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partially reverse prior changes; increase machinery pollution
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@ -37,13 +37,13 @@ Public.class_reward_tick_rate_in_seconds = 7
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Public.poison_damage_multiplier = 1.85
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Public.every_nth_tree_gives_coins = 6
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Public.samurai_damage_taken_multiplier = 0.38
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Public.samurai_damage_taken_multiplier = 0.32
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Public.samurai_damage_dealt_when_not_melee_multiplier = 0.75
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Public.samurai_damage_dealt_with_melee = 25
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Public.hatamoto_damage_taken_multiplier = 0.24
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Public.hatamoto_damage_taken_multiplier = 0.21
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Public.hatamoto_damage_dealt_when_not_melee_multiplier = 0.75
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Public.hatamoto_damage_dealt_with_melee = 45
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Public.iron_leg_damage_taken_multiplier = 0.21
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Public.iron_leg_damage_taken_multiplier = 0.24
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Public.iron_leg_iron_ore_required = 3000
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Public.deckhand_extra_speed = 1.25
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Public.deckhand_ore_grant_multiplier = 5
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@ -94,7 +94,7 @@ Public.EEI_stages = { --multipliers
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function Public.scripted_biters_pollution_cost_multiplier()
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return 1.45 / Math.sloped(Common.difficulty_scale(), 1/2) * (1 + 1.2 / ((1 + (Common.overworldx()/40))^(1.5+Common.difficulty_scale()))) -- the complicated factor just makes the early-game easier; in particular the first island, but on easier difficulties the next few islands as well
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return 1.25 / Math.sloped(Common.difficulty_scale(), 1/2) * (1 + 1.2 / ((1 + (Common.overworldx()/40))^(1.5+Common.difficulty_scale()))) -- the complicated factor just makes the early-game easier; in particular the first island, but on easier difficulties the next few islands as well
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end
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function Public.cost_to_leave_multiplier()
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@ -212,7 +212,7 @@ end
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function Public.silo_total_pollution()
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return (
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365 * (Common.difficulty_scale()^(1.1)) * Public.crew_scale()^(3/10) * (3.2 + 0.7 * (Common.overworldx()/40)^(1.6)) --shape of the curve with x is tuned.
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347 * (Common.difficulty_scale()^(1.0)) * Public.crew_scale()^(3/10) * (3.2 + 0.7 * (Common.overworldx()/40)^(1.6)) --shape of the curve with x is tuned.
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)
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end
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@ -246,7 +246,7 @@ function Public.boat_passive_pollution_per_minute(time)
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end
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return boost * (
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2.73 * (Common.difficulty_scale()^(1.1)) * (Common.overworldx()/40)^(1.8) * (Public.crew_scale())^(52/100)-- There is no _explicit_ T dependence, but it depends almost the same way on the crew_scale as T does.
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2.60 * (Common.difficulty_scale()^(0.8)) * (Common.overworldx()/40)^(1.8) * (Public.crew_scale())^(52/100)-- There is no _explicit_ T dependence, but it depends almost the same way on the crew_scale as T does.
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)
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end
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