mk2-equipment'] = {value = 2000, rarity = 8},
['personal-laser-defense-equipment'] = {value = 2500, rarity = 7},
['discharge-defense-equipment'] = {value = 2000, rarity = 5},
['discharge-defense-equipment'] = {value = 8000, rarity = 7},
['belt-immunity-equipment'] = {value = 200, rarity = 1},
['exoskeleton-equipment'] = {value = 800, rarity = 3},
['personal-roboport-equipment'] = {value = 500, rarity = 3},

View File

@ -166,18 +166,16 @@ local function get_owner_car_name(ic, player)
return false
end
local function get_saved_entity(cars, entity, index)
for k, car in pairs(cars) do
if index and index.name ~= entity.name then
local msg =
table.concat(
{
'The built entity is not the same as the saved one. ',
'Saved entity is: ' .. upperCase(car.name) .. ' - Built entity is: ' .. upperCase(entity.name) .. '. '
}
)
return false, msg
end
local function get_saved_entity(entity, index)
if index and index.name ~= entity.name then
local msg =
table.concat(
{
'The built entity is not the same as the saved one. ',
'Saved entity is: ' .. upperCase(index.name) .. ' - Built entity is: ' .. upperCase(entity.name) .. '. '
}
)
return false, msg
end
return true
end
@ -378,7 +376,7 @@ local function restore_surface(ic, player, entity)
end
if saved_surfaces[player.index] then
local success, msg = get_saved_entity(cars, ce, index)
local success, msg = get_saved_entity(ce, index)
if not success then
player.print(msg, Color.warning)
return true

View File

@ -16,6 +16,8 @@ local blacklist = {
['artillery-wagon'] = true,
['artillery-turret'] = true,
['landfill'] = true,
['discharge-defense-equipment'] = true,
['discharge-defense-remote'] = true,
['fluid-wagon'] = true,
['pistol'] = true
}