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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-05 13:15:03 +02:00

omg that bug

This commit is contained in:
danielmartin0 2024-09-09 12:39:29 +01:00
parent d553a73020
commit 57291b76d5

View File

@ -296,10 +296,13 @@ function Public.join_spectators(player, crewid)
if not _DEBUG then if not _DEBUG then
memory.tempbanned_from_joining_data[player.index] = game.tick memory.tempbanned_from_joining_data[player.index] = game.tick
end end
-- if #Common.crew_get_crew_members() == 0 then
-- memory.crew_disband_tick = game.tick + 30 if #Common.crew_get_crew_members() == 0 then
-- -- memory.crew_disband_tick = game.tick + 60*60*2 --give players time to log back in after a crash or save if Common.autodisband_ticks then
-- end memory.crew_disband_tick = game.tick + Common.autodisband_ticks
end
end
if not (memory.difficulty_votes) then memory.difficulty_votes = {} end if not (memory.difficulty_votes) then memory.difficulty_votes = {} end
memory.difficulty_votes[player.index] = nil memory.difficulty_votes[player.index] = nil
end end
@ -332,7 +335,6 @@ function Public.leave_spectators(player, quiet)
if Common.autodisband_ticks then if Common.autodisband_ticks then
memory.crew_disband_tick = game.tick + Common.autodisband_ticks memory.crew_disband_tick = game.tick + Common.autodisband_ticks
end end
if _DEBUG then memory.crew_disband_tick = game.tick + 30*60*60 end
end end
player.force = Common.lobby_force_name player.force = Common.lobby_force_name
@ -512,7 +514,7 @@ function Public.leave_crew(player, to_lobby, quiet)
Roles.player_left_so_redestribute_roles(player) Roles.player_left_so_redestribute_roles(player)
if #Common.crew_get_crew_members() == 0 then if #Common.crew_get_crew_members() == 0 then
local exists_disband_tick = memory.crew_disband_tick and memory.crew_disband_trick > game.tick local exists_disband_tick = memory.crew_disband_tick and memory.crew_disband_tick > game.tick
if Common.autodisband_ticks and not exists_disband_tick then if Common.autodisband_ticks and not exists_disband_tick then
memory.crew_disband_tick = game.tick + Common.autodisband_ticks memory.crew_disband_tick = game.tick + Common.autodisband_ticks