diff --git a/maps/mountain_fortress_v3/stateful/table.lua b/maps/mountain_fortress_v3/stateful/table.lua index 8cae91b6..2149b2d9 100644 --- a/maps/mountain_fortress_v3/stateful/table.lua +++ b/maps/mountain_fortress_v3/stateful/table.lua @@ -55,11 +55,23 @@ local disabled_items = { ['spidertron'] = true, ['fluid-wagon'] = true, ['cliff-explosives'] = true, + ['artillery-shell'] = true, + ['artillery-turret'] = true, ['atomic-bomb'] = true, ['land-mine'] = true, ['loader'] = true, ['fast-loader'] = true, - ['express-loader'] = true + ['express-loader'] = true, + ['cargo-wagon'] = true, + ['locomotive'] = true, + ['artillery-wagon'] = true, + ['car'] = true, + ['tank'] = true, + ['artillery-targeting-remote'] = true, + ['spidertron-remote'] = true, + ['discharge-defense-equipment'] = true, + ['discharge-defense-remote'] = true, + ['pistol'] = true } local function get_random_buff() @@ -340,7 +352,7 @@ local function get_random_research_recipe() return {name = research_level_list[1], count = 1} end - return {name = research_level_list[1], count = scale(random(10, 20), 40)} + return {name = research_level_list[1], count = scale(random(2, 7), 40)} end local function get_random_locomotive_tier() @@ -524,8 +536,8 @@ local apply_settings_token = this.final_battle = false this.selected_objectives = get_random_objectives() this.objectives = { - randomized_zone = scale(random(7, 20), 40), - randomized_wave = scale(random(500, 2000), 4000), + randomized_zone = scale(random(5, 15), 40), + randomized_wave = scale(random(500, 1500), 4000), randomized_linked_chests = scale(random(2, 4), 20), supplies = get_random_items(), single_item = get_random_item(), @@ -588,8 +600,8 @@ function Public.reset_stateful() } else this.objectives = { - randomized_zone = scale(random(7, 20), 40), - randomized_wave = scale(random(500, 2000), 4000), + randomized_zone = scale(random(5, 15), 40), + randomized_wave = scale(random(500, 1500), 4000), randomized_linked_chests = scale(random(2, 4), 20), supplies = get_random_items(), single_item = get_random_item(),