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Fish v2 - fix terrain
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@ -1436,7 +1436,6 @@ function Public.reset_game()
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['enemy-base'] = { frequency = 'none', size = 'none', richness = 'none' }
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}
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map_gen_settings.default_enable_all_autoplace_controls = false
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local active_surface_index = Public.get('active_surface_index')
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@ -41,7 +41,7 @@ local function add_space(frame)
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add_style(frame.add { type = 'line', direction = 'horizontal' }, space)
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end
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function get_player_data(player, remove)
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local function get_player_data(player, remove)
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local storage_data = Public.get('player_market_settings')
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if not storage_data then
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Public.set('player_market_settings', {})
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@ -9,9 +9,9 @@ local Public = {}
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---@param color Color|table
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function Public.flying_text(player, surface, position, text, color)
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if not player then
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for _, player in pairs(game.connected_players) do
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if player.surface == surface then
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player.create_local_flying_text({
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for _, p in pairs(game.connected_players) do
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if p.surface == surface then
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p.create_local_flying_text({
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text = text,
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position = position,
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color = color
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